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This team-build would be demolished by any reasonable team. a diversion mes to shut down your monk. then you have no healin. no eviserate axe!!! you dont need KD if you are crippled. is this in testing or trial? sao

Isn't Cripshot good for the Ranger to add some defence for the poor lil' monk? I'll go back into my corner if I'm wrong. Sorry for bothering you Tab. - Miserysig1isery -TALK 08:35, 23 May 2008 (EDT)
It is, but c-slash that linebacks is better def. —ǘŋƐxɩsƫ 10:36, 10 June 2008 (EDT)

if hes running this cripslash should be only needed. if a enchant remover is present. if you go W/-, W/-, R/mo, Mo/w: you will have no enchant removal unless you varient it. but.... then any good prot could cancel you warriors damage with a good guardian or block stance. sao

If your fucking magebane can't hit a diversion then leave him along side the road to die. You also have holy Veil to take off crap like diversion. You also don't need evis here. Cripslash pressures and your HAMMAR makes shit die. - PANIC! Panic sig4 sexiness! 08:40, 23 May 2008 (EDT)

Is this a joke? Hardly anyone runs Diversion in TA, and it's easily countered by not being bad. Eviscerate isn't all that good in TA. The variants are there for a reason - you're supposed to make an intelligent decision on what to take in regard to that choices made elsewhere in the build. Funnily enough, Diversion has been in almost every GvG build for the last year, yet their healing still survives? Oh, that's right. You only get a skill diverted if you cast through Diversion. --Ibreaktoilets SignatureTab Moo 08:41, 23 May 2008 (EDT)

Oh and Tab, is Enfeeble still good at double the recharge? I liked it for it's spaminess. I know weakness isn't a priority condition but ten seconds always feels looooooong. I suppose most teams you face will only have one frontliner except for covenantway which it won't affect anyway. - Miserysig1isery -TALK 09:50, 23 May 2008 (EDT)
I'm not sure yet, haven't had a chance to try it, but I'd suspect it's a bit too weak now. Insidious Parasite is optional there for now. --Ibreaktoilets SignatureTab Moo 09:51, 23 May 2008 (EDT)
Test it tonight! Panic on HAMMAR! gogogo. - PANIC! Panic sig4 sexiness! 09:52, 23 May 2008 (EDT)

This was so last TA meta ago.

This can be run with a Me/N as well. The preceding awesome-sauce comment was added by Rawr. 13:25, 23 May 2008 (EDT)

It should be, imo. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 13:28, 23 May 2008 (EDT)
Me/N isn't as good as ranger/necro. --Ibreaktoilets SignatureTab Moo 13:31, 23 May 2008 (EDT)
You're right; It's even better :P ɟoʇuɐʌʎʞɔıɹPanic srsbsns 13:33, 23 May 2008 (EDT)
Its about the same i think. Its alot more defence than the other 2, if thats your kind of thing. Also, diversions get pretty nice with 2 wars beating your ass. Its just a more defensive version. The preceding awesome-sauce comment was added by Rawr. 13:37, 23 May 2008 (EDT)
Diversion and Sig of D + keeping two opponents constantly Blinded = pwn. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 13:43, 23 May 2008 (EDT)
No idea why you'd run the most defensive midline option in a dual war build. --Ibreaktoilets SignatureTab Moo 14:02, 23 May 2008 (EDT)
That's cuz u suck m8 D: But srsly, why not? ɟoʇuɐʌʎʞɔıɹPanic srsbsns 14:03, 23 May 2008 (EDT)
Because it's an offensive build. It's dumb to make it less offensive in order to take more defence. --Ibreaktoilets SignatureTab Moo 14:04, 23 May 2008 (EDT)
Also, WoD>Diversion for shutdown with 2 wars by a long way. --Ibreaktoilets SignatureTab Moo 14:05, 23 May 2008 (EDT)
^Agree, but it's less defensive. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 14:06, 23 May 2008 (EDT)
Read again. It's an offensive build. There's no reason whatsoever to take more defence than necesarry, if you want to do that, run something else. --Ibreaktoilets SignatureTab Moo 14:07, 23 May 2008 (EDT)

Eh, just out of curiousity, would a support smiter be a better choice for the WoD or would WoD help pressure more? Just asking since Rampageway uses a MR smiter instead.--Xamoro 09:25, 6 March 2009 (UTC)

better version

Devastating Hammer Crushing Blow Hammer Bash Bull's Strike Grasping Earth Flail Enraging Charge Resurrection Signet
Wounding Strike Mystic Sweep Crippling Sweep Natural Stride Apply Poison Lightning Reflexes Aura of Thorns Resurrection Signet
Wail of Doom Foul Feast Plague Sending Defile Defenses Faintheartedness Rend Enchantments Shield Bash Resurrection Signet
Patient Spirit Word of Healing Guardian Vigorous Spirit Disciplined Stance Shield Stance Spotless Mind Holy Veil
Def stance? Readem you're a fucking girl. The preceding awesome-sauce comment was added by Rawr. 19:03, 10 August 2008 (EDT)
Only way to survive in a meta with two constantly disabling RaO's and smites. Otherwise, I would just run shield bash. --Readem 19:05, 10 August 2008 (EDT)
Also, you cannot dshot comfort in this build, so it is necessary to run dual-stance. --Readem 19:06, 10 August 2008 (EDT)
I dunno, I'd prefer shield stance because although you're going a shitloads slower, at least you can cast =\ The preceding awesome-sauce comment was added by Rawr. 19:07, 10 August 2008 (EDT)
lol, ups wrong skill. --Readem 19:10, 10 August 2008 (EDT)


WoD with cripslash dev condition pressure. Nice synergy. Run CE with shield bash or spec tactics and run disc+riposte. You want pressure characters and autonomous mid/back to make it easier to roll.--Dark0805(Rant/Contributions) 16:35, 10 October 2008 (EDT)

WoD is better with 2 warriors Rawrawr Dinosaur 14:48, 16 October 2008 (EDT)
I dont see how.--Dark0805(Rant/Contributions) 12:28, 18 October 2008 (EDT)
You need the hard shutdown WoD provides to kill them. With CE your only shutdown is enchant removal. Cute McMonkeyTab 12:43, 18 October 2008 (EDT)
This is a pressure team, i'd imagine eating guardian every 10 seconds would better than 4 seconds of shutdown since theres isnt much spiking(or is there? i dont play teams like this/this game much so i really dont know)--Dark0805(Rant/Contributions) 13:42, 18 October 2008 (EDT)
a)Rip Enchantment. b)WoD isn't shutdown for spikes. It's for chaining with your hammers qknock/making their monk incapable of doing anything while your two wars blow shit up. Cute McMonkeyTab 13:47, 18 October 2008 (EDT)

KD: Why DStrike? Get rush. Enraging can't cancel consistently and you need to be able to keep up the pressure.

Crippling: Why double interrupts? Why disarm? If you're going to get any interrupts, you might as well get DStrike or DBlow. Turn the warrior into W/E and get conjure. Mix it up with SnM slash. Even if the main point is pressure, the damage of this warrior is severely lacking. All warrior should have SOME spike/damage capability which adds additional pressure.

Monk: Shield stance? Get shield bash. Shield stance is bad simply because it hinders movement. Although yes, shield stance still lets you cast, there are far more different types of damage then just physical, ones in which you cannot avoid: unblockables, degen, etc.--71.139.38.171 06:44, 26 February 2009 (UTC)

Conditions?

Seems to me, with two warriors, and a monk with no condo removal, any team with Blind/Weakeness just lols at this teams. --98.232.76.90 03:50, September 3, 2009 (UTC)

Foul Feast isn't condition removal? Drahgal Meir 03:51, September 3, 2009 (UTC)
The monk needs no condi removal because the nec eats em --Tyrael-- 23:18, September 4, 2009 (UTC)
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