/Archive 1

/Archive 2

Me/Rt Vale Varient

<pvxbig> [build prof=Mesmer/Ritualist Illusion=12+1+3 Fast=12 Resto=3][Signet of Illusions][Ancestors' Rage][Spirit Rift][Wandering Eye][Clumsiness][Mirror of Disenchantment][Auspicious Incantation][Flesh of My Flesh][/build] </pvxbig>

already been tested or not?
i have not tested it, but it seems like it could work. maybe a bit slower at CTC, but the sins can help killTagachi 17:23, October 2, 2009 (UTC)
I get annoyed if my vale helper doesn't have GDW Kracatoan 17:56, October 2, 2009 (UTC)
SoI affects spells. ARage is a skill. Nice synergy thar. --Jaigoda endrant Jaiwritesalot . . . 02:14, October 3, 2009 (UTC)
I think this build is way to slow to be a good vale support.
Alright, trust me, this is horrible. first of all, no Pug will accept you, and when in a PuG i said that they might at well accept the mesmer because there was no necros, we failed from all spirits dying. :D but thats just my exp. -- 06:23, October 11, 2009 (UTC)


why are there like 1-2 variant skill bars in each section?--Relyk 05:49, October 3, 2009 (UTC)

People haven't heard of optimizing. ---Chaos is gay - 06:34, October 3, 2009 (UTC)

What happens if...

Nowhere in the article is there any comment to what should be done if a perma dies.Eyx's bane 19:13, October 10, 2009 (UTC)

do what every team does. try to rez or cover. not that hard to come up with :P 19:17, October 10, 2009 (UTC)
You wipe and rage and flame the perma who died. ---Chaos- (talk) -- 19:17, October 10, 2009 (UTC)
IP's response is what smart people do. Chaos' explanation is reality Dream Traveler Haru 03:20, October 11, 2009 (UTC)
As long as you have 1 decent person with an A/E build, they can cover pretty much everywhere and there is no need to worry. If you need to have instructions like that spoon-fed to you, gtfo of ToA. Kracatoan 06:16, October 11, 2009 (UTC)
Stuff is now actually where it should be so we don't get horrible disjointed conversations. Kracatoan 15:56, October 11, 2009 (UTC)

Spawn Change

Terrorwebs spawn much farther away and closer to the reaper, and actually target the reaper instead of the ice king now in Wastes. This was quite a surprise with this new update and was unexpected. They didnt all spawn in the same place. Just thought I'd comment as i attempted an SC right after the update. That was quite infuriating. PVX-SuperJ 23:27, October 22, 2009 (UTC)

I want to know what all the new updates on Oct 22 will do to this build, but that is just me. Wolfer991 23:57, October 22, 2009 (UTC)
not much actually. Builds are mostly the same. Life Guardian 03:03, October 23, 2009 (UTC)


Changes are needed due to the new updates, pit mainly FoW 14:07, October 23, 2009 (UTC)

Sup, I did it yesterday within a couple hours of the update. Lrn2read? Life Guardian 16:15, October 23, 2009 (UTC)
I'd love to see a picture of the new Wastes and Pits Driders spawn. Just to avoid failing if I go w/o knowing...
Not sure on wastes, but I've heard that there is one group on either side of the king, and one north of the reaper. I also heard that the dryders in pits spawn on the bridge instead of under it. Life Guardian 16:54, October 23, 2009 (UTC)
Anybody can confirm that or post a pic ?

You say you updated? Only part you did and that is to the build. The description of the "behind monument" is obsolete, also you can no longer afford to lose one spirit, also you don't say where SoH is to be used, etc etc.

In pits,the Terrorwebs now spawn just in front of the bridge near the spirits,Shadow of Haste is now mandatory to have,so after reaper area is clear,you have to run down to where spirits spawn,cast DP+SF,run to reaper,get quest and cast DP to teleport back(like in wastes).As for wastes,the first group of dryders spawn a little bit further on both sides of where one normally stands for the spawn,second group spawns on the far right path behind the wall(assuming you are at dryder spawn location looking at reaper),you have to run up and intercept them as soon as they spawn.Third group spawns where they have always spawned.I Kill Thee 06:28, October 25, 2009 (UTC)

Ok just did w/d to chekc out the new waistes nothing much changed only no more smites pwning eachotehr for no reason, and i think but im not sure some foes did change positions

Did you read above? I did wastes and pits and that was the change i experienced after update,and Smites aren't supposed to kill each other anymore.Did wastes about 4 times so far after update and they weren't killing each other.I Kill Thee 06:36, October 26, 2009 (UTC)

Ok here are the changes. Grasping POP-UPS in chamber and probably more areas. Smites don't kill each other and there are usualy 4-5 smites in each group.Wastes mission changed dryders spawn difrently now still doable in UWSC just needs pratcise on the new dryder spawns,Pits changed now u need to use Shadow of Haste where spirits spawn so u can agro the dryders in time to stop them killing the spirits due to them spawning on top of the bridge now instead of under. That's it for now just change pits bar add Shadow of Haste and update videos for wastes and pits there is a guide on you tube allready. here is the video on how to do wastes with new dryder spawns good luck!

Also for chamber you have to kill the terrors/keeper infront of the reaper first or the terrors can aggro onto the reaper as I found out earlier today. --Sam6555 13:31, October 28, 2009 (UTC)

Wastes post-update

I think that we should note that when wastes is cleared, he should wait for chamber to finish to help him. With the new spawns added, wastes became much more difficult to do, and i'm a bit tired of seeing that ice king/reaper dying because Mr. Wastes was too confident in his skillz... We could however also note that very experienced can use SoH to do the quest alone. 09:18, October 29, 2009 (UTC)


changed with last update (29/01/09), a mindblades group pops in vale, and souls dont follow, looks like they run in a straight line, they stop downstairs of the first stairs untill u killed the first mindblade group, then they continue, untill next. and so on. this is just what i noticed. they didnt mention anything of this in the update, any1 got same problems? Babes1 14:52, October 30, 2009 (UTC)

I had the same problems floWenoL (Talk to me) 18:43, October 30, 2009 (UTC)
Guys there are new Spawn in Vale Too. 2 groups of 3 Mindblade Spectre spawn before stair for Vale and near bridge..that make problem for Vale Necro.

Anoter problem is The souls are 6 and they move alone without follow no one..Btw they stop in 2 points : first stop is down stair in vale part of chamber, 2nd stop is after the bridge..They go on only when all Mindblade Spectre are killed. Light Athena 18:56, October 30, 2009 (UTC)

What the hell was that?----X 19:13, October 30, 2009 (UTC)
Btw is not a big problem..Vale sin just need to pull all and reach stairs (On chamber side) as soon is pobbile to aggro all, then bring all to wall and just kill. Vale necro can Help but need to be extreme carefull because they scatter and maybe they can kill some souls(better not help if sin is good).After that Sin need go fast to bridge and kill the rest if any mobs scatter. Light Athena 20:30, October 30, 2009 (UTC)

Tbh surprised Anet hadn't interfered with UWSC before the recent updates FoW 22:16, October 30, 2009 (UTC)

Problem with Vale And Wastes can be solved with Chamber Help.Before Necro Take Escort Chamber must go to Stairs(chamber stairs on vale path) , keep all aggro and kill them.In meantime Vale sin must Kill all aggro on bridge.If all be done correct Souls can reach Mayor Alegheri without problems. After this Chamber+Vale sin must go help Wastes with mission and kill all Dryders Spawn,Necro can help too btw he need must be extreme carefull. I think this is enough to make Vale and Wastes fast and safe. Light Athena 11:39, November 2, 2009 (UTC)
Another problem I found today, the spirits from wrathful spirits now are doubled, when you kill one mob a second one spawns, I dont know if there are more than that yet. Also article needs some major changes because of new updates
Kill 2/3 more group of spirit is not a big problem, trust me..The "big" problem in Vale is new spawn of Mindblade and spirit that walk alone without controll...and today i've see another problem : Skeletons of Dhuum .. Light Athena 09:25, November 3, 2009 (UTC)

SoS variant:

Attributes and Skills

<pvxbig> [build prof=Ritualist/Necromancer Channeling=12+1+3 Communing=6+1 Spawning=6+1 Curses=12][Signet of Spirits][Spirit Rift][Ancestors Rage][Great Dwarf Weapon][Ebon Vanguard Assassin][Chilblains][Mighty Was Vorizun][Flesh of My Flesh][/build] </pvxbig> -- 21:46, October 31, 2009 (UTC)

Skeletons of Dhuum

Assuming this is a permanent change, I'd like to note that UWSC is still possible, but much slower since the skeletons must be pulled to places where sins can take cover behind walls. Also, I'm not entirely certain that Sliver will still be viable - this may be reduced to A/Me's. ··· Danny Pew Pew 19:34, November 1, 2009 (UTC)

Why would festival quests become a permanent change? :3 Dream Traveler Haru 19:54, November 1, 2009 (UTC)
because skeles are still there, even when you don't have the festival quests which means they may be permanant... Kracatoan 20:23, November 1, 2009 (UTC)
skeletons are easy to kill, even with sliver, its not that they rip off your SF, its only like 100damage u get, a sin has like 600hp + with cons anyways, so they would need ~30sec to kill u. DC heals for another 200hp (enough to counter that other skill? ;>), and 1 sliver should be enough (atleast it was for that 1st one), aslong as u have enough enemies i dont see to much trouble. On the other hand, this questline makes no sense, dhuum is strong so he makes skeletons.. and we are capturing those skeletons which he keeps making instead of killing dhuum? :/ Babes1 00:18, November 2, 2009 (UTC)

Today i enter in UW to see if skele was skele, so was only a festival "Bonus", so dont worry about it, UW can be done again but is more harder now with nerfs. Light Athena 09:04, November 2, 2009 (UTC)

woo grammar Thunda Sig 2 Thunda 21:44, November 2, 2009 (UTC)
woo not native english speaker. ----~Short~ 21:46, November 2, 2009 (UTC)

I kissed a girl and I liked it The taste of her cherry chap stick I kissed a girl just to try it I hope my boyfriend don't mind it It felt so wrong It felt so right Don't mean I'm in love tonight I kissed a girl and I liked it I liked it

-.- im tring to speak english best i can. Btw today they come back, so i think that UW is hard nerfed.. Light Athena 09:20, November 3, 2009 (UTC)
So keep this build till we get an alternative that allows UW to be completed faster? 11:23, November 3, 2009 (UTC)
If the UW was made harder, it would be "buffed", not "nerfed". 16:42, November 3, 2009 (UTC)
As of right now, uwsc is beyond the grasp of pugs. Still possible with a team that isn't terrible. Life Guardian 17:41, November 3, 2009 (UTC)
Walls m8. Though, I personally think that using sliver sins will be restricted to planes, pools, and mountains. Disregard what I said about the pits build, too - holy damage is fucking retarded. ··· Danny Pew Pew 21:49, November 3, 2009 (UTC)
Pugs can't understand that concept Danny. Life Guardian 00:02, November 4, 2009 (UTC)
Pugs should learn how to side step ^^ all damage misses from the dhuums and if you're not running, walls :)
PUGs barely understand "Spike on 3..." Expecting anything at all is just getting your hopes up. ··· Danny Pew Pew 22:11, November 4, 2009 (UTC)

I think this is busted skeletons fuck everything up. /Archive is the option now :(

You are the reason PUGs are dead. Do us a favor and uninstall, and have everyone who agrees with you uninstall as well. :> ··· Danny Pew Pew 22:11, November 4, 2009 (UTC)
Even for an experienced group, this is much harder. Skeletons spawn on every quest. Life Guardian 00:00, November 5, 2009 (UTC)
ups. so now UWSC takes 2 Essences instead of 1. Q_Q ··· Danny Pew Pew 00:42, November 5, 2009 (UTC)

UWSC as this build we are discussing here is history. This team/build should be archived as is no longer possible to do it in the "SC" time, even with a experienced team

GOGO!!!!!!!! 17:26, November 7, 2009 (UTC)

Archive ? 18:01, November 9, 2009 (UTC)

I've heard of a build called "parisway" that involves eles i couldn't get the builds but they are forming in toa just to let you know

and the build is said to complete UW in 40 min i dunno if thats fast Jush 20:28, November 9, 2009 (UTC)

and no the eles dont have obsidian flesh or somthing alike i think they have searing flames not sure tho Jush 20:30, November 9, 2009 (UTC)

No they're not obby eles, more of a split team way also involves one or two other professions

I think it is a good time to archive this build, the presence of the Skeletons makes this build too difficult/impossible to do UWSC and that is their purpose.--Dark Paladin X 13:04, November 10, 2009 (UTC)

Yes it's hard but guild teams or experienced ones can still do it so it's still possible but not with PUG's.I don't think we should archive

And i'm making up a splitway team too thats faster than parisway i suppose,i have to test it first tho

If u wanna help with testing PM Jush the Predator or Jush The Gladiator hopefully ill respond :)

forgot to sign :P Jush 14:17, November 10, 2009 (UTC)

And I think when we kill dhuum(if we do) the skeletons will vanish since he's their master,thats just my thought tho Jush 14:19, November 10, 2009 (UTC)

Well of Autism

I'm casting it! It will be complete when someone responds to my following post by saying something to the effect of "OMG Dude UWSC is so dead let's archive it"

UWSC is still perfectly viable and quick provided you have a semi-competent team with a penchant for common sense. ··· Danny Pew Pew 22:05, November 10, 2009 (UTC)

Someone should pic a run after nerf so they shut up--Relyk 23:30, November 10, 2009 (UTC)
Life, when you see this, go do that. ··· Danny Pew Pew 23:34, November 10, 2009 (UTC)
Fuck, i haven't done uwsc in like a year. I seriously doubt even competent sins could do wastes though. Life Guardian 00:33, November 12, 2009 (UTC)
Andy and co still do it. Still getting under 30mins but I have no idea what they were using, it seemed quite different. - AthrunFeya Athrun snow sig 00:35, November 12, 2009 (UTC)
Lies, takes over 30 mins atm. Andy 01:03, November 12, 2009 (UTC)
2 consets----X 12:29, November 12, 2009 (UTC)
2 essences, you mean. ··· Danny Pew Pew 21:29, November 12, 2009 (UTC)
^----X 22:21, November 12, 2009 (UTC)
I haven't actually heard of anybody finishing with this in a decent time, so liek wut? Andy 23:24, November 12, 2009 (UTC)
Well, the article needs to be updated to reflect those changes at least. 16:59, November 13, 2009 (UTC)

Good news Peoples!!!!!!!! Dhuums ahve been moved from UW!!!!!!!!! well... not realy but they are just puted in hall of judgment. But still UWSC is again possible with Stupid PUPGs!!!!!!!!

pics/source or it didnt happen 19:19, January 3, 2010 (UTC)
two weeks since someone requested evidence of the above statement, and noone have been able to come up with a picture of it or a viable(read: official GW) source declaring the changes 12:03, January 18, 2010 (UTC)
Skellies are still roaming--X 12:30, January 18, 2010 (UTC)


wouldn't pacifism and some regeneration make it possible for vale necros to kill the skeletons of dhuum? the two dangerous skills they use both are attack skills so they wouldn't be able to do anything until it runs out, or the necro could stay n/rt and take binding chains instead, only bad thing is I have no idea how to make em degenerate ... maybe you could bring signet of agony + plague sending with Ulcerous Lungs and Suffering ... I know thats half a skillbar tho ;/ so maybe not that great. 14:02, December 9, 2009 (UTC)

The new SC works just as well, really. No point. Although a bunch of A/Mo's using Pacifism would be fucking cool. ··· Danny Hates Snow 19:18, 9 December 2009 (UTC)
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