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:Done.[[User:Bob fregman|Bob fregman]] 22:18, 19 January 2008 (EST) |
:Done.[[User:Bob fregman|Bob fregman]] 22:18, 19 January 2008 (EST) |
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::Barbed arrows could be also at one ranger tbh, since poison + bleeding @ 4 targets = dead group, rly. - [[Image:Unexist sig.jpg|20px]][[User:Unexist|<font color="Black">'''Unexist'''</font>]] 11:55, 20 January 2008 (EST) |
::Barbed arrows could be also at one ranger tbh, since poison + bleeding @ 4 targets = dead group, rly. - [[Image:Unexist sig.jpg|20px]][[User:Unexist|<font color="Black">'''Unexist'''</font>]] 11:55, 20 January 2008 (EST) |
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+ | 6 interrupts is overkill. 2 D shots is more then enough for any team, lol. Why not make the Sloth Hunter bring Cripshot? Would help the monk with melee pressure. --[[User:Mahsa|<font color="black">'''Mah'''</font>]][[User_talk:Mahsa|<font color="gray">'''sa'''</font>]] 21:54, 20 January 2008 (EST) |
Revision as of 02:54, 21 January 2008
discuss. I had a brain fart with the ranger bars, advice is appreciated.Bob fregman 10:02, 19 January 2008 (EST)
- keen arrow seems kinda wtf, but i can't think of anything better to put in the slot atm. Punjab 13:39, 19 January 2008 (EST)
- I actually have no idea how well this will work yet. I had a hard time finding skills to fill the slots for the rangers.Bob fregman 13:40, 19 January 2008 (EST)
Defense is wtf, double rangerways i use r usually with trapper(lolol). Your monk gets raeped in a matter of seconds. - Unexist 14:14, 19 January 2008 (EST)
- I think defense should be ok. The monk will have AoS and can be pre-veiled, and conditions can be drawn. Alot of the offense can be negated via interrupts and return.Bob fregman 14:27, 19 January 2008 (EST)
- I don't know how good your ranger is, but i won't suppose he can just migrate all damage gained from axes. If you don't take my trapper suggestion, then at least run a cripshot, or you have a monk 3 feet under the ground. - Unexist 11:53, 20 January 2008 (EST)
- I still think that the monk should be able to deal with it with aos and draw. Still, i'll add cripshot to the variants. Once i test this out i'll see what works and how well.Bob fregman 11:56, 20 January 2008 (EST)
- I don't know how good your ranger is, but i won't suppose he can just migrate all damage gained from axes. If you don't take my trapper suggestion, then at least run a cripshot, or you have a monk 3 feet under the ground. - Unexist 11:53, 20 January 2008 (EST)
Keen Arrow is kinda out of place. Even Mending Touch would be better imo <_< viзтиαмзѕз 15:51, 19 January 2008 (EST)
- I added it. Like said, i didnt really know what to use to fill up the skill slots. suggestions are all appreciated.Bob fregman 21:40, 19 January 2008 (EST)
Get rid of sloth on one of the rangers and bring apply poison.--Goldenstar 22:06, 19 January 2008 (EST)
- Done.Bob fregman 22:18, 19 January 2008 (EST)
- Barbed arrows could be also at one ranger tbh, since poison + bleeding @ 4 targets = dead group, rly. - Unexist 11:55, 20 January 2008 (EST)
6 interrupts is overkill. 2 D shots is more then enough for any team, lol. Why not make the Sloth Hunter bring Cripshot? Would help the monk with melee pressure. --Mahsa 21:54, 20 January 2008 (EST)