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== Spawn Change ==
 
== Spawn Change ==
 
Terrorwebs spawn much farther away and closer to the reaper, and actually target the reaper instead of the ice king now in Wastes. This was quite a surprise with this new update and was unexpected. They didnt all spawn in the same place. Just thought I'd comment as i attempted an SC right after the update. That was quite infuriating. [[User:PVX-SuperJ|PVX-SuperJ]] 23:27, October 22, 2009 (UTC)
 
Terrorwebs spawn much farther away and closer to the reaper, and actually target the reaper instead of the ice king now in Wastes. This was quite a surprise with this new update and was unexpected. They didnt all spawn in the same place. Just thought I'd comment as i attempted an SC right after the update. That was quite infuriating. [[User:PVX-SuperJ|PVX-SuperJ]] 23:27, October 22, 2009 (UTC)
  +
:I want to know what all the new updates on Oct 22 will do to this build, but that is just me. [[User:Wolfer991|Wolfer991]] 23:57, October 22, 2009 (UTC)

Revision as of 03:00, October 23, 2009

/Archive 1

/Archive 2

Me/Rt Vale Varient

<pvxbig> [build prof=Mesmer/Ritualist Illusion=12+1+3 Fast=12 Resto=3][Signet of Illusions][Ancestors' Rage][Spirit Rift][Wandering Eye][Clumsiness][Mirror of Disenchantment][Auspicious Incantation][Flesh of My Flesh][/build] </pvxbig>

already been tested or not?
i have not tested it, but it seems like it could work. maybe a bit slower at CTC, but the sins can help killTagachi 17:23, October 2, 2009 (UTC)
I get annoyed if my vale helper doesn't have GDW Kracatoan 17:56, October 2, 2009 (UTC)
SoI affects spells. ARage is a skill. Nice synergy thar. --Jaigoda endrant Jaiwritesalot . . . 02:14, October 3, 2009 (UTC)
I think this build is way to slow to be a good vale support.
Alright, trust me, this is horrible. first of all, no Pug will accept you, and when in a PuG i said that they might at well accept the mesmer because there was no necros, we failed from all spirits dying. :D but thats just my exp. --98.145.87.157 06:23, October 11, 2009 (UTC)

Varients

why are there like 1-2 variant skill bars in each section?--Relyk 05:49, October 3, 2009 (UTC)

People haven't heard of optimizing. ---Chaos is gay - 06:34, October 3, 2009 (UTC)


What happens if...

Nowhere in the article is there any comment to what should be done if a perma dies.Eyx's bane 19:13, October 10, 2009 (UTC)

do what every team does. try to rez or cover. not that hard to come up with :P 88.89.66.15 19:17, October 10, 2009 (UTC)
You wipe and rage and flame the perma who died. ---Chaos- (talk) -- 19:17, October 10, 2009 (UTC)
IP's response is what smart people do. Chaos' explanation is reality Dream Traveler Haru 03:20, October 11, 2009 (UTC)
As long as you have 1 decent person with an A/E build, they can cover pretty much everywhere and there is no need to worry. If you need to have instructions like that spoon-fed to you, gtfo of ToA. Kracatoan 06:16, October 11, 2009 (UTC)
Stuff is now actually where it should be so we don't get horrible disjointed conversations. Kracatoan 15:56, October 11, 2009 (UTC)

Spawn Change

Terrorwebs spawn much farther away and closer to the reaper, and actually target the reaper instead of the ice king now in Wastes. This was quite a surprise with this new update and was unexpected. They didnt all spawn in the same place. Just thought I'd comment as i attempted an SC right after the update. That was quite infuriating. PVX-SuperJ 23:27, October 22, 2009 (UTC)

I want to know what all the new updates on Oct 22 will do to this build, but that is just me. Wolfer991 23:57, October 22, 2009 (UTC)
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