PvXwiki
Advertisement

QQ, looks good. ¬ Klumpeet 10:58, 4 May 2008 (EDT)

this ought to kill something. Sebsig seb2lazy2login (ʞ1ɐʇ) 14:30, 4 May 2008 (EDT)

Clumsiness>Wandering eye, no? ¬ Klumpeet 06:39, 5 May 2008 (EDT)

My reason for Wandering Eye instead of Clumsiness is to give the whole AoE spike a bit of extra damage all at once. Clumsiness is okay, but you can't guarentee all enemies take damage at the same time. They may, for example, be a group of Onis who are half attacking and half moving away (but very slowly due to Deep Freeze) - this is quite commonly seen in the Aspect of Fear. In this case Clumsiness will only effect the half still attacking whereas Wandering Eye will add to the spike damage and make sure they all die at once. Athrun Feya 07:42, 5 May 2008 (EDT)
OK, but where's the Deep Freeze coming from? ¬ Klumpeet 09:55, 10 May 2008 (EDT)
Deep Freeze is on one of the Mesmers. --67.71.121.200 10:26, 10 May 2008 (EDT)

For the love of all that is video games, put a ranger in there somehow, please..maybe as just a variant for something.. Mesmers aren't the only ones who can't get groups in there as of now, you know!...Here's an idea. And don't tell me rangers stink at The Deep, because it isn't true.Stryk the Lightning 11:26, 10 May 2008 (EDT)

Aw QQ, yeah sure and lets add an assassin and dervish while we're at it. In fact, screw that, let's take 9 ursans. On a serious note, taking mesmers over eles improves the run (speedwise and damagewise) where rangers don't really have so much of an appeal. Considering they are already short of 30 armor which is absolutely critical when they go in for the larger pulls. Sure, rangers aren't bad in the deep for a traditional steel wall group when you're only ever pulling about 6 things max. But not here. Athrun Feya Main-untested 14:59, 10 May 2008 (EDT)
Advertisement