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I think that would work fine, maybe some d-daggers on the sins? Flame trap is crap your main annoyance is smoke / barbed / dust traps. [[User:Zero.Six|Zero.Six]] 14:29, 4 June 2009 (UTC)
I think that would work fine, maybe some d-daggers on the sins? Flame trap is crap your main annoyance is smoke / barbed / dust traps. [[User:Zero.Six|Zero.Six]] 14:29, 4 June 2009 (UTC)
:What are you planning to echo? [[Special:Contributions/|]] 14:40, 4 June 2009 (UTC)

Revision as of 14:40, June 4, 2009

Triple BB pewpewpewpew Frostysig9000FrostytheAdmin 22:59, 1 June 2009 (UTC)

Adrenaline isnt really the problem for a BB, but spamming 4 sec KDs is fun. LifeWikiLOD7 23:00, 1 June 2009 (UTC)
I know it isn't the problem lol, but have your BB fully recharged after every chain means you can genuinely QKnock monks to death, it's seriously crazy. Frostysig9000FrostytheAdmin 23:03, 1 June 2009 (UTC)
Have you tried this out yet frosty? Seems like they are just going to camp the ranger then the BB sins are easy to counter. -- Drah 23:05, 1 June 2009 (UTC)
The team that ran this first held halls for a fairly long time and beat Death is Energy is about 2 minutes, and it is getting more popular (IE seeing more play). I don't post my theorycrafts Drah D:. Frostysig9000FrostytheAdmin 23:07, 1 June 2009 (UTC)
Sorry D: I should have been on obs instead of at school today. -- Drah 23:08, 1 June 2009 (UTC)
most definetly, but this was used yesturday too! Frostysig9000FrostytheAdmin 23:11, 1 June 2009 (UTC)
People still remember to auto attack trappers. could you fit NS or LR on smoke trapper?--|Hipowi sig Hipowi pew pew pew 23:18, 1 June 2009 (UTC)

I've been running

4 BBs, OotV (rend/rigor/resto), and OoS all day. IMO, you should loose then entire sway concept for more defense so you can keep the BBs clean. Im thinking 3 BB, 2 monk back line, IH ranger (without bringing all the gimick sway spirits), and one PoD/rip/rigor/resto, and one Ootv/rip/resto. enough to keep the BBs alive/clean. you could even be pro and prot the spirit.--|Hipowi sig Hipowi pew pew pew 23:16, 1 June 2009 (UTC)

Hipowi Sway ownz, in all the madness of 3 BB sins qknocking your whole team, the last think people are going to do is worry about your traps (untill they are dazed or blinded!) Frostysig9000FrostytheAdmin 23:21, 1 June 2009 (UTC)

Holy crap 4 BB sins ><. What has the meta come to? -- Drah 23:27, 1 June 2009 (UTC)
don't knock it till you've tried it. OoV-buffed BB spiking is probly the most fun I've had playing GW for a month.. and the more I look at this version, the better it seems. while monks are being et alive, the rest of the team is blinded and dazed.--|Hipowi sig Hipowi pew pew pew 23:30, 1 June 2009 (UTC)
still not sure why you are running this sway style. sins will have no energy with QZ.--|Hipowi sig Hipowi pew pew pew 23:32, 1 June 2009 (UTC)
(EC) I'm definitely not saying its bad. I'm saying I don't like a meta where half the team is BB sins. -- Drah 23:33, 1 June 2009 (UTC)
Idk, personally I'd rather play BB sin than most any other bar. ATM this would be really easy to beat.(* the second time you played it)--|Hipowi sig Hipowi pew pew pew 23:36, 1 June 2009 (UTC)
Monks ball up, midline wand smoke trapper, ES lol at BB sins with 4-hit ES. UG would roll this too.--|Hipowi sig Hipowi pew pew pew 23:38, 1 June 2009 (UTC)
You've got terrible BB sins if you think that Frostysig9000FrostytheAdmin 00:31, 2 June 2009 (UTC)
I pretty much did.--|Hipowi sig Hipowi pew pew pew 01:25, 2 June 2009 (UTC)

"your BB fully recharged after every chain means you can genuinely QKnock monks to death" strongest part of this build --Darkɘst McChaosmonstɘr 18:38, 2 June 2009 (UTC)

dark fury or w/e the adren order is would be more reliable. and then you could bring OoP. so they are dead before you can land the second BB, and use that one to rupt the res sigs.--|Hipowi sig Hipowi pew pew pew 19:11, 2 June 2009 (UTC)
Tranquility. Frostysig9000FrostytheAdmin 19:14, 2 June 2009 (UTC)
Tranquility is on the char I was proposing to drop.--|Hipowi sig Hipowi pew pew pew 19:19, 2 June 2009 (UTC)
Tranquility ownz, lol 3 second guardians and 3 second AoS's. l2sway. Frostysig9000FrostytheAdmin 19:30, 2 June 2009 (UTC)
The trappers actually mean this can survive. With what you're suggesting, it would just die straight away pretty much on koth. Reunion 21:20, 2 June 2009 (UTC)
I'm basically proposing loosing the whole sway thing for a monk backline and orders, because when you have 3-4 order buffed-BB sins shit will die as long as you can keep them clean. but thats not relevant to this build so i'll shut up. --|Hipowi sig Hipowi pew pew pew 00:56, 3 June 2009 (UTC)

pewpewpew needs moar dd imo, keep em down and roll em fasta~WaffleZWafflesigLOL(contribs) 02:17, 3 June 2009 (UTC)

To all arguing that OoTV bbway is better, Rawr and me made a build months ago similar to this... shit dies. Also, a BB sin can keep someone on the ground forever with Infuriating Heat. Smurf Ohai 08:09, 3 June 2009 (UTC)

1000px ^ true bbway tbh Smurf Ohai 18:03, 3 June 2009 (UTC)

Soooooooo brave and honourable, 2 hex removal (and that was Smite Hex :>) in Hex-ish-meta is the way you should play the game. Frostysig9000FrostytheAdmin 18:09, 3 June 2009 (UTC)

doesnt QZ fuck up sins emanage in spikes? 19:07, 3 June 2009 (UTC)

Zealous Daggers Frostysig9000FrostytheAdmin 19:10, 3 June 2009 (UTC)
Actually it wasn't meant to have QZ, im bad. Frostysig9000FrostytheAdmin 19:25, 3 June 2009 (UTC)
QZ could be advantageous for quicker spiking though. BB Spiking every 6 seconds?--Ikimono"a rabid grizzly bear"Monk-Paragon-icon 19:34, 3 June 2009 (UTC)
Na it would just fuck things up, it's not really needed, plus more traps is koool Frostysig9000FrostytheAdmin 19:35, 3 June 2009 (UTC)
Yea my energy was pretty shit with QZ up :<, although it was pretty fun keeping somebody KDed all game :> --Crowels[슴Mc슴]Mootles 20:20, 3 June 2009 (UTC)
Infuriating Heat pew pew Frostysig9000FrostytheAdmin 20:22, 3 June 2009 (UTC)

go fuckin die u fuckin shit german.

amazing. Brandnew 20:40, 3 June 2009 (UTC)

I've seen this with an Expel and Brutal Weapon. Dragnmn talk cont 21:30, 3 June 2009 (UTC)

Scroll down, it's a variant. Frostysig9000FrostytheAdmin 21:31, 3 June 2009 (UTC)
*reminds himself to read the entire page before making comments* Dragnmn talk cont 21:39, 3 June 2009 (UTC)
QZ was for relic runs so that Dash would be 4 secs recharge cuz of no MH. Smurf Ohai 09:02, 4 June 2009 (UTC)
That could actually work...Expel Mesmer with diversion-ETC for more pressure instead of the PNH monk? Thoughts.-- 11:14, 4 June 2009 (UTC)

For the expel version


I think that would work fine, maybe some d-daggers on the sins? Flame trap is crap your main annoyance is smoke / barbed / dust traps. Zero.Six 14:29, 4 June 2009 (UTC)

What are you planning to echo? 14:40, 4 June 2009 (UTC)
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