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[Steady Stance][Drunken Blow][Desperation Blow]["Watch Yourself!"]["Dodge This"][Rending Touch][Healing Signet][Resurrection Signet]
 
[Steady Stance][Drunken Blow][Desperation Blow]["Watch Yourself!"]["Dodge This"][Rending Touch][Healing Signet][Resurrection Signet]
 
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:Looks fine to me. Make a new build called something like "PvE Steady Stance Warrior" ~~~~

Revision as of 23:57, 8 February 2008

Discussion

This build has seen a lot of play recently in GvG and HA. It works brilliantly for me, and I'm sure it'll see a lot of play in the future.

Best optional slot for the arena's is gw:Rending Touch, for gvg(if you got hexes) gw:Rending Sweep. Attri's are different: 11+3+1 tactics, 12 scyte and 6+1(dunno for sure) strenght. Unexist 10:39, 28 May 2007 (CEST)

11 + 3 + 1 tactic is useless, 12 + 1 + 1 is better, and you haven't to use a superior, so 75 more health. Kratos Gowar 14:41 (GMT +1), 28 May 2007.

Agreed, I changed em to a more standard layout (12/12/3). -Auron 14:45, 28 May 2007 (CEST)
since the recharges on Steady Stance and Drunken Blow are so similar, and Steady Stance only prevents one KD. possibly gw:Soldier's Strike would be a better alternative for consitent pressure? Alternatively, suggest using Steady Stance, then using Drunken in the 4s window between it recharging and expiring, then following up with Steady and Desperation? Otherwise the description shows no convincing reason for taking both skills. -Egon 16:44, 28 May 2007 (CEST)
Good thinking. I'll test it out.
Initial testing shows energy problems, since you attack once every 6 seconds usually.
Soldier's strike is lame. Even if you knock yourself down every time you use it, the secondary Dblow is better than soldiers. -Auron 00:48, 29 May 2007 (CEST)

The pressure from this build is amazing. -Punjab 23:06, 28 May 2007 (CEST)

I saw this in AB and I got PWNED this build rocks Marin Bloodbane (Talk) 23:17, 28 May 2007 (CEST)

This was fotm about 5-6 months ago. "Zergway" in HA was 3 paragons, 3 of these; although often, the secondary couldn't be /D, it had to be /Mo for purge signet or infuse or something similar. Powerful build, doesn't take much skill to play (which is why it became fotm, naturally :p). -Auron 00:47, 29 May 2007 (CEST)

This began as the new Euro IWAY. They dominated Halls all night :). Readem (talk*pvxcontribs) 16:20, 13 June 2007 (EDT)
It's getting back, you see alot of zergway's again, and in halls in halls there usually is 1 of em because of it's leetness. Current zergway build = 3 wars, 3 (command) para's, 2 monks. R0xorz. Unexist 17:51, 29 May 2007 (CEST)

Protector's strike would make this build sexy. that or erimite's for faster spike. Assailant of mordor 03:20, 29 May 2007 (CEST)

Needs more Shields up. Readem (talk*pvxcontribs) 03:59, 29 May 2007 (CEST) Shields up got a kinda nerf, but yeah, it's durable. By myself i usually just use distracting blow. Interupting = ftw. Unexist 19:59, 3 June 2007 (CEST)

Try using Wild Blow with the scythe. You'll lose your adrenaline, but you were going to get a bunch back when you start the cycle again anyway and it's an automatic critical/can't be blocked. I tried this build in Nightfall hard mode using Hand of the Forgotten. It's pretty good. Hexes aren't usually a big threat. Elemental spikes can be a little scary, but they haven't dropped me.GrimMortbane 15:40, 10 June 2007 (CEST)

This build is the 5H!7 man... damn... i was fighting a 2 monk team in HB, and I was still able to tear the hell out of em... 3 minute match, 20-0. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 17:31, 13 June 2007 (EDT)

I run warriors often and I personally love steady stancers, true they can be unpredictable at times but that can work in your favour as much as against and still manage to pressure hard through it. Works with pretty much any weapon. You get a chance to hit 3 ppl...? Well... Chaos ensues...--Advent Mongoose Hex Breaker (talk) 23:11, 25 June 2007 (EDT)

I'm wondering, since you don't have any attack skills from the Scythe Mastery line (unless you bring Rending Sweep), couldn't you drop Scythe Mastery down to 9, and put the extra points to boost up strength? --GW DismemberOne Three Three Seven 18:01, 6 July 2007 (CEST)

You get more damage and a higher chance to critical with higher scythe mastery. - Kowal Krowman {{sysop}} 18:14, 6 July 2007 (CEST)

Can anyone give me more options for the optional slot? Not a big fan of the ones that are given - Joshgt2Sig Joshgt2 18:22, 6 July 2007 (CEST)

HUNTER MOON: ok listen i tried this build when it first came out and i was like,"its ok", but now i figured something thats infinitly better than W/D Version of this build, because i dont know how to submit a build ill do it here!!!: W/any or w/mo str:8 sword:8+2 tactics:12+1+3 prot:2

Skill List: Steady Stance, Desperation Blow, Drunken Blow, Sun and Moon Slash, Final Thrust, Deadly Riptose, Healing Signet, Either Res. Signet or Mending touch

Armor/equipment: this part comes down to Personal preference but i like a 20% -5 dmg. tactic shield wiht + 30hp and a sundering +30hp sword

the actual warrior armor can be the best thing you have available

I hope this clears up any arguements about this build and "believe me this build own the W/D version"


Trust me, Rending Touch works wonders. As for other choices, idk, I can't get on my pc right now. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 18:26, 6 July 2007 (CEST)

Protector's Strike or one of the fast-activating Scythe attacks, Soldier's Strike or Thrill of Victory for more dmg, Distracting Blow, Wild Blow if you time it right. But yeah, you want Rending Touch. - Kowal Krowman {{sysop}} 18:29, 6 July 2007 (CEST)

Why is this tagged for PvE? The monsters there don't really experience e-denial. - Kowal Krowman {{sysop}} 21:15, 11 August 2007 (CEST)


If you aren't going to be using any scythe attacks, why bother with having req 12 scythe mastery? Just go with 9 for the scythe requirement, unless you are using Rending Sweep, and since that's in options, just suggest diverting buttes from Strength (which would have a higher butte from redirecting buttes from Scythe Mastery in the first place) back into Scythe Mastery. FordSig@v 03:49, 25 September 2007 (CEST)

Higher weapon mastery = more damage. --Edru viransu//QQ about me/sysop 03:55, 25 September 2007 (CEST)

Why W/D & not D/W ?

You could have higher Scythe mastery and a better energy regen to keep comboing your attacks which are linked to Tactics anyways. I'll give it a try & post here again. Miss Velvetine (Talk Page) 02:50, 7 July 2007 (CEST)

Good point... I guess slightly lower tactics, but that is made up for by better scythe mastery... better for Nrg, probably a good choice. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 03:04, 7 July 2007 (CEST)
No. This is the Build. Readem (talk*pvxcontribs) 03:06, 7 July 2007 (CEST)

Its W/D becuase strength would make the scythe attacks more powerful, plus more armour...-Lisark 8:11, 6 July 2007 (CEST)

+ Dervish<Warrior. Readem (talk*pvxcontribs) 03:20, 7 July 2007 (CEST)

Energy isn't a problem for this build, so the 4 pips of regen don't help any. The Warrior's extra armor is the deciding factor tbh, dervishes can't frontline nearly as well without something like mels avatar to keep them alive. -Auron 03:21, 7 July 2007 (CEST)

4 energy fear me. I don't care if D/Ws have a one-hit kill aoe attack and invincibility(Wearying strike, what's that? Avatar of Melandru, what's that?). W/D is better for steady stance. --Edru viransu 04:15, 7 July 2007 (CEST)

I actually like the fact that this build can now do splashed damage (at melee range).Sexy Mallard 07:21, 7 November 2007 (CET)

varients

i believe lion's comfort should be used to replace healing signet. since you build up so much adren fairly quickly this heal is ready to be used almost anytime. but replacing this would mean you have to be a warrior as a primary class. i found fear me to be rather useless so i replaced it with a adren attack skill. didn't feel like letting all those adren points go to waste. J1j2j3 08:11, 8 August 2007 (CEST)

Fear me is the best skill on the bar imo. Also, Heal Sig is infinitely better then Lion's, as it allows a Warrior to split. Readem (talk*pvxcontribs) 08:15, 8 August 2007 (CEST)

Fear me is pretty nearly the only reason you run this build(or any SS build) --Edru viransu 08:23, 8 August 2007 (CEST).

What about Reap Impurities ? That would give some nice self healing. Gilkong 11:03, 10 July 2007 (GMT+1)

A 10 energy self-heal for a very energy-hungry build? Great idea. --Edru viransu 16:50, 10 July 2007 (CEST)
Well besides the fact RI is horribly underpowered, and costs more then it is worth, sure why not -.-... Readem (talk*pvxcontribs) 20:12, 10 July 2007 (CEST)
Would victorious sweep work as dmg and heal, or would it be too much energy for a warrior? Panda Man 18:22, 22 November 2007 (CET)

steady stance warrior

What's the difference between this and the other build we have? except for the scythe. Melvnatic 03:14, 11 July 2007 (CEST)

... Readem (talk*pvxcontribs) 03:47, 11 July 2007 (CEST)
the fact that it's good - Skakid9090 03:48, 11 July 2007 (CEST)
Skills are the same, attributes basically the same...Ahh, i finally noticed the difference, he switched the weapon. Good one, should do something to the other build then... Melvnatic 09:19, 11 July 2007 (CEST)
The other build was created first. It should be made into a varient or this a varient of it. --74.171.70.24 07:27, 25 July 2007 (CEST)
You'd be right if anyone ever ran a non-scythe Steady Stancer except maybe IWAY. As it is, you're not. --Edru viransu//QQ about me 00:53, 26 July 2007 (CEST)

Welcome...

...To the future. INCREDIBLY abused build, in PvE AND PvP. ~~ Napalm Flame ^_^ Napalm Flame Sig Image (talk)·(contributions) 03:16, 11 July 2007 (CEST)

Not really, this was FotM. Not used very much now :p. Readem (talk*pvxcontribs) 03:48, 11 July 2007 (CEST)

Optional

What about wild blow for the optional skill? You can use it when you have no adrenaline...-Lisark 11:23, 12 July 2007 (CEST)

Would work, but not as good as other options, mostly, but it's an options, certainly. You get most of your adrenaline from Steady Stance anyway. --Edru viransu//QQ about me 20:55, 18 July 2007 (CEST)

Not good considering the point of his is really to spam "Fear me!"

Is Mystic Corruption a good variant?Just out of curiocity :)

Just throwing this out there, if you do a sword variant, barbarous slice does decent damage and can be spammed often because of the high amount of adrenaline you get, and it provides bleeding for a cover condition.

Barbarous slice is bad because:
  • You're using a sword, so you're basically doing as much damage as if you were weakened the entire match.
  • Barbarous slice is bad.
  • You already have bleeding and high +damage attacks. --Edru viransu//QQ about me/sysop 14:16, 6 December 2007 (CET)

Heroes

Heroes don't use this build properly. That's the reason for the rollback User:67.183.146.143, and because you categorized it wrong anyways. - Kowal Krowman {{sysop}} 03:13, 25 July 2007 (CEST)

Variant

Added Banishing Strike as a variant for ABs. Due to spirit spams and minion masters, you can deal out 420 vs minion mobs, and the 70 is nice against res shrine brawls. TrapY 16:23, 4 August 2007 (CEST)

Eye of the North Skills

Looks like you can use both of the blows with EoTN, seeing as there is the I Meant To Do That shout that gives adrenaline if knocked down. Craziinick 18:36, 5 August 2007 (CEST)

Semi nerf

blocking hurts this more now --User:Frvwfr2 frvwfr2 (talk · contributions) 05:04, 11 August 2007 (CEST)

Rending Touch. —ǥȓɩηɔɧ/〛 05:14, 11 August 2007 (CEST)
It is actually the bested equipped against blocking :P. Readem (talk*pvxcontribs) 06:46, 11 August 2007 (CEST)

Not really... u dont get the adr anymore if its blocked... so, slight nerf. --User:Frvwfr2 frvwfr2 (talk · contributions) 06:51, 11 August 2007 (CEST)


blocking+ missing really stinks this build up it was great until they nerfed the two skills. i run out of energy a lot quicker than before :/ i guess when GWEN comes out i'll need to find a better warrior build. :( J1j2j3 08:20, 15 August 2007 (CEST)

AB Varient

I take out the signet for gw:To The Limit and the optional slot for gw:Banishing Strike. Any good? The preceding unsigned comment was added by 68.186.24.216 (contribs) 14:51, 30 August 2007.

Sounds a little conditional, but certainly that could rip through an MM like a knife through cheese.Darksig 22:32, 13 September 2007 (CEST)
But then... OWAIT you have no healing. GG. You're dead. Banishing Strike is still okai. —ǥrɩɳsɧƿoɲ 12:37, 29 September 2007 (CEST)
He meant res sig...read up, AB varient.

A possible idea for a build for AB based on this idea could be Fleeting Stability in combination to both drunken blow skills. It wouldn't give the benefit of the energy from the elite, but at least you'd have a free elite to use. Probably be good in combination with a self-enchantment removal since you get knockdown if Fleeting Stability ends (Pious Assault perhaps?).

Or just recast it... but Meditation would prob be the best Self-Enchant removal. ~~ User:Frvwfr2 frvwfr2 (T/C/Sysop) 16:52, 29 October 2007 (CET)

Nerf +Knockdown?

Why use scythe if you hit more than 1 target you will be knocked down.

noez. and even if, that's worth it. - Y0_ich_halt 21:13, 2 November 2007 (CET)

A couple posts seem to suggest the build doesnt work anymore due to nerf. Does it still work?

it's just not as effective. or has there been a nerf in functuality? - Y0_ich_halt 14:10, 16 November 2007 (CET)
The only nerf was that you only get KDed if DB hits. But that was awhile ago. 70.149.158.14 18:25, 22 November 2007 (CET)

Move

Move to W/any? No more Dervish skills in main bar. Maybe it's the most used variant, but it's not in the main bar. Dragnmn talk 21:00, 24 November 2007 (CET)

you use W/D for scythe to hit up to three enemies. - Y0_ich_halt 21:00, 24 November 2007 (CET)
Pretty hard to spec scythe mastery on something other than a w/d. --Edru viransu//QQ about me/sysop 21:14, 24 November 2007 (CET)
d/any? Or be Korean? —ǥrɩɳsɧƿoɲ 21:18, 24 November 2007 (CET)

Gaining more health If you replace the +1 tactics helm for a +1 strength helm, and put a +2 tactic rune on it, you have 1 more place to fill up with runes, and if you put a major/superior vigor rune on it, you will even gain a health advantage, so thats my suggestion.

you will have a sup vigor anyway, a second one doesn't stack, so you can only take a vitae, which means you lose hp overall without noticeably different attributes. - Y0_ich_halt 16:31, 14 January 2008 (EST)

Fear Me

Hit the nerf bat with 6 sec recharge time. -Bloodfire 18:39, 23 January 2008

Yeah, probably needs to be archived...or replaced with some other skills....--Manbeast15 17:31, 25 January 2008 (EST)
You probably need some theorycrafting. Fear me has a 6s recharge. Steady Stance has a 6 second recharge. Synergy? I smell it! —ǥrɩɳsɧƴɖɩđđɭɘş Grinshpon blinky cake 22:59, 25 January 2008 (EST)
Still cuts down how often its used by nearly half. — Teh Uber Pwnzer 23:30, 25 January 2008 (EST)

Critical Strikes Variant??

<pvxbig> [build prof=assassin/warrior critical_strikes=10+1+1 tactics=12 axe_mastery=8][steady stance][drunken blow][desperation blow][malicious strike][critical eye][way of the master][disrupting chop][Fear Me!][/build] </pvxbig> Equipment: A Totem Axe and a Malinon's Shield Comments???? I Am Jebus 15:42, 29 January 2008 (EST)

Bad — Skadiddly[슴Mc슴]Diddles 15:45, 29 January 2008 (EST)
And you should feel bad. --71.229 15:47, 29 January 2008 (EST)

Still viable in PvE

This build is still very useful in PvE, I simply replaced "Fear Me" with "Dodge This".

<pvxbig> [Steady Stance][Drunken Blow][Desperation Blow]["Watch Yourself!"]["Dodge This"][Rending Touch][Healing Signet][Resurrection Signet] <pvxbig>

Looks fine to me. Make a new build called something like "PvE Steady Stance Warrior" ~~~~