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Amazingly fun to run. [[User:Ben Tbh|<font color="Red">'''Ben'''</font><small><font color ="Cyan"><sup>..Squint</sup></font></small>]] 01:18, November 3, 2009 (UTC)
 
Amazingly fun to run. [[User:Ben Tbh|<font color="Red">'''Ben'''</font><small><font color ="Cyan"><sup>..Squint</sup></font></small>]] 01:18, November 3, 2009 (UTC)
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== Yea ... No ==
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5.00 rating =/= <3.75, gg.[[User:Masterbow|Masterbow]] 16:07, November 5, 2009 (UTC)

Revision as of 16:07, 5 November 2009

Why Oath Shot when you can take your spirits with you? ɟoʇuɐʌʎʞɔıɹPanic srsbsns 08:22, 19 October 2008 (EDT)

Splinter Weapon, PvE skill, just incase they die. --GoD Hammer and Sickle Guild of Deals 08:23, 19 October 2008 (EDT)
Your spirits won't die. So if it's a hero you give it Oath Shot? ɟoʇuɐʌʎʞɔıɹPanic srsbsns 08:24, 19 October 2008 (EDT)
Probably. Might bring IH in that case. --GoD Hammer and Sickle Guild of Deals 08:25, 19 October 2008 (EDT)

Holy Damage doesn't trigger Orders and may I suggest a GDW somewhere in there? ɟoʇuɐʌʎʞɔıɹPanic srsbsns 08:29, 19 October 2008 (EDT)

Fixed AoHM. As for GDW, it's a good skill regardless, but Splinter is hawt sex. It's also an Optional choice for the Spiritmobile. --GoD Hammer and Sickle Guild of Deals 08:31, 19 October 2008 (EDT)
AoE KD spam from a distance is hotter than Splinter, imo. It's a matter of preference because eventually it both does the same. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 08:34, 19 October 2008 (EDT)
Pretty much. Regardless, it's an Optional. --GoD Hammer and Sickle Guild of Deals 08:35, 19 October 2008 (EDT)
You can have splinter one one rangers and gdw on others tbh no? But all in all this is an aweasome build well done. :) --216.224.124.124 08:38, 19 October 2008 (EDT)
By the way, why dont you want to have a paragon with "they are on fire!", "tintf!", and save yourselves in the party? Would help a bunch. --87.118.101.102 08:42, 19 October 2008 (EDT)
He has SY! and this doesn't really need an Imbagon...--User-Liger414 Air of Enchantment Liger414 talk 08:43, 19 October 2008 (EDT)
It's not a terrible suggestion, but you already have half your party with a 75% block 2/3 of the time, pretty much constant "SY!", and a 100 AL vs. Ele damage team. --GoD Hammer and Sickle Guild of Deals 08:49, 19 October 2008 (EDT)
yeah urrite In the end, sorry, I just sometimes go on defense overkiel tbh. >.> Oh, what about spirit transfer on something, maybe spirit spamming ranger? --89.215.21.175 08:52, 19 October 2008 (EDT)
The bar's attributes really are stretched enough. Adding another major investment would kill the bar. --GoD Hammer and Sickle Guild of Deals 08:54, 19 October 2008 (EDT)

MOAR GDW! Ŀ¥ЅЅΔΝ55! 09:24, 19 October 2008 (EDT)

You can swap out Dark Fury for it if you bring IH, and you can put it on the Spiritmobile. It's honestly a matter of preference between Splinter and GDW. --GoD Hammer and Sickle Guild of Deals 09:25, 19 October 2008 (EDT)
GDW is much stronger than splinter. It ends up doing far more damage over time. --Thc 15:21, 19 October 2008 (EDT)
It's all about preference. Splinter vastly improves your AoE and can chop through shit. GDW deals +damage and possibly knockdowns. It's preference. --GoD Hammer and Sickle Guild of Deals 15:23, 19 October 2008 (EDT)

why

dual shot and not tripple shot, kurzick/luxon skiel? It is way better for charging adren and pwning with ignite arrows tbh. --193.174.33.200 11:03, 19 October 2008 (EDT)

IA

Vs barrage in the case of the SY rangers. With one barrager/triple shot, it makes better use of GDW and the buffs and charges SY that much faster. Although IA hits only slightly less foes (you're probably not going to encounter 7 people balled up, even in PvE) and causes Burning and has Ignite, its longer recharge hampers the use of SY. Bringing a Barrage ranger means maintainable SY and the other IA ranger could bring something more useful from another secondary profession (splinter, warmongers, GDW, hell even rigor mortis/barbs.) -- Jebuscontests 15:30, 19 October 2008 (EDT)

Barrage makes you lose preparations, so you would lose ignite, over-all, lowering your total dmg output 75.200.52.101 16:47, 19 October 2008 (EDT)
I am quite aware, but replacing IA and Ignite on one SY ranger with Barrage and another skill frees up the secondary of the other SY ranger as it doesnt have to bring SY as well. -- Jebuscontests 17:37, 19 October 2008 (EDT)
Jebus you are bad! >.< You have SY! on both rangers mostly so that both rangers have the armor buff, not because you cant charge it in time with IA and Triple shot...and if we are going to compare IA/Ignite arrows damage to barrage...IA/Ignite wins. How can you miss the HUGE aoe damage ignite can deal buffed up by EBSOH coupled with trip shot even...lol...you cannot miss it. =P --205.209.136.46 14:22, 20 October 2008 (EDT)

do you honestly think

your gunna get a pug with these characters? pugs arnt common as they used to be :( Majikmajikmajik 22:14, 19 October 2008 (EDT)

Definitely no, but PvX is theorycrafting for you and yours truly.152.226.7.213 23:31, 19 October 2008 (EDT)

Rangerway...?

I don't see 8 rangers. Why is this called rangerway...--72.189.92.125 00:28, 20 October 2008 (EDT)

Cause 75% of the team are rangers... -- Jebuscontests 00:39, 20 October 2008 (EDT)
Damn that's some pretty heavy calculations.Mason717 20:20, 22 October 2008 (EDT)

Mmmm

1 wounding strike seems good enough to me for spamming dw and more sunspear rebirth signet. This is better than all the other "Let's stick a bunch of rangers+buffs together" though. Hexbreaker aria is random though since the rangers have one spell anyways, variant.--ShadowRelyk Sig 11:03, 20 October 2008 (EDT)

No u for hexbreaker, but those scythe ranges defo need aura of holey might... =/ --89.215.21.175 14:17, 20 October 2008 (EDT)
Doesn't synergize with Orders. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 14:24, 20 October 2008 (EDT)
Well, how much damage does Orders do compared to Holy Might? If Holy Might is strong enough, just take it anyway :\--IkimonoI'm Sober. What's your excuse?Paragon-icon-small 13:23, 21 October 2008 (EDT)
If you put in aohm you take out asuran scan, so plz take that into account. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 13:29, 21 October 2008 (EDT)
And OoP generally adds more damage, especially in HM. Still not much of a difference between this and Build:Team - PvE 5 Physicals, though. =/ ــмıкεнaшк 18:58, 27 October 2008 (EDT)
Stop jerking over that build plz, ty. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 19:02, 27 October 2008 (EDT)
Ups. Not every single PvE build that has physicals is inferior to that. Seriously. That general template was made because retards kept taking 5 "Great" builds (WE Scythes, Moebius, etc) and then putting the same back/midline (Orders, Imbagon, and Monk) and thinking it was instant greatness. --GoD Hammer and Sickle Guild of Deals 07:36, 28 October 2008 (EDT)

adrenaline?

why bring dark fury when the only adrenaline you use is from SY. Now if you took a para with gfte and some coolio spear moves, we are talking good. Or mabye tpiy. But the rangers certaintly dont need adrenaline.

You'll really need the double adrenaline. --GoD Hammer and Sickle Guild of Deals 07:32, 30 October 2008 (EDT)

This Looks

Amazingly fun to run. Ben..Squint 01:18, November 3, 2009 (UTC)

Yea ... No

5.00 rating =/= <3.75, gg.Masterbow 16:07, November 5, 2009 (UTC)