PvXwiki
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::::Completely forgot about the PB, sry. All in all, every aspect's covered... I'll try the one posted first, out of respect for the build creators. Then, if I can persuade my guildies into doing it again, I'll swap FF for Wild Strike and pack a dmg increasing skill, to see if I can countery for the .66 sec speed loss^.^ [[User:Himenoinu|Himenoinu]] 16:50, July 18, 2010 (UTC)
 
::::Completely forgot about the PB, sry. All in all, every aspect's covered... I'll try the one posted first, out of respect for the build creators. Then, if I can persuade my guildies into doing it again, I'll swap FF for Wild Strike and pack a dmg increasing skill, to see if I can countery for the .66 sec speed loss^.^ [[User:Himenoinu|Himenoinu]] 16:50, July 18, 2010 (UTC)
 
:::::actually More Armour does actually do something, make SB proc slightly less, occasionally takin the damage you take below the proc threshold :D [[User:Jayson Rayne|<font color="ForestGreen">'''''Jayson'''''</font>]][[User talk:Jayson Rayne|<font color="Black">'''''MaxxFury'''''</font>]] 17:42, July 18, 2010 (UTC)
 
:::::actually More Armour does actually do something, make SB proc slightly less, occasionally takin the damage you take below the proc threshold :D [[User:Jayson Rayne|<font color="ForestGreen">'''''Jayson'''''</font>]][[User talk:Jayson Rayne|<font color="Black">'''''MaxxFury'''''</font>]] 17:42, July 18, 2010 (UTC)
  +
::::::Meh, that shouldn't really matter, since, well, you're under perma SY.--[[User:Digitalfear|Digitalfear]] 18:40, July 18, 2010 (UTC)

Revision as of 18:40, 18 July 2010

Archive

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Archive 1
Archive 2

Ok, less shittery please

Try to confine conversation to the build. Thanks. Karate KJ for sig Jesus 21:45, 7 July 2010

Thanks

For adding the UWG split; looks better now. It might fail in PUGs, but PUGs fail *somewhere* regardless. Will give it a go later. MinionMinion sig k bish 04:22, July 8, 2010 (UTC)

Had another idea for UWG splitting, it might speed things up, not tried it yet:
  • Take out the far end Keepers first, then once keepers die, nec can teleport to Vale and back to Lab. Alot of people have problems with bodyblocking on those far end mobs, this might be easier and less susceptible to fail, due to 1/2 of your resses are camping at Reaper. MinionMinion sig k bish 04:39, July 8, 2010 (UTC)

nec equipment missing

can somebody add it? i don't rly know what the nec needs for equip

Sorted.

Build:A/W Soldier's Stance Sin

Take some pressure off, ER's? —Forget 20:18, July 8, 2010 (UTC)

It was suggested before and disregarded as nonsense. The assassins are supposed to deal as much damage as possible, and trying to coat the ER's job in easy doesn't help achieve that. If the ERs can't do it, they need to get better.MinionMinion sig k bish 21:47, July 8, 2010 (UTC)
I though of this for dagger rangers using escape, but yeah, people want damages. Even using candy people dont want you. Zedone2 00:03, July 9, 2010 (UTC)

Dervish Variant

isnt a warrior variant better than the derv?

Warrior's Endurance Eremite's Attack Mystic Sweep Power Attack Wild Blow Ebon Battle Standard of Honor Asuran Scan Drunken Master

more damage thanks to strength and the emanagement isnt vulnerable to stripping Notorious BW 23:42, July 8, 2010 (UTC)

I'm going to add variants for most physicals when I get time; it's best to put them at the bottom.MinionMinion sig k bish 08:10, July 9, 2010 (UTC)
for the earthshaker variant id drop signet of return for either BUH! or Deaths charge. Buh! for some extra damage or deaths charge because it allows the war to get to the more important targets without being body blocked Notorious BW 14:19, July 10, 2010 (UTC)
also it should probably be noted that a zealous hammer is necessary Notorious BW 14:21, July 10, 2010 (UTC)
For the Earthshaker build?MinionMinion sig k bish 16:42, July 10, 2010 (UTC)
yea its pretty energy intensive spamming renewing smash and using frenzy Notorious BW 19:57, July 10, 2010 (UTC)

about variants

if you thought up a variant please test it first and discuss it here before you put it on the build page

Do you have any suggestions, then?MinionMinion sig k bish 10:15, July 9, 2010 (UTC)
Good luck testing a variant with a physway group. Zedone2 11:12, July 9, 2010 (UTC)
You don't have to test it to know it works. Has PvX taught you nothing? Like how to spell "variant" ;) MinionMinion sig k bish 13:27, July 9, 2010 (UTC)
Yes, but how many variants do you know that people - let me correct that - PUGS will agree to use in UW? like how when this was put on wiki the people that ran it before it was on here ran pretty much any physicals. I've heard of Vow of strength Dervs running with Physway. The variants put on here will rarely be accepted by pugs, guild groups will allow them, pugs aren't so open to change. Also, when this was put on here, the wiki clearly had a link to other builds that were perfectly able to run with physway, but these were quickly removed. TRY putting variants on this page, but see how they will rarely be accepted into PUG groups.Zedone2 08:47, July 10, 2010 (UTC)
I agree, but there's not much I can do about that. Whenever I do runs, I use any phys I can find. MinionMinion sig k bish 09:04, July 10, 2010 (UTC)
Even The Josip's PI scythe mesmer! Cuilan 18:56, July 10, 2010 (UTC)
:D its quite sad really, how people cant open up. oh well. Zedone2 23:12, July 10, 2010 (UTC)

Are you sure that Bladed only takes 30? I have tested this with Prot Spirit and the damage from PI happens before. Granted I never tried with Bond.---XTREME 10:51, July 13, 2010 (UTC)

I'm pretty sure. Even if they did, PI's recharge is so bad, and the sins can already deal 200DPS+. PI is only really strong against AoE damage. It'll work against skeletons and Dhuum most effectively. So pretty much a waste unless you want the fight with Dhuum to be as short as possible. MinionMinion sig k bish 11:47, July 13, 2010 (UTC)
Try it---XTREME 14:13, July 13, 2010 (UTC)
maybe it works good against smites too? --Pryon 06:42, July 14, 2010 (UTC)
I'm not arguing now that it doesn't work, but that the damage produced if it does work to it's full potential is low compared to what you can pump out with ease, elsewhere. Waste of a skill slot, when it's not really spammable enough. MinionMinion sig k bish 17:19, July 14, 2010 (UTC)
Why not make dhuum like terraway? have all of your sins die and have an emo tank dhuum while it (or the other) bonds the team. rit can take PI + BuH and kill dhuum easily while rest fills up at the same time? -note, pi doesnt work on skeleton's skills, only regular attacks. Iouzip4 20:38, July 14, 2010 (UTC)
It would be hard for one of the emos to tank dhuum without a more spammable skill like burning speed. 68.163.251.174 22:24, July 14, 2010 (UTC)
you have spirit bond and shield guardian, are you really that dumb?--Relyk talk 22:37, July 14, 2010 (UTC)
Not to mention Infuse Health, which is AS SPAMMABLE as Burning Speed. The health loss means nothing. MinionMinion sig k bish 23:32, July 14, 2010 (UTC)
I was getting 90 damage per attack.--Xtreme1ne 10:03, July 15, 2010 (UTC)
From PI on an Aatxe?MinionMinion sig k bish 10:21, July 15, 2010 (UTC)
yah--Xtreme1ne 10:28, July 15, 2010 (UTC)
You're going to die if you decide to spam infuse at dhuum. Iouzip4 16:25, July 17, 2010 (UTC)
You're only taking 30~max damage per hit, and half your health would only be 200 ish, plenty of time to click Infuse Health yet again. And remember you still have two other prots to spam. MinionMinion sig k bish 19:56, July 17, 2010 (UTC)
Dhuum + 3 Minions + One Champion = 5 hits, so you're cutting it pretty close.. and what about renewing ER? I'll agree to spamming ur prots, but spamming infuse is out of the question.Iouzip4 20:06, July 17, 2010 (UTC)
You're forgetting he'll be knocked down more than half the time if 1-2 sins are alive, and they'll be targeting the minions as soon as they're spawned. MinionMinion sig k bish 20:15, July 17, 2010 (UTC)

I wonder why ppl are fixated on Fox Fangs... For the Stance Removal sin - at least - I think Wild Strike is better (unblockable, fast recharge, decent damage, stance removing strike... and freeing one slot of the build)Himenoinu 11:20, July 18, 2010 (UTC)

1/2 activation. It means you attack much faster, and thus have higher DPS. Wild Blow > Wild Strike because you only need stance removal at a few parts and you want it unconditionally. If you took Wild Strike you'd be gimping your DPS for the entire underworld for a handful of enemies. ToraenTheJanitorToraenSig2 11:24, 18 July 2010 (UTC)
True... but it will free a slot for... Crit Agility (IAS) or Drunken Master (IAS) or IaTS (bigger dmg), with the last two being better for the lack of activation time, while the first also gives extra armor... I am yet to try the build (tonight, I think). I'll go for both (in separate runs ofc) and try to draw an conclusion.Himenoinu 12:40, July 18, 2010 (UTC)
Firstly, the IAS in this build is already maxed out by Way of the Assassin + essence. Secondly, you will be bonded all the time, so +armour means nothing. MinionMinion sig k bish 13:21, July 18, 2010 (UTC)
Completely forgot about the PB, sry. All in all, every aspect's covered... I'll try the one posted first, out of respect for the build creators. Then, if I can persuade my guildies into doing it again, I'll swap FF for Wild Strike and pack a dmg increasing skill, to see if I can countery for the .66 sec speed loss^.^ Himenoinu 16:50, July 18, 2010 (UTC)
actually More Armour does actually do something, make SB proc slightly less, occasionally takin the damage you take below the proc threshold :D JaysonMaxxFury 17:42, July 18, 2010 (UTC)
Meh, that shouldn't really matter, since, well, you're under perma SY.--Digitalfear 18:40, July 18, 2010 (UTC)