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eww. Skakid9090 23:50, 2 August 2007 (CEST)

This is inflexible even for a build for an arena in which there's only one thing to do(sit around punching the other team's face in). --Edru viransu//QQ about me 23:54, 2 August 2007 (CEST)

So the only things doing any killing are the BB War and degen? How come? - Kowal Krowman {{sysop}} 23:58, 2 August 2007 (CEST)

Err, this build is great/was. Not sure is the RM nerf affects this yet, but we can usually get 20+ in any round situation. We used to run only 1 BB/1 Mind Shocker/ and 2 monks :P. Readem (talk*pvxcontribs) 00:00, 3 August 2007 (CEST)
Also, I do not understand the ewws, nor the inflexability parts :/? Readem (talk*pvxcontribs) 00:01, 3 August 2007 (CEST)
Well, they were during when you had it as the exact same build as that Build:Team - Balanced Caster Annoyance. Also, does this mean you're allowed to post on build talk pages and rate again? --Edru viransu//QQ about me 00:07, 3 August 2007 (CEST)
Will do atts later. Readem (talk*pvxcontribs) 00:03, 3 August 2007 (CEST)
gwBBcode hasn't updated recharge of Reapers... ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 00:04, 3 August 2007 (CEST)

this is better m8 =) Skakid9090 00:12, 3 August 2007 (CEST)

Indeed, the current version looks might it might be good. --Edru viransu//QQ about me 00:15, 3 August 2007 (CEST)

Eww spirit spam D: --Lost 01:37, 3 August 2007 (CEST)

Spirit spam is great in TA. You know that many people run ZB in TA (big clunky heal that requires your target to take a lot of damage first to maximize effectiveness), and spirit attacks are just little armor-ignoring attacks spread about the team like rain. So, smaller arenas, awkward Monk Elite that can't deal with little pepperings of damage throughout the whole team, armor-ignoring spirits with a KD one make it very useful here. - Kowal Krowman {{sysop}} 05:09, 3 August 2007 (CEST)

Through the use of overpowered skill-bars, this team build is able to take down many teams lol Skakid9090 05:55, 3 August 2007 (CEST)

All done here. What do you say? Readem (talk*pvxcontribs) 05:56, 3 August 2007 (CEST)

I say drop Bloodsong for Pain, no points in channeling. Tycn 10:24, 3 August 2007 (CEST)

Not balanced in the somewhat limited TA meta. Balaced would be 1 Shock Axe or Devhammer, 1 BSurge, 1 Ranger (Either BA or BHA), and 1 Monk (ZB or otherwise). I'd say this is def a build that is in the meta, but I wouldn't call it balanced. Come up with a name for it :p BCTurk 14:09, 3 August 2007 (CEST)

the linebacke buid leaves alot to be desired.mizzouman 17:25, 3 August 2007 (CEST)

How the Fuc* do you kill with this? One damage dealder and a total of 8 degn from the necro? Monks running mednign could counter that damage.Dark0805|Rant 23:53, 3 August 2007 (CEST)

Hammer warriors can kill plenty fine by themselves, particularly with attack spirits spamming blind, kd, and lifesteal around, and the hammer warrior has backbreaker + shock, which means if you don't have offmonk heals, your monk is sitting on the ground getting his face crushed by a big hammer for a long time, and when he gets up he's probably getting either kded by Wanderlust or hit for enormous damage by prot strike. --Edru viransu//QQ about me 00:02, 4 August 2007 (CEST)
I discounted the spirits. And i also discounted the war attacking the monk. But you still fail, edru.Dark0805|Rant 00:05, 4 August 2007 (CEST)
So you basically discounted everything about the build's offense? lol :P --Edru viransu//QQ about me 00:21, 4 August 2007 (CEST)
Ehhh. We could debate TA strategy and the offensice functionality of spirits all night. I'm game.
  • With the exception of pain (i think, considering i dont play a rit much), spirits are ulility spells that carry a specific function. And in this build, especially, spirits are doing minimal damage.
  • Attackign the monk is a questionable strategy. Having the monk a practically necessary target is a bad idea. Two monks and your screwed.
  • Spirits are stationary. And they can be interrupted.
So there ya go.Dark0805|Rant 01:46, 4 August 2007 (CEST)EDIT::In other words, its not much of your teams offense other than the KD.Dark0805|Rant 01:50, 4 August 2007 (CEST)
Err, if you are unable to kill with it, that is your fault, not the builds :/. We only lost, when someone had to leave or we got bored. The problem many might find, is if your Warrior is exceptionally untalented, then you probably will have a tough time versus more skilled teams. Otherwise, offense is np. To answer your comments:
  • Err, ever hear about wonderlock? Bloodsong also does damage...so does Shadowsong O.o...
  • Only very skilled teams are able to run 2 Monks (my friends used too :P), and then you are usually going to lose regardless. If they are not skill however, you should be able to eventually hammer spike them :/. BB is so useful in TA, as no one runs Aegis (only baed people run Gaurdian in TA lulz), and usually the average is 1 healer per-team.
  • Spirits are stationary, and I would hope that your team is smart enough to know that. Also, if the opposing team is D-shotting your spirits, you should have no problem at all.
  • Offense: Between Hammer-spike, Spirit-Spamming, and Hex-Pressure, you are definately not short on offense. Readem (talk*pvxcontribs) 07:00, 4 August 2007 (CEST)
Yeah, i know they do damage. But their function is foremost to carry out their utility. Blood song is what, 20 damage? Your right about the monks though. I dont know... I dont like rits =/. IMO a bsurge ele who could throw orb and gale onto the monk and still shut down melee might be just as good, and would do better offense.Dark0805|Rant 17:38, 4 August 2007 (CEST)
People draw bots though. That's why we prefer hexes, can't be simply drawn. Readem (talk*pvxcontribs) 17:51, 4 August 2007 (CEST)
W/e. I wont be running this anytime soon so go for w/e you want.Dark0805|Rant 18:51, 4 August 2007 (CEST)

screw the back breaker build it just sucks. u really need to ditch that cuz its bringing the whole build down badly.mizzouman 21:37, 12 August 2007 (CEST)

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