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Can two rit healers really hold up a team of 8x 60-armor ladybugs? Imo needs another healer, like a prot monk or HB monk.
 
Can two rit healers really hold up a team of 8x 60-armor ladybugs? Imo needs another healer, like a prot monk or HB monk.
  +
:First of all they are N/Rt (= infinite energy), secondly you wipe the other team in about 2 minutes with this, thirdly you have about incredible amounts of anti-melee. If anything ever manages to get off, they you are doing something terribly wrong. [[Special:Contributions/24.6.127.61|24.6.127.61]] 03:23, 3 July 2009 (UTC)

Revision as of 03:23, 3 July 2009

It was originally too lame to post, but it got a little popular. --GoD Hammer and Sickle Guild of Deals 08:20, 28 November 2008 (EST)

How does that backline keep up?:s 217.120.239.130 13:41, 29 November 2008 (EST)

What's the point of N/Rt's? Take Monks. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 13:42, 29 November 2008 (EST)

Maybe Hexbreaker aria on the command necro? SomeGuy 14:46, 29 November 2008 (EST)

N/Rt's work well with lots of Spirits (you have 4). Not to mention Bone Minions + Soul Reaping = lolenergy. And Hexbreaker Aria isn't worth it. --GoD Hammer and Sickle Guild of Deals 15:06, 29 November 2008 (EST)
Not to mention SR doesn't trigger on spirits as per sway-nerf ;) Brandnew. 20:04, 29 November 2008 (EST)
I meant N/Rt's work well with Spirits because they require them and Spirit Light provides pretty nice healing and doesn't have a health sac with a Spirit. --GoD Hammer and Sickle Guild of Deals 07:19, 30 November 2008 (EST)
The reason people take N/Rt's is so they don't have to rely on enchantments, so they can take NR and Tranq. Not to mention, most builds that use N/Rt's have a lot of individual defense (lolEscape) which isn't really the case in this build. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 07:21, 30 November 2008 (EST)

Am I the only one who noticed that OoS gives a net of 3 energy with no Channeling Magic? 66.75.136.251

Where's Ouka come from?--Relyk chtistmas2ChristmasRelyk 15:57, 7 December 2008 (EST)

The guy who made it. --GoD Hammer and Sickle Guild of Deals 16:01, 7 December 2008 (EST)
Too much energy management for the first N/Rt? OoS is godly e-management by itself, combined with SR = asstons of energy you aren't using (not the case in the second one because of Recup/Recovery). Also, only two copies of Faintheartedness? Not that you need more FH, but it does need moar anti-melee. Benjammn311Icon Benjammn311 02:32, 8 December 2008 (EST)
When you're constantly healing you'll find energy can be a little tight. Anyway, if you're having your energy overflow, that's good. --GoD Hammer and Sickle Guild of Deals 07:19, 8 December 2008 (EST)
The fact that most teams die in a minute is alot of defence in itself, but 2 copies of faint is more defence than a standard heroway, as well as the fact those faints will probably never be removed - theres way more important hexes to remove vs in this. Rawrawr Dinosaur 07:38, 8 December 2008 (EST)
I see one RC fitting in perfectly :) 62.51.100.134 09:52, 1 January 2009 (EST)
in this build? no thanks Dutchess of Roseakalukejohnson - talk 09:57, 1 January 2009 (EST)
Surely there's no reason not to take tranquility though, if you can fit it in? After all, you use hexes (so no NR) but no enchantments at all.

So how does this work? Probably the first Great-tagged PvP build that made me go wtf. --217.44.68.161 19:01, 31 January 2009 (EST)

Doesn't work so well anymore because everyone brings fuckloads of hexremoval because izzy's idea of balancing enchants is buffing the hell out of hexes and ench removal--GoldenGoldenstarStar 19:03, 31 January 2009 (EST)
That exlains why I went wtf I still dont get how this works though. --217.44.68.161 19:09, 31 January 2009 (EST)
degens everyone while using skills that cause damage when they try to attack/use skills, then uses soul bind to rape their monks when they try to heal the degen/damage from attacking/using skills. Then there's EoE to bomb shit, and theres so many hexes that the normal balanced (which only usually carried a spotless, a veil, and maybe a hexbreaker or a convert before the update), couldn't get the hexes off.--GoldenGoldenstarStar 19:14, 31 January 2009 (EST)

Archive?

PnH/Deny > This. And no one runs this any more. Dragnmn talk cont 08:39, 26 February 2009 (UTC)

main pressure really came from all Rising Biles triggering at once and those are too easy to remove quickly with PnH/Deny. Haven't seen this being ran for a long time either, so yeah, I agree. Godbox 10:31, 26 February 2009 (UTC)

Unarchive

Nerf to PnH makes it hard to keep all of the soul binds down. Drah 22:58, 16 May 2009 (UTC)

/agree, was rolled by this todayFile:Signature1.png 22:59, 16 May 2009 (UTC)

PnH cant stop this if you pull it off right, unarchive

unarchive, buff to VoR makes this build more effective, also PnH is lot less common, but replace the necrit healers by prism healers or monks

Squishy?

Can two rit healers really hold up a team of 8x 60-armor ladybugs? Imo needs another healer, like a prot monk or HB monk.

First of all they are N/Rt (= infinite energy), secondly you wipe the other team in about 2 minutes with this, thirdly you have about incredible amounts of anti-melee. If anything ever manages to get off, they you are doing something terribly wrong. 24.6.127.61 03:23, 3 July 2009 (UTC)