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You'd think that something as popular as this would already exist on the wiki, but the closest thing I could find was Build:Team - Zergway which is incredibly outdated. I'm too tired to complete the build, feel free to help. Tycn 00:32, 17 June 2007 (EDT)

I'm thinking balanced stance and ViM. ~~ Napalm Flame ^_^ Napalm Flame Sig Image (talk)(contributions) 01:08, 17 June 2007 (EDT)

I have the exact build? You have team Builder? Readem (talk*pvxcontribs) 03:23, 1 July 2007 (CEST)

No, I don't have Team Builder. I don't think this is the exact build that was run either, but it's a lot safer against hexes. Although I think it's time for an archive, pretty much every second team you see in HA is a hex/condition team with heavy anti-melee and Vocal Minority. Tycn 03:32, 1 July 2007 (CEST)

Wouldn't you want to go for 7 energy breakpoint at 14 Tactics on the SS wars and drop Axe to 13? --NYC Elite 03:39, 1 July 2007 (CEST)

First off, Zergway was a 6 team Build. 3 Paras, and 3 Wars. Sometimes they would throw in a Smoke Trapper. It was very effective, why do you think Paras and SS Wars got nerfed so badly? (Besides holders :P) Readem (talk*pvxcontribs) 03:48, 1 July 2007 (CEST)

It's still being run, and that is pretty much what the team looks like. Tycn 03:58, 1 July 2007 (CEST)

neither paragon has an elite? surely purge signet or smite hex have ebtter elite alternatives. and why is it called zerg? 87.113.17.130 14:14, 11 July 2007 (CEST)

Song of Concentration and Song of Restoration are the paragon elites. It's called Zergway presumably because of the use of multiple warriors to a Starcraft Zerg-like effect. Tycn 14:40, 11 July 2007 (CEST)

I'd say this build is outdated. Heroway destroys this team, and heroway is the most common team build in HA recently. It had a good time some months ago, but now using this is just poorly effective. 5aiyaN 20.18, 20 July 2007 (GMT +1)

Drop a heal para for an expell para 24.117.99.109 00:33, 23 July 2007 (CEST)

The usage could be a little more specific. Goody2shoesguy 18:52, 28 July 2007 (CEST)

The build is as brain-dead as the usage implys. Basically follow called targets, spam your skills, and you had a cheap win. Tycn 15:45, 2 August 2007 (CEST)

Its got IWAY in its name, it must be awesome. || Ressmonkey 02:50, 30 July 2007 (CEST)

Archive?

See topic. —ǥȓɩηɔɧ/〛 06:12, 2 August 2007 (CEST)

Probably, see what the community decides. I posted this when it was the meta, looks like it's gone stale. Not that it wasn't boring enough in the first place. Tycn 15:45, 2 August 2007 (CEST)

I'll archive it. Fun times, but Heroway molests this thing. —ǥȓɩηɔɧ/〛 05:57, 3 August 2007 (CEST)

It's starting to come back now that Heroway has been gooned 82.40.104.64 14:05, 4 August 2007 (CEST)

I wouldn't know, since I haven't played HA in weeks, but I'd imagine it might make a comeback. Tycn 14:16, 4 August 2007 (CEST)

Back to business?

Heroway got nerfed wohooo Tomoko 23:46, 4 August 2007 (CEST)

yeah this is true....a lot of people in HA are now using Zergway instead of Heroway. So should this be pulled out of archive and put into HA/Team builds?

Ya. —ǥȓɩηɔɧ/〛 06:32, 5 August 2007 (CEST)
Hmm, it's in trial but being rated... how do we resolve this... ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 02:44, 6 August 2007 (CEST)
We can resubmit it with a clean slate since Heroway has been nerfed. - Kowal Krowman {{sysop}} 03:10, 6 August 2007 (CEST)
It's still lives... just harder to make/run. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 03:19, 6 August 2007 (CEST)
Ultimately, it is up to the community. If everyone wants to wipe the slate clean for this build now (since many of the votes are concerned with Heroway), I'll take care of it. - Kowal Krowman {{sysop}} 03:21, 6 August 2007 (CEST)
I have yet to understand why we removed this in the first place, just because of a FotM... Readem (talk*pvxcontribs) 05:44, 6 August 2007 (CEST)

expel hexes paragon

recently whenever i ran zergway with others instead of an oath shot we ran an expel hexes paragon <pvxbig> [build prof=p/me command=12+1+1 leadership=12+1][expel hexes][mirror of disenchantment]["make haste"] ["go for the eyes"][blazing finale]["fall back"]["they're on fire"][signet of return][/build] </pvxbig> any thoughts about adding it into the variants or editing it? Alpha fireborn 18:26, 10 August 2007 (CEST)

I would rather sacrifice one of the steady stancers, NR + Tranquility really screws up most balanced teams. And gives you a chance against hero(human)way. Tycn 02:11, 11 August 2007 (CEST)

archive?

i personally believe this to still be good now that ritspike is gone, but should we archive it anyway? ~ ZamaneeJinnZealot's Fire(contribs) 19:11, 14 August 2007 (CEST)

Eh, the war bars are terrible and were never used that way. Take out iway and the pets for like dblow and a spirit (eoe, pred season, fertile, nr, tranq). Four paras, four wars - and only one paragon has infuse (one war has it too, in case the infuse gon gets spiked). With a little work on the bars, this could be brought up to snuff (and is the most common build being run atm). -Auron 13:31, 16 August 2007 (CEST)

Support

  1. doesnt need a second thought. desperation blow and drunken blow now only knock you down, thus making this build pretty useless imo. archive and save.--Chris 01:55, 15 August 2007 (CEST)
    1. Shows little understanding of the mechanics of the build. —ǥrɩɳsɧƿoɲ//Д 18:16, 17 August 2007 (CEST)

Against

  1. Readem (talk*pvxcontribs) - Err, to counter Chris. It does a bit more then just KD you...
  2. It works well... --Swift Thief 21:31, 16 August 2007 (CEST)
  3. chris's comment fails they got buffed, not nerfed. this build still preforms well. Alpha fireborn 06:35, 17 August 2007 (CEST)

Neutral

  1. I don't lean toward any one way (why am I bothering?). —ǥrɩɳsɧƿoɲ//Д 06:20, 17 August 2007 (CEST)
  2. your sig here

@Chris, not a vote. They didnt ever knock down the enemy lol. They changed it to kd you ONLY if it hits. --User:Frvwfr2 frvwfr2 (T/C/RFA) 06:19, 17 August 2007 (CEST)

i could have sworn i signed my comment on number 3...
Remove Chris', he doesnt even know what changed... lol... --User:Frvwfr2 frvwfr2 (T/C/RFA) 06:40, 17 August 2007 (CEST)

support paragons

im changing their last skills, bringing finale of restoration on the sor and purge for the sop, the reason behind changing the sor away is that the sop is the adrenaline build while losing all your energy destroys the sor. this is from experience btw.Alpha fireborn 06:50, 17 August 2007 (CEST)

Those arent what i c in HA anyways. needs a few moar tweaks. --User:Frvwfr2 frvwfr2 (T/C/RFA) 06:57, 17 August 2007 (CEST)
the ones your supposed to see both carry finale of restoration. and most of the time i've zerged we bring that expel hexes paragon
Needs moar purge sig. JediRogue 19:59, 14 November 2007 (CET)

Counting ftl

4 + 1 + 1 + 2 + 1 = 9.


Unarchive

It replaced Sway as the favorite choice for PUGs, and does pretty well. --Usual 23:47, 12 November 2007 (CET)

I just started doing HA, I had always done RA/TA before this. I ran Sway a little, but, a few days before the nerf, I put together an IWAY team(I ran Charger). The second time I ran it, my team got to the HoH, crushed Gank completely, and tied with Eglo 20-20 (lost by about five seconds). Now that Sway's been nerfed, especially, this has become VERY common for PUGs, and effective.Wildblazex 19:55, 14 November 2007 (CET)

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