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::Instead of editing the same thing over and over you should indent and comment, it makes it way less confusing.''' &mdash; [[Image:Uber sig pic 1.JPG]] [[User:Teh Uber Pwnzer|<font color="green" face="arial bold">Uber'''</font>]][[User_talk:Teh Uber Pwnzer|<font color="red" face="arial bold">'''iz'''</font>]][[Special:Contributions/Teh Uber Pwnzer|<font color="green" face="arial bold">'''Awesome'''</font>]] 04:29, 28 December 2007 (EST)
 
::Instead of editing the same thing over and over you should indent and comment, it makes it way less confusing.''' &mdash; [[Image:Uber sig pic 1.JPG]] [[User:Teh Uber Pwnzer|<font color="green" face="arial bold">Uber'''</font>]][[User_talk:Teh Uber Pwnzer|<font color="red" face="arial bold">'''iz'''</font>]][[Special:Contributions/Teh Uber Pwnzer|<font color="green" face="arial bold">'''Awesome'''</font>]] 04:29, 28 December 2007 (EST)
 
:::Sorry about that, was editing when you posted. I'm not arguing that the damage rating is higher with more mastery, which effects damage rating, not max damage of the weapon, I'm arguing that I think there is a better damage over time balance than 12/3. I'm concerned mostly with the non critical damage on Desperation/Drunken, which I am testing with different attribute distribution currently. --[[User:Rururrur|Rururrur]] 04:37, 28 December 2007 (EST)
 
:::Sorry about that, was editing when you posted. I'm not arguing that the damage rating is higher with more mastery, which effects damage rating, not max damage of the weapon, I'm arguing that I think there is a better damage over time balance than 12/3. I'm concerned mostly with the non critical damage on Desperation/Drunken, which I am testing with different attribute distribution currently. --[[User:Rururrur|Rururrur]] 04:37, 28 December 2007 (EST)
  +
:::::::(edit conflict)Did more testing:
  +
:::: on 60 AL targets:
  +
:::::Wild Blow @12 scythe % 4 strength: 84 damage
  +
:::::Wild Blow @11 scythe % 9 strength: 81 damage
  +
:::::Wild Blow @10 scythe % 11 strength: 76 damage
  +
:::: on 80 AL targets:
  +
:::::Wild Blow @12 scythe % 4 strength: 61 damage
  +
:::::Wild Blow @11 scythe % 9 strength: 60 damage
  +
:::::Wild Blow @10 scythe % 11 strength: 56 damage
  +
:::: on 100 AL targets:
  +
:::::Wild Blow @12 scythe % 4 strength: 43 damage
  +
:::::Wild Blow @11 scythe % 9 strength: 44 damage
  +
:::::Wild Blow @10 scythe % 11 strength: 41 damage
  +
:::Take into account that you won't be getting the extra AP every hit, you can see that 12 scythe and 4 strength is the clear winner.''' &mdash; [[Image:Uber sig pic 1.JPG]] [[User:Teh Uber Pwnzer|<font color="green" face="arial bold">Uber'''</font>]][[User_talk:Teh Uber Pwnzer|<font color="red" face="arial bold">'''iz'''</font>]][[Special:Contributions/Teh Uber Pwnzer|<font color="green" face="arial bold">'''Awesome'''</font>]] 04:43, 28 December 2007 (EST)
 
Im not going to pretend like I know what all these charts, statistics, and screenshots are about. [[Image:Hammer And Sickle.png|19px]] [[User:Viet|<font color="orange"><u>
 
Im not going to pretend like I know what all these charts, statistics, and screenshots are about. [[Image:Hammer And Sickle.png|19px]] [[User:Viet|<font color="orange"><u>
 
<font color=red>'''v<small>iзти</small>'''</font></u></font>]][[User talk:Viet|<font color=red><u><font color="darkorange"><small>'''αмзѕ</small>з'''</font></u></font>]] 04:32, 28 December 2007 (EST)
 
<font color=red>'''v<small>iзти</small>'''</font></u></font>]][[User talk:Viet|<font color=red><u><font color="darkorange"><small>'''αмзѕ</small>з'''</font></u></font>]] 04:32, 28 December 2007 (EST)

Revision as of 09:43, 28 December 2007

Drain Enchantment fails even more after the nerf. Inspired ftw. Also, why no shatter? Tycn 08:31, 15 October 2007 (CEST)

Where can I squeeze in Shatter? Instead of PLeak? User:Viet۷ïεדИǺмЄŠЄ. 23:17, 15 October 2007 (CEST)
Drop Inspiration from the first mesmer and use GoLE isntead of drain, shatter instead of guilt, shame instead of burn. On the second, swap leak for pdrain probably, and drain enchantment for shatter. Tycn 06:42, 16 October 2007 (CEST)
Better now? :D User:Viet۷ïεדИǺмЄŠЄ. 23:52, 21 October 2007 (CEST)

K, need more discussion so I can move into testing soon :D User:Viet۷ïεדИǺмЄŠЄ. 04:19, 24 October 2007 (CEST)

Should I keep Healing Signet on warrior? o-O Hammer And Sickle۷ïεדt/c 22:08, 26 October 2007 (CEST)

With 3 squishies, the warrior probably won't be taking a lot of punishment. Also, here's an idea; dual surge spike! <pvxbig> [build prof=w/d scy=12 str=12+1+1][rage of the ntouka][body blow][protector's strike][bull's strike][frenzy][rush][Rending Touch][Resurrection Signet][/build] </pvxbig> + a shell shock on a mesmer. Though pay no heed, just a random idea... Tycn 12:39, 27 October 2007 (CEST)

Interesting.. Hammer And Sickle۷ïεדt/c 20:16, 27 October 2007 (CEST)
Rather failing, that bar sucks so hard. - Weapon of FuryUnexist 22:06, 1 December 2007 (CET)

Aneurysm on one of the Mesmers can provide a good way to finish off enemies, particularly casters, who are already under pressure and who lack energy. Defiant Elements Sig Test 2 *Defiant Elements* +talk 20:20, 27 October 2007 (CEST)

Hmm... All I can think of is replacing Energy Burn on the Me/Mo. I added as a possible variant. Hammer And Sickle۷ïεדt/c 20:22, 27 October 2007 (CEST)

Testing

I'm going to move this to testing soon. If you have any more suggestions please list them. Hammer And Sickle۷ïεדt/c 02:11, 28 October 2007 (CET)

/sigh. Noone discusses until I move to testing then I get all sorts of complaints and low ratings so I'll wait some more. Hammer And Sickle۷ïεדИǺмЄŠЄ 06:07, 30 October 2007 (CET)

Steady Stance Nerf

SS nerf makes using a scythe bad. Should prob use an axe now instead. <pvxbig> [build prof=w/d tac=12+1+1 Axe=11+1 str=6+1][Steady Stance][Drunken Blow][Desperation Blow][Disrupting Chop]["Fear Me!"]["Watch Yourself!"][Rending Touch][Resurrection Signet][/build] </pvxbig> Something like this.P C Gamer 17:57, 31 October 2007 (CET)

Okay, seems good. Hammer And Sickle۷ïεדИǺмЄŠЄ 22:03, 31 October 2007 (CET)
How is axe better? Tycn 07:43, 1 November 2007 (CET)
Idk... Hammer And Sickle۷ïεדИǺмЄŠЄ 23:06, 1 November 2007 (CET)
Scythe still rapes. - Rawrawr 23:07, 1 November 2007 (CET)
Wasn't there a nerf to Steady Stance to where it only prevents the first KD, so if you hit more than one with the scyth you get KD?P C Gamer 04:46, 2 November 2007 (CET)
The most recent one I can think of is, if your Desp or Drunken Blow gets blocked, you aren't knocked down.. or something along those lines. Hammer And Sickle۷ïεדИǺмЄŠЄ 04:54, 2 November 2007 (CET)
Okay I misunderstood the skill update. Then yes, Scythe > Axe.P C Gamer 07:54, 2 November 2007 (CET)


A moebius strike sin or Shatter assault sin can charge fear me up nicely also, with a good steady dps. - Jak123X 05:04, 11 November 2007 (CET)

The party already has 3 squishies. –Ichigo724Ichigo-signature 05:05, 11 November 2007 (CET)
Its a decent variation, though. Btw, should I change to WoH monk or keep ZB? Viet (talk*pvxcontribs) 05:07, 11 November 2007 (CET)

Draw > Veil IMO. Swiftslash \\ Impale (contributions *sandbox) 10:57, 24 November 2007 (CET)

Okay, I'll place it as a variant. Viet (talk*pvxcontribs) 19:55, 24 November 2007 (CET)
Should be in main. Also two veils is unecessary, IMO bring Deny on monk or remove on mesmer. Also I'd drop shame on Me/Mo for Draw if you can't fit it. Swiftslash \\ Impale (contributions *sandbox) 14:17, 25 November 2007 (CET)
K, fixed. Viet (talk*pvxcontribs) 23:42, 25 November 2007 (CET)

This build looks gud but tbh, SS is killing the mesmers offense o.O Swiftslash \\ Impale (contributions *sandbox) 23:30, 27 November 2007 (CET)

tbh maybe something like this.
Shock Eviscerate Frenzy Resurrection Signet Optional Optional Optional Optional


Energy Surge Energy Burn Draw Conditions Optional Optional Optional Optional Optional


Energy Surge Ward Against Melee Optional Optional Optional Optional Optional Optional
You get the point. Every 20 sec you could potentially get off a 288 dmg spike following Shock (and then evis+shatter mebbe). You're more certain to get dmg from ES/EB if the warrior is not constantly haxxing the monks energy. Also shock axes are leet. Swiftslash \\ Impale (contributions *sandbox) 23:34, 27 November 2007 (CET)
Well, I was going for more of a pressure build based off e-denial, instead of a spike. Hammer And Sickle

viзтиαмзѕз 03:34, 28 November 2007 (CET)

Dom hexes + shock axe are gud pressure, this just adds spike capability. Allthough original build is more pressure. Swiftslash \\ Impale (contributions *sandbox) 20:40, 28 November 2007 (CET)
Spiking is kinda fail in TA, even with two mesmers. It's just not worth it. — Tycn (talk*pvxcontribs) 08:00, 29 November 2007 (CET)
You don't need to spike, bulls + shock + diversion when he stands up = dead monk. - Weapon of FuryUnexist 22:18, 1 December 2007 (CET)

Axe/Scythe and Attribute Allocation

Would go with an axe over scythe and bring Disrupting Chop as suggested above. Disrupting Chop is better than anything you can bring with a scythe. Six adrenaline interrupt with a 20 second disable is much better than the occasional hit on two targets (if you hit three foes, they should just resign and go back to PvE). Keep in mind you get 3 adrenaline from SS plus the one per attack so you can potentially interrupt every 5-6 seconds with D-Chop. Also, the attributes aren't balanced very well. Running 12 in Scythe Mastery (or Axe if it is changed) doesn't benefit as much as running more Strength would. Mastery adds 1% to critical hit and you're not running any skills from the weapon attribute line. Drop Weapon Mastery to a total of 10 and pump up Strength for natural armor penetration and it will do more damage. Try with a 12/10/8 or 12/9/9 distribution with runes as preferred. --Rururrur 07:03, 27 December 2007 (EST)

12 scythe = more damage than 10 scythe, not more crit chance. 12 scythe + crit = ouch. AP only triggers on attack skills, not normal attacks (GASP, 2% more ap every 4 whacks). –Ichigo724Ichigo-signature 13:24, 27 December 2007 (EST)

Just Since You Didn't Do Your Homework, I'll Copy Paste It Here

Scythe Mastery

Scythe Mastery directly relates to the weapon 'scythe' and skills required by a scythe. It also affects the amount of damage a scythe and the skills related to it will do.

Scythe Mastery is a requirement for meeting a scythe's max damage. The chance of inflicting a critical hit, like all weapon attributes, will also increase depending on this attribute's level.

Scythe Mastery 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
(Approximate) Critical Hit Probability 1.0% 2.3% 3.7% 5.0% 6.3% 7.7% 9.0% 10.3% 11.6% 13.0% 14.3% 15.6% 17.0% 18.3% 19.6% 21.0% 22.3% 23.6% N/A N/A N/A


Unlike other weapon attributes, Scythe Mastery offers quite a few Melee Attacks, which can be used with any melee weapon.

So since you are meeting the req of your weapon, you ARE doing max damage with the scythe, and since the build is not using any SCYTHE SKILLS the extra points do nothing but change the critical hit rate. And yes, the AP on the strength attribute only effects attack skills (maybe I wasn't clear on that, just assumed everyone knew how it worked), which you are using every time you use Drunken/Desperation and hopefully D-Chop if changed to axe. But you cannot honestly say that 8-10% AP will do less less damage than an extra 2.7% chance to critical especially when factoring in auto-criticals if your foe is running away. And I'm reffering to the main page, not the discussions, that has attributes set at 12 Scythe and 3 in Strength, which is a very noticeable change in damage. May want to do your homework before flaming with incorrect information. It just ruins your credibility. --69.136.36.39 03:08, 28 December 2007 (EST)
You only get full damage with mastery 12+, do your homework please.Uber sig pic 1 UberizAwesome 03:26, 28 December 2007 (EST)

Damage Rating

DRnoncaster = 5 × Rank;   if Rank <= Threshold
DRnoncaster = 5 × Threshold + 2 × (Rank-Threshold);   if Rank > Threshold
Threshold1 = Level /2 + 2

The hidden damage bonus applies with attribute greater than the threshold, not equal to it, therefore 12 in mastery does not exceed the threshold and does not apply any hidden damage bonus. If you wanted to run an axe, hammer, or sword you could exceed the threshold with 13 or more mastery by running a larger rune, which is fine, or dropping points from tactics which isn't advisable. With a Scythe though, the threshold cannot be exceeded on a Warrior primary. And max damage on your weapon and hidden increases to damage rating are two different things, therefore if the Scythe is kept, the weapon will be at its max damage potential if the requirement is met for the weapon, Damage Rating can be increased by 10 points but the AP will result in higher average damage, at what point the balance peaks I'm uncertain, but it is not 12 Mastery with 3 Strength. --Rururrur 03:51, 28 December 2007 (EST)

Proof enough? Both hits were crits from wild blow.Uber sig pic 1 UberizAwesome 04:10, 28 December 2007 (EST)
Instead of editing the same thing over and over you should indent and comment, it makes it way less confusing.Uber sig pic 1 UberizAwesome 04:29, 28 December 2007 (EST)
Sorry about that, was editing when you posted. I'm not arguing that the damage rating is higher with more mastery, which effects damage rating, not max damage of the weapon, I'm arguing that I think there is a better damage over time balance than 12/3. I'm concerned mostly with the non critical damage on Desperation/Drunken, which I am testing with different attribute distribution currently. --Rururrur 04:37, 28 December 2007 (EST)
(edit conflict)Did more testing:
on 60 AL targets:
Wild Blow @12 scythe % 4 strength: 84 damage
Wild Blow @11 scythe % 9 strength: 81 damage
Wild Blow @10 scythe % 11 strength: 76 damage
on 80 AL targets:
Wild Blow @12 scythe % 4 strength: 61 damage
Wild Blow @11 scythe % 9 strength: 60 damage
Wild Blow @10 scythe % 11 strength: 56 damage
on 100 AL targets:
Wild Blow @12 scythe % 4 strength: 43 damage
Wild Blow @11 scythe % 9 strength: 44 damage
Wild Blow @10 scythe % 11 strength: 41 damage
Take into account that you won't be getting the extra AP every hit, you can see that 12 scythe and 4 strength is the clear winner.Uber sig pic 1 UberizAwesome 04:43, 28 December 2007 (EST)

Im not going to pretend like I know what all these charts, statistics, and screenshots are about. Hammer And Sickle viзтиαмзѕз 04:32, 28 December 2007 (EST)