Triple BB pewpewpewpew Frostysig9000FrostytheAdmin 22:59, 1 June 2009 (UTC)

Adrenaline isnt really the problem for a BB, but spamming 4 sec KDs is fun. LifeWikiLOD7 23:00, 1 June 2009 (UTC)
I know it isn't the problem lol, but have your BB fully recharged after every chain means you can genuinely QKnock monks to death, it's seriously crazy. Frostysig9000FrostytheAdmin 23:03, 1 June 2009 (UTC)
Have you tried this out yet frosty? Seems like they are just going to camp the ranger then the BB sins are easy to counter. -- Drah 23:05, 1 June 2009 (UTC)
The team that ran this first held halls for a fairly long time and beat Death is Energy is about 2 minutes, and it is getting more popular (IE seeing more play). I don't post my theorycrafts Drah D:. Frostysig9000FrostytheAdmin 23:07, 1 June 2009 (UTC)
Sorry D: I should have been on obs instead of at school today. -- Drah 23:08, 1 June 2009 (UTC)
most definetly, but this was used yesturday too! Frostysig9000FrostytheAdmin 23:11, 1 June 2009 (UTC)
People still remember to auto attack trappers. could you fit NS or LR on smoke trapper?--|Hipowi sig Hipowi pew pew pew 23:18, 1 June 2009 (UTC)

I've been running

4 BBs, OotV (rend/rigor/resto), and OoS all day. IMO, you should loose then entire sway concept for more defense so you can keep the BBs clean. Im thinking 3 BB, 2 monk back line, IH ranger (without bringing all the gimick sway spirits), and one PoD/rip/rigor/resto, and one Ootv/rip/resto. enough to keep the BBs alive/clean. you could even be pro and prot the spirit.--|Hipowi sig Hipowi pew pew pew 23:16, 1 June 2009 (UTC)

Hipowi Sway ownz, in all the madness of 3 BB sins qknocking your whole team, the last think people are going to do is worry about your traps (untill they are dazed or blinded!) Frostysig9000FrostytheAdmin 23:21, 1 June 2009 (UTC)

Holy crap 4 BB sins ><. What has the meta come to? -- Drah 23:27, 1 June 2009 (UTC)
don't knock it till you've tried it. OoV-buffed BB spiking is probly the most fun I've had playing GW for a month.. and the more I look at this version, the better it seems. while monks are being et alive, the rest of the team is blinded and dazed.--|Hipowi sig Hipowi pew pew pew 23:30, 1 June 2009 (UTC)
still not sure why you are running this sway style. sins will have no energy with QZ.--|Hipowi sig Hipowi pew pew pew 23:32, 1 June 2009 (UTC)
(EC) I'm definitely not saying its bad. I'm saying I don't like a meta where half the team is BB sins. -- Drah 23:33, 1 June 2009 (UTC)
Idk, personally I'd rather play BB sin than most any other bar. ATM this would be really easy to beat.(* the second time you played it)--|Hipowi sig Hipowi pew pew pew 23:36, 1 June 2009 (UTC)
Monks ball up, midline wand smoke trapper, ES lol at BB sins with 4-hit ES. UG would roll this too.--|Hipowi sig Hipowi pew pew pew 23:38, 1 June 2009 (UTC)
You've got terrible BB sins if you think that Frostysig9000FrostytheAdmin 00:31, 2 June 2009 (UTC)
I pretty much did.--|Hipowi sig Hipowi pew pew pew 01:25, 2 June 2009 (UTC)

"your BB fully recharged after every chain means you can genuinely QKnock monks to death" strongest part of this build --Darkɘst McChaosmonstɘr 18:38, 2 June 2009 (UTC)

dark fury or w/e the adren order is would be more reliable. and then you could bring OoP. so they are dead before you can land the second BB, and use that one to rupt the res sigs.--|Hipowi sig Hipowi pew pew pew 19:11, 2 June 2009 (UTC)
Tranquility. Frostysig9000FrostytheAdmin 19:14, 2 June 2009 (UTC)
Tranquility is on the char I was proposing to drop.--|Hipowi sig Hipowi pew pew pew 19:19, 2 June 2009 (UTC)
Tranquility ownz, lol 3 second guardians and 3 second AoS's. l2sway. Frostysig9000FrostytheAdmin 19:30, 2 June 2009 (UTC)
The trappers actually mean this can survive. With what you're suggesting, it would just die straight away pretty much on koth. Reunion 21:20, 2 June 2009 (UTC)
I'm basically proposing loosing the whole sway thing for a monk backline and orders, because when you have 3-4 order buffed-BB sins shit will die as long as you can keep them clean. but thats not relevant to this build so i'll shut up. --|Hipowi sig Hipowi pew pew pew 00:56, 3 June 2009 (UTC)

pewpewpew needs moar dd imo, keep em down and roll em fasta~WaffleZWafflesigLOL(contribs) 02:17, 3 June 2009 (UTC)

To all arguing that OoTV bbway is better, Rawr and me made a build months ago similar to this... shit dies. Also, a BB sin can keep someone on the ground forever with Infuriating Heat. Smurf Ohai 08:09, 3 June 2009 (UTC)

Tripple BBway Gw022 ^ true bbway tbh Smurf Ohai 18:03, 3 June 2009 (UTC)

Soooooooo brave and honourable, 2 hex removal (and that was Smite Hex :>) in Hex-ish-meta is the way you should play the game. Frostysig9000FrostytheAdmin 18:09, 3 June 2009 (UTC)

doesnt QZ fuck up sins emanage in spikes? 19:07, 3 June 2009 (UTC)

Zealous Daggers Frostysig9000FrostytheAdmin 19:10, 3 June 2009 (UTC)
Actually it wasn't meant to have QZ, im bad. Frostysig9000FrostytheAdmin 19:25, 3 June 2009 (UTC)
QZ could be advantageous for quicker spiking though. BB Spiking every 6 seconds?--Ikimono"a rabid grizzly bear"Monk-Paragon-icon 19:34, 3 June 2009 (UTC)
Na it would just fuck things up, it's not really needed, plus more traps is koool Frostysig9000FrostytheAdmin 19:35, 3 June 2009 (UTC)
Yea my energy was pretty shit with QZ up :<, although it was pretty fun keeping somebody KDed all game :> --Crowels[슴Mc슴]Mootles 20:20, 3 June 2009 (UTC)
Infuriating Heat pew pew Frostysig9000FrostytheAdmin 20:22, 3 June 2009 (UTC)

go fuckin die u fuckin shit german.

amazing. Brandnew 20:40, 3 June 2009 (UTC)

I've seen this with an Expel and Brutal Weapon. Dragnmn talk cont 21:30, 3 June 2009 (UTC)

Scroll down, it's a variant. Frostysig9000FrostytheAdmin 21:31, 3 June 2009 (UTC)
*reminds himself to read the entire page before making comments* Dragnmn talk cont 21:39, 3 June 2009 (UTC)
QZ was for relic runs so that Dash would be 4 secs recharge cuz of no MH. Smurf Ohai 09:02, 4 June 2009 (UTC)
That could actually work...Expel Mesmer with diversion-ETC for more pressure instead of the PNH monk? Thoughts.-- 11:14, 4 June 2009 (UTC)

For the expel version


I think that would work fine, maybe some d-daggers on the sins? Flame trap is crap your main annoyance is smoke / barbed / dust traps. Zero.Six 14:29, 4 June 2009 (UTC)

What are you planning to echo? 14:40, 4 June 2009 (UTC)
echo was run on r/d sway, it's great for expel hexes against hex heavy teams, otherwise echo anything that's needed. make's you a lot more flexible. FMK- 15:17, 4 June 2009 (UTC)
You might need to echo brutal weapon or expel. It's not absolutely necessary but there aren't a lot of good skills in channeling and communing tbh. Zero.Six 15:47, 4 June 2009 (UTC)
That is terrible. No. ··· Danny Does Drugs 15:42, 4 June 2009 (UTC)
Danny, you are very bad, if you look at the bottom of the page there is a Rt/Me listed as a variant, it works very well but vs hexes it CAN sometimes not be enough (although arcane echo looks like a clever idea), the different traps and such are all down to who your leader is and the rt/me bar can very so much, but it's all on the main build page escentially. Frostysig9000FrostytheAdmin 15:53, 4 June 2009 (UTC)
My point was, the existing bar is better. Arcane Echo would piss all over your energy. ··· Danny Does Drugs 16:41, 4 June 2009 (UTC)
Arcane Echo was run in SWay to Echo Warmonger's Weapon, iirc, which you don't have here. OK, being able to Echo Expel might be useful, but it's a lot of energy and a whole other skill. Also, is Pain really the best thing for that bar? I mean, Shadowsong maybe, even if it is pretty random, but I wouldn't have though Pain would have been popular. 11:07, 5 June 2009 (UTC)
spiritfodder Frostysig9000FrostytheAdmin 11:09, 5 June 2009 (UTC)
I guess they make MBaS and Spirit Light work, and if you're an SH ele you're gonna be reluctant to waste a heat on Pain. Still think there might be better choices though. 12:13, 5 June 2009 (UTC)
There probably is, but still the main point of that bar is brutal + Expel, I have seen some people run Pure was as well. Frostysig9000FrostytheAdmin 14:49, 5 June 2009 (UTC)
Yeah I guess Pure would be a good idea. Shame Brutal's in Communing, though, 'cos having ARage/Destruction et.c. would be nice, but even if you lower Spawning a bit you don't really wanna be speccing into four lines if you can help it. 17:07, 7 June 2009 (UTC)

hey shitters

stop overrating this. instead of theorycrafting, go play against it and see how easy it is to beat. and dont say "hey smurf got to halls with it!" because if youve been obsing [HM] youd know that the halls skips are flukes and they keep getting rolled. fire ele or pd mes getting spirits down, prot + weapons can easily handle the bb sins, wanding trappers, game over. 01:13, 5 June 2009 (UTC)

I tried my theorycraft strategy from above the other day, and it rolled this twice in a row. monks ball up, everyone wand trappers, pwn sins with UG, and keep heat up for earth-shakering them in aoe --|Hipowi sig Hipowi pew pew pew 01:23, 5 June 2009 (UTC)
you seem to not understand the raging erection we have here for BB sins. ··· Danny Does Drugs 04:24, 5 June 2009 (UTC)
Anything here with BBsins in it will get vetted. Zyke-Sig 04:27, 5 June 2009 (UTC)
HM are bad, what is your point? --Crowels[슴Mc슴]Mootles 15:13, 5 June 2009 (UTC)
balanced+good monks beats everything, your point?~WaffleZWafflesigLOL(contribs) 15:40, 5 June 2009 (UTC)
Anything with good players beats everything really, unless you go so gimmicky there are some teams you actually cannot beat cuz buildwars. Reunion 16:04, 5 June 2009 (UTC)
A good player running Hamstorm can beat any bad player running anything. This is a proven fact. ··· Danny Does Drugs 16:11, 5 June 2009 (UTC)
B spike. --Crowels[슴Mc슴]Mootles 16:14, 5 June 2009 (UTC)

hey shitters The preceding autistic comment was added by Pika Fan (contribs).

Hi Pika --Crowels[슴Mc슴]Mootles 16:41, 5 June 2009 (UTC)
ups. ··· Danny Does Drugs 17:31, 5 June 2009 (UTC)

hey shitters The preceding unsigned comment was added by Pika Fan (talk • contribs) .

Pika le Anonymous D: Frostysig9000FrostytheAdmin 17:41, 5 June 2009 (UTC)
I support strong Blight and HEV/SH monks automatically. Lightningbolt siguɐɟɐʞıd o^_^o¸«` 17:45, 5 June 2009 (UTC)
That was pretty funny. Frostysig9000FrostytheAdmin 17:46, 5 June 2009 (UTC)
I still think smite hex was better than shatter hex(ouch 15 energy), though, although that would need spec in smiting. Lightningbolt siguɐɟɐʞıd o^_^o¸«` 17:47, 5 June 2009 (UTC)
Just take PDrain. It's all the energy management you need. :> ··· Danny Does Drugs 18:01, 5 June 2009 (UTC)
That's what rawr did, but I got the feeling he still ran out of energy.Lightningbolt siguɐɟɐʞıd o^_^o¸«` 18:05, 5 June 2009 (UTC)
Meh. I usually don't run out of energy even when I'm redbarring and my Channeling is down, so long as I have PDrain. ··· Danny Does Drugs 15:08, 8 June 2009 (UTC)
We was in GvG, and tbh no more discussion or random crap, random crap to user talks! Frostysig9000FrostytheAdmin 15:09, 8 June 2009 (UTC)

This is sexy

Nice build, but all the bbways are r9+ :( Guess u need a lot of rank to win with this Wazzaa4u 17:12, 12 June 2009 (UTC)

Might go start an unranked one tbh. :-) 14:11, 20 June 2009 (UTC)

Not so effective

Beaten a couple of r9 BBways today with r5 team using tactics, mentioned above: ball up, wand trappers, kill sins -> hardrez. Long battles though, but that's an effective counter to this build. Dunno why u think it's sexy... 21:45, 19 June 2009 (UTC)

Most people are terrible at using BB sins properly, so your point is invalid. ··· Danny Does Drugs 21:53, 19 June 2009 (UTC)
Correct me if I'm wrong, but the only logical way to use this build on annihilation maps is to spike simultaneously different targets or single one, the concept defeated by aforementioned tactics. On second thought it has amazing ganking abilities on other maps, so I'm kind of wasting my time. 00:49, 20 June 2009 (UTC)
Plus everyone here loves BB sins regardless. 14:10, 20 June 2009 (UTC)
BB Sins need powerful backline. If BB Sins die, then their backline is bad. Also, if the team is doing it right, your monks should be on the ground just about the entire match due to qknocking with BB. ··· Danny Does Drugs 15:21, 22 June 2009 (UTC)

After the Update

Some people are using Rt/As over E/Rts, in IWAY at least, and with the Spawning Power buff the Expel rit is starting to look even more attractive as compared to the PnH. Would these balance changes have any bearing on this build? 17:34, 22 June 2009 (UTC)

After the Next Update

With Ether Prism now nerfed to a 25-second recharge (and only 75% damage reuction) it's looking really poor on builds without QZ. 11:00, September 26, 2009 (UTC)


I'd archive this. Its seeing more play than R/A sway, but R/A sway is also seeing practically no play at all (at least when ive been playing its teams of 5 r/as <_<) and it kind of sucks. Even the r9/12 sways like that melek scrub are soopa easy to beat. Theres no other category anymore (as far as im aware) which it should of been, so archive or delete this shit :P Rawrawr Dinosaur 19:02, January 19, 2010 (UTC)

People still run it. :l Vincent Evan [Air Henchman] Vincels 19:44, January 19, 2010 (UTC)
As fun as BB sins are, this is pretty shite--TahiriVeila 19:47, January 19, 2010 (UTC)
But is it run? Karate KJ for sig Jesus 19:50, 19 January 2010
This is still a meta build that can be very annoying when ran decently. A good prot and trap control will wreck it but...there's very few good prots in HA and despite sway being meta for like six months most teams still fail trap control. Of the no vent pug builds being ran currently (r/a sway, oov r/a, hexes, etc) this is easily the best. - Zero.Six Z123 20:39, January 19, 2010 (UTC)
Its really not, its way worse than normal sway or r/away or iway or hexes or any of that lamer stuff. Rawrawr Dinosaur 13:29, January 21, 2010 (UTC)

Mainbar the Rit?

Does someone want to do it, I me I don't think I have ever seen the pnh run (or hold) atm with this.--Viva! 14:54, February 21, 2010 (UTC)

Go for it.--TahiriVeila 15:15, February 21, 2010 (UTC)
Don't know how, if i tried I would probably break this--Viva! 15:16, February 21, 2010 (UTC)
Done, but next time give it a go, if you're trying to help you won't get slated and people can clean up any mistakes :) --Frosty Frostcharge 15:24, February 21, 2010 (UTC)
Alright, Thanks :)--Viva! 15:25, February 21, 2010 (UTC)
^ this is so amazing with brutals Brandnew 15:26, February 21, 2010 (UTC)


With the change to Backbreaker, should this build be archived? Maybe the new #@*~!! Seeping Wound assassin could replace them; I've seen them being played in HA.

AoE knocking

as a variant maybe add one or two of these...

Earth Shaker Flail Falling Spider Death Blossom Falling Lotus Strike Blades of Steel Dash Resurrection Signet

for some AoE knockdowns.Illoyon 21:47, June 26, 2010 (UTC)

build update ?

need some adjustement ,Rit goes Soul Twisting , drop the smoke for a PnH mo , and IH ranger take Tranq, NR , and wards .

Backbreaker Earth Shaker Optional Optional Optional Optional Optional Optional
Backbreaker Optional Optional Optional Optional Optional Optional Optional
Backbreaker Optional Optional Optional Optional Optional Optional Optional
Infuriating Heat Optional Optional Optional Optional Optional Optional Optional
Soul Twisting Optional Optional Optional Optional Optional Optional Optional
Peace and Harmony Optional Optional Optional Optional Optional Optional Optional
Ether Prism Optional Optional Optional Optional Optional Optional Optional
Ether Prism Optional Optional Optional Optional Optional Optional Optional

posted this on the bb way talk earlier today --Novii 21:51, June 30, 2010 (UTC)

This is what is ran now. Just more lame defense.pr0adam!Spirtbondextendededition 22:00, June 30, 2010 (UTC)
borat says that is better, so I'm just gonna change it.FMK- 01:06, July 13, 2010 (UTC)
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