Elite version of Frenzy..........need i say more?--IkimonoI know my ParagonsParagon-icon-small 09:11, 12 December 2008 (EST)

Could allow for a lot more pressure since you wouldn't have to use rush to catch up with people but simply to cancel. --Frosty 09:12, 12 December 2008 (EST)
Primal Rage still kinda bugs me though. It's like 'LOLBARCOMPRESSION' but you still need a cancel anyway. But yeah, Frosty's right. -StarSeeker 11:54, 12 December 2008 (EST)
Put it this way, elite frenzy with 4 times the recharge. --- Monk-icon-Ressmonkey Ressmonkey (talk) 17:24, 12 December 2008 (EST)
So Frenzy has 1 sec recharge, mrite. --Many srs beans Srs Beans R Srs 17:25, 12 December 2008 (EST)
Lol, never saw the recharge got changed =P. Anyways, still elite frenzy. --- Monk-icon-Ressmonkey Ressmonkey (talk) 17:27, 12 December 2008 (EST)
It's RaO for Warriors. --GoD Hammer and Sickle Guild of Deals 17:28, 12 December 2008 (EST)
Minus the pet damage and daze and has double damage. --- Monk-icon-Ressmonkey Ressmonkey (talk) 17:30, 12 December 2008 (EST)
And you still bring Rush as a Cancel Stance, anyway. 17:54, 12 December 2008 (EST)
It's fucking RaO for Warriors. Interrupt chopbot Rangers are good, with this you lose some pet damage but get a 3 second Bull's. --GoD Hammer and Sickle Guild of Deals 17:57, 12 December 2008 (EST)
And take double damage. --Ojamo (>.<(O=(- -Q) 17:59, 12 December 2008 (EST)
And a Cancel Stance you would already have. lol ــмıкεнaшк 18:02, 12 December 2008 (EST)
Meh, I don't think it's worth the elite slot. I'd much rather take Eviscerate and Frenzy. -- 18:05, 12 December 2008 (EST)

Primal Rage Dismember Agonizing Chop Disrupting Chop Bull&#039;s Strike Optional Disciplined Stance Resurrection Signet

Now that is infinitely sexy. Well, actually not, because Disciplined Stance is for girls. --GoD Hammer and Sickle Guild of Deals 20:18, 12 December 2008 (EST)

Primal Rage ownz sooo hard. --Frosty 03:50, 13 December 2008 (EST)

I dont agree i think its a noob frenzy easy kill against people who suck at it

Disciplined Stance

Works really well if you're a defense fag and actually does something more useful than Rush (since Primal gives an IMS). Possible mainbar or am I being stupid again? --GoD Hammer and Sickle Guild of Deals 18:45, 13 December 2008 (EST)

Just leave as variant but not horrible idea--Relyk chtistmas2ChristmasRelyk 18:52, 13 December 2008 (EST)

Why is this still in Good....--Relyk chtistmas2ChristmasRelyk 00:08, 14 December 2008 (EST)

Because you'll have a little more Energy (you don't need to reapply Primal Rage as often as you would Frenzy), you could probably manage using other Energy cancel Stances: Enraging Charge, Natural Stride@6 (if you want to block and have IMS at the same time), Harrier's Haste and Hex Breaker (might be too complicated to use if you usually want to be in Primal Rage, though). ــмıкεнaшк 09:07, 14 December 2008 (EST)

Unless you were dropped on your head you can manage Frenzy and any other cancel stance (Sprint, etc). --GoD Hammer and Sickle Guild of Deals 09:09, 14 December 2008 (EST)
I meant better. XP Frenzy uses up almost two pips of energy when you reapplied it as it ended; Primal Rage only uses up about 1 pip of energy when you reapply it every ~13 seconds. ــмıкεнaшк 09:14, 14 December 2008 (EST)
Zealous Axe Mod says 'HI!' The main thing of Primal is frenzy & rush compacted. I'd personally just stick to Eviscerate and shock as it has more damage/spike power than this Primal Rage build. The only real benefit I see here is the ability to bull's strike a bit better. The whole e-management idea of Primal vs. Frenzy is bolognia because just how long do you actually intend on staying Primal'd? The whol duration? GTFO, you're gonna spam it as much as you would frenzy and that's pretty much guaranteed. Frenzy, Rush, Frenzy, Rush = Primal, Rush, Primal, Rush. --Ulterion 16:33, 14 December 2008 (EST)
Except more than half of the time you cancel Frenzy with Rush is to catch your target. You've already got your IMS; with Primal Rage, you only need to cancel when you're about to asplode, so you can stay in it longer. ــмıкεнaшк 16:41, 14 December 2008 (EST)
Even then, Frenzy-Rush-Frenzy-Rush means you just lose a lot of hits because of kiting opponents. With Primal-Rush-Primal-Rush you have a speed boost at all times meaning more - if not a lot more - pressure. Sure you miss your elite attack skill, but imo this is better in most cases if you can manage the double damage. Shai Meliamne 19:15, 17 December 2008 (EST)
The point of Primal Rage is to FUCKING KILL THINGS. Eviscerate has more spike power, but definitly not more damage (in the hands of any warrior). If your playstyle is 321 full damage spikes, then use Eviscerate, but I'd rather use this and call 321 every 7 seconds or so (if you really feel the need to call spikes and can't kill without them). —SkaKidSkakidasaur 19:21, 17 December 2008 (EST)
Not to forget the update to lolpressure skills like lingering curse and anti-spike skills like Life Sheath.

The preceding unsigned comment was added by Unexist (contribs) .

drop rush for prot spirit imo. then you can be in prage forever. you'll lose manliness but gain gold capes. 14:13, 20 December 2008 (EST)

Manliness is way worth no gold cape. Brandnew. 14:14, 20 December 2008 (EST)
And wtb energy Tai sig Image 78 14:15, 20 December 2008
It would be just as energy intensive as Frenzy and Sprint, which isn't that energy intensive itself if you're good with Frenzy and don't cancel at any flying object to be flung at you. --GoD Hammer and Sickle Guild of Deals 14:16, 20 December 2008 (EST)
Let the Monk prot you, tbh. ــмıкεнaшк 14:22, 20 December 2008 (EST)
But a warrior catching spikes with prot spirit is strong :< Brandnew. 14:37, 20 December 2008 (EST)

oh, also, polly used this bar but with executioner's over body blow and shock in the optional slot to win a gold cape, so i think that should be main-bar'd and everything else should be labeled as non-gold-cape-winning inferior variants. 03:58, 21 December 2008 (EST)

body blow takes 1 less adrenaline for 2 less damage. which means you can spam it a tiny bit more.--IkimonoI know Paragons. Listen PadowanParagon-icon-small 17:21, 21 December 2008 (EST)
executioner's strike takes 1 more adrenaline and wins 1 more gold capes. which means you can win gw a tiny bit more. 02:16, 22 December 2008 (EST)
+1 TO YOU MY GOOD SIR. -- 02:28, 22 December 2008 (EST)
Degraded RaO FTW! I'd rather go shock axe.. or Thumper.. or Echo-mending.. pwn'z feice. --Ulterion 23:57, 25 December 2008 (EST)
This Shock Axe, minus ~30 damage on the spike, and plus constant IMS/IAS for better pressure and easier Bull's. ــмıкεнaшк 10:20, 26 December 2008 (EST)
Well, what if your spikee had 30 health left on a spike and you chose to go P.Rage Axe? That's 30 less health per spike a monk's gotta heal. Hell, I could almost take a major rune on all of my team members now. MoI would further rape! GG -->Shock Axe FTW<-- --Ulterion 10:41, 26 December 2008 (EST)
Primal Rage wins gold capes. FrostrageFrosty po! 11:55, 26 December 2008 (EST)
What if he runs away from your spike and ends up with 200 health left. GG -->Primal Rage FTW<-- — Skakid Rally- kupo!S9M 23:17, 26 December 2008 (EST)

This is bad in small arenas, imo. RickyRicksawsmfacevantof 10:43, 26 December 2008 (EST)

Swords (or anything using WE) get more DPS, tbh. Spiking doesn't work so well in the Arenas. ــмıкεнaшк 23:10, 26 December 2008 (EST)
The assassin profession says hi.--IkimonoI know Paragons. Shut up and listenParagon-icon-small 05:03, 2 January 2009 (EST)
U use defy pain in ra--Relyk chtistmas2ChristmasRelyk 23:12, 2 January 2009 (EST)
actually, i havent used Defy Pain for about 2 years now.--IkimonoI know Paragons. Shut up and listenMonk-Paragon-icon 21:53, 9 January 2009 (EST)
Anyone opposed to adding shadow fang in variants for euro mcgayness? Kyhzna Faikun 00:52, 7 January 2009 (EST)
Yes. Cute McMonkeyTab 15:48, 7 January 2009 (EST)
but whaaaaai? Telespike is so awesome. Kyhzna Faikun 16:17, 7 January 2009 (EST)

I take back what i said about Primal Rage. Kicked ass with it.--IkimonoI know Paragons. Shut up and listenMonk-Paragon-icon 21:57, 9 January 2009 (EST)

Tried this build and I'm liking it very much, albeit running a slightly different variation. Keeping Agonizing Chop in the open slot, replace BBlow with Executioner's and running 16 Axe, and then swap Disrupting Chop for <omg>Leviathan's Sweep</omg>. Fantastic for pressuring those TA monks -- get KDd when they run or block, and are pretty much forced to take your DPS and AgChop interrupts. --Noobslayer

tbh, that is an extremely terrible variation --Ojamo (>.<(O=(- -Q) 12:13, 11 January 2009 (EST)

TBH, It's better than the standard build. Executioners is better than BBlow at 16 Axe, Agonizing Chop is already in the variant list and is solid damage + interrupt, and Leviathan's is actually really good. You get on the monk. Monk stances. Monk get's instantly knocked down. Repeat x10.

Just get someone to mark of fucked them, and besides, you KD them down then what, start swinging n missing, wopty do, if your gonna Knockdown you wanna unload a shit load of damage while they're "100% snared" for 3 seconds. FrostrageFrosty po! 18:52, 11 January 2009 (EST)
u r dum — Skakid Rally- kupo!S9M 19:22, 11 January 2009 (EST)
dum nob


survivor's insigs is old school now. new meta for wars is sentinal's. essentially turns you from an 80 AL target to a 100 AL target because nobody is gonna use physical dmg against wars. +20 AL reduces more dmg on spikes than you would gain by running survivor's instead, and taking less dmg is better than having higher health anyway because monks can save you with less energy. if you still think survivor's > sentinal's ur bad because polly runs sentinal's and rawr has more gold capes than you. 17:21, 14 January 2009 (EST)

o so thats why i keep getting a poop trim Cute McMonkeyTab 17:48, 14 January 2009 (EST)
i do not take ur sarcasm lightly, sir; my post was quite serious. 18:16, 14 January 2009 (EST)
Polly's equipment doesn't work for everyone. Survivors is still preferred. -Auron 18:19, 14 January 2009 (EST)
yeah, i guess the math proving that armor is better at keeping you alive than a bit more health isn't right unless you're polly. makes sense. 18:30, 14 January 2009 (EST)
You didn't show any math. You just said what the insignia did and said it was better. ZefirsigGod Zefir 18:34, 14 January 2009 (EST)
i don't need to show math for there to be math on a subject. if you want to check it for yourself go ahead, i'm not responsible for how you play gw. there's also a discussion about it somewhere on the rawr forums if you're interested. 18:56, 14 January 2009 (EST)
armor ignoring damage: high hp is better. just for the record. --Tai Sig 18:57, 14 January 2009
umm not a lot of dmg is armor ignoring besides holy tai..dont just claim something like "more hp is better" without backing it up..Gringo
VAMPIRIC IS ALWAYS BETTER THAN SUNDERING! Lets get back into one of these retarded kinds of arguments again which totally ignore the situation in which the modifications are being used. I'm not convinced anyone who is advocating one or the other exclusively has any understanding of what the difference is besides parroting what they have been told. - Misery Is Friendly Misery Dog obaby 19:00, 14 January 2009 (EST)
enough of a spike is affected by armor for +20 armor to be better than +35 health. it's not like having 600 health on your warrior is low. also, misery, i have done the math myself and confirmed that, even with an assumption that an exceptionally generous portion of damage received is armor ignoring, 600 health with 100 armor is better than 635 health with 80 armor. it was however somewhat boring/tedious so i don't feel like doing it all again here for the benefit of others who could just as well do it for themselves. 19:08, 14 January 2009 (EST)
Then expect to get whoru'd by dumb people who won't do the maths for themselves. I mean you made a strange comment above that could be interpreted to mean that you didn't know that warriors have an inherent +20 armor against physical damage so that in fact a Sentinel's insignia gives 100 armor vs. all, people may have noticed that and assumed you are dumb, or they could just be idiots who defend a position without understanding why they defend it. - Misery Is Friendly Misery Dog obaby 19:16, 14 January 2009 (EST)
if you're still having doubts (this part is not directed at you misery), realize that +health is very similar to +energy. you can take more damage initially before you die, but your monks still have to heal/prevent the same amount of damage, which is unnecessarily taxing on their energy. with +armor, you are reducing a significant portion of damage for zero energy. this means that +armor has two distinct advantages over +health: 1) it allows you to withstand more spike damage without dying - where a 700 dmg spike might kill an 80 AL target it might take an 800 dmg spike to kill a 100 AL target - and 2) it takes some of the damage mitigation responsibility off your monks, allowing them to save spikes with less energy.

@ misery, maybe i was somewhat ambiguous. to anybody who doesnt know, yes i realize wars already have 100 AL vs physical. but nobody spikes wars with physical dmg. wars will use elemental weapons and support damage from the spike will be mostly elemental (i.e. lightning from rits, w/e element an elementalist might be putting in on a spike, etc). having +20 vs elemental as well means you have 100 armor against everything but non-physical, non-elemental dmg, which is rare. this essentially means that sentinals turn a war from an 80 AL target to a 100 AL target. 19:22, 14 January 2009 (EST)

Now you are approaching coherence, allow me to add some information that may bring the insignia decision into a more positive light. The bonus health from survivor's insignias is not affected by death penalty. Members of [rawr] running rawrspike die very seldom, so this is not something they have to consider, but if you are a brave Primal Rage overextender, or just a terrible player who looks up builds on PvX it is highly likely that you will die, a lot, and survivors insignias have a larger effect the higher your death penalty. With a competent midline/backline and a defensive build armor insignias probably are a much better choice, but context needs to be considered carefully when making equipment recommendations and it probably is a personal decision. When I've listened to Polly give advice in the past he seems to assume everyone has Awowa watching their back and plays against top 200 teams almost exclusively. - Misery Is Friendly Misery Dog obaby 19:37, 14 January 2009 (EST)
i agree that survivors becomes more appealing as you accumulate death penalty, but if you're dying so much that you pass the point at which +armor is more effective than +health you've probably lost the game anyway. i'd prefer to spec in a way that lowers the chance that i'll gain death penalty in the first place and increases my chances of winning games i haven't already lost. 19:47, 14 January 2009 (EST)
another point: even if your monk is terribad, spikes on wars with sentinal's are significantly easier to save than spikes on wars with survivors. in high-level play this might mean the difference between saving a spike with 15 energy and saving a spike with 20 energy. in low-level play this might mean the difference between catching the spike and missing it. if anything i'd argue that it's even more important for lesser skilled players to run sentinal's (assuming we've accepted that sentinal's makes a target less spikable than survivor's and that you'd rather spec to prevent dp than to have a bit more health when you get it.) 19:54, 14 January 2009 (EST)
Your question has already been answered. — Skakid Rally- kupo!S9M 20:16, 14 January 2009 (EST)
lol, i almost didn't c wat u did thar 20:22, 14 January 2009 (EST)

updated article based on talk page discussion. -Auron 22:10, 14 January 2009 (EST)

the consensus was that if your team doesn't suck and you won't be 45+ DP the entire match then sentinals will be better. Gringo
You should be ragequitting if your team is that bad, as you have probably already lost if you are always at 45 dp.PikaFan19x19px 22:35, 14 January 2009 (EST)
Don't worry Pika Fan, your team can run Sentinel's insignias because you are so good at infusing. - Misery Is Friendly Misery Dog obaby 03:20, 15 January 2009 (EST)
nou PikaFan19x19px 12:53, 15 January 2009 (EST)

"umm not a lot of dmg is armor ignoring besides holy tai..dont just claim something like "more hp is better" without backing it up.." sorry gringo, meant to explain that but I was about to shut down. what I meant is that IF there is armor ignoring damage, high HP is better. and with VoR and such around everywhere, it helps a lot. --Tai Sig 12:44, 15 January 2009

I like Sentinel's and Knight's they work very well on my War in PvE. --Anonimous. 13:12, 15 January 2009 (EST)
Thanks Anonimous, that actually helped. - Misery Is Friendly Misery Dog obaby 13:16, 15 January 2009 (EST)
Know it did, I'm possibly the most helpful contributor atm. --Anonimous. 13:25, 15 January 2009 (EST)
sarcasm imo --Tai Sig 14:05, 15 January 2009
Don't know if it's mentioned before, but this Warrior will use a shield. 16:52, 20 January 2009 (EST)
I think we come to assume a warrior using a Sword / Axe will use a shield (naturally) FrostrageFrosty po! 19:01, 20 January 2009 (EST)

hi, I'm Readem. I am here to help explain rawr's armor philosophy. to begin, ask yourself the following questions:

  • Why run survivor insigs? What benefits do I gain?
    • My argument: Cool, I get +30 health. This will no doubt save me from the 800 damage caster-spike that targets me when primal'd. shit, im wrong. well, at least it will benefit me during VoD. shit, im wrong again.
  • Why run sent insigs? What benefits are the benefits?
    • If some of cookies damage is negated, diverted, or obstructed, I can live due to my consistant +20 ar. Subsequently, indirect scatter damage will be lowered as well, and thus my dual party-heals will be able to top me off at ease. If I get over 30 dp, we are probably going to lose anyways. No amount of health is going to change the fact I explode to nearly everything, and that death pact is no longer an option.

Now, I myself run Sent insigs. To me, a constant +20 is better than +30 health. However, unlike many of the members in rawr, I do believe in caster sets. Feel free to ask me any questions that you may have, as I associate with jatt, asp, and polly on a fairly regular basis. --Readem 22:52, 2 March 2009 (UTC)

Tbh, I don't know what I'd run on my warrior, but I'm running armor insignias on ritualists and monks now. Misery CowMisery Says Moo 23:31, 2 March 2009 (UTC)


Main bar imo ;o FrostrageFrosty po! 02:30, 16 January 2009 (EST)

Brawling Headbut is much better and please dont tell me you wont be able to spam SY! if you have it. --Anonimous. 05:55, 17 January 2009 (EST)
<3 Cute McMonkeyTab 05:56, 17 January 2009 (EST)
How on earth did I forget! FrostrageFrosty po! 07:25, 17 January 2009 (EST)
I love Anonimous so hard on this page. He is like me on PvE build pages. - Misery Is Friendly Misery Dog obaby 07:25, 17 January 2009 (EST)
lol, anon, you don't use Frenzy or PRage in PvE. This is a PvP build. (in case he missed that) --Tai Sig 07:33, 17 January 2009
lolTai. - Misery Is Friendly Misery Dog obaby 07:39, 17 January 2009 (EST)
oh, maybe i missed the point there --Tai Sig 08:12, 17 January 2009
i did it too yesterday D: Gringo 17:22, 20 January 2009 (EST)

Attack chain

I personally use dismember-ago-exec chain, and I personally feel it is better. Which should it be, main bar or variant? Also, I'm not goldcape and I pull off sentinels and sup axe =3 Napalm Napalm Flame Sig Flame contributions 04:08, 26 January 2009 (EST)

Unless you are a spikefag, I'd say variant. 04:15, 26 January 2009 (EST)
DChop is immense pressure if you land it. AChop is just lolspike. DChop is better imo. - Miserysig (talk) 04:30, 26 January 2009 (EST)
Meh, it's because I'm a rawrspikefag that I prefer it as main bar xP for us euros it's 'lol wuts pressure?' Napalm Napalm Flame Sig Flame contributions 04:40, 26 January 2009 (EST)
depends where you are really...if youre in TA and spiking people down its still better to bring dchop for getting WoH and resses down, but if youre in like HA and you have two rangers with you brung achop cuz you have enuf ints and just want more damage. Gringo 10:52, 26 January 2009 (EST)


Some1 add HB tag? It is used alot in HB and does its job.Sebv2727 16:10, 29 January 2009 (EST)

Added, no idea why I trust you though. --Anonimous. D: 16:14, 29 January 2009 (EST)
it can be fine in HB if used correctly. Saint 16:27, 29 January 2009 (EST)

Still hawt

Oh yes, 25% IMS is still good. Massive Image-Massive Sig 09:05, 6 February 2009 (EST)

Primal Express

Fishymoo FrostrageFrosty po! 04:18, 12 February 2009 (EST)

Wait until they start bringing power spike on prage--Relyk 04:19, 12 February 2009 (EST)
not a bad variant, but shock is so generic it need to be mainbar (like old school shock axe) FrostrageFrosty po! 04:22, 12 February 2009 (EST)
Shock does everything, power spike does one thing. Tycn 04:26, 12 February 2009 (EST)
However it is ranged, but thats the only good thing + Primal Express :<<< FrostrageFrosty po! 04:27, 12 February 2009 (EST)
Hope it doesnt turn into a shock axe clusterfk--Relyk 04:34, 12 February 2009 (EST)

distracting shot ?

Why isnt dshot in the main bar when its better than shock ? i can deal with the fact that its unblockable but the +20 second longer recharge and no exhaustion makes up for it. both shock and dshot need 5 energy to use and have a 10 second recharge. --Lusciious 09:18, 13 February 2009 (EST)

Strong knockdown skill =/= strong interrupt skill. ---Chaos- 09:20, 13 February 2009 (EST)

3 second KD bby RickyRicksawsmfacevantof 09:33, 13 February 2009 (EST)

wow fast replies. yeah i totally forgot about the KD ><. thanks for the reminder. how do you get a 3 second KD with shock anyway ? oO--Lusciious 09:54, 13 February 2009 (EST)

Gypsy magic. - Panic sig7 09:55, 13 February 2009 (EST)
That and a Stonefist. crazyCowcow 09:55, 13 February 2009 (EST)

Actually, adding healing breeze to the mainbar is very good because it is a nice self-heal and is unconditional and you have a lot of energy anyway. You can use it on your party too, so it's very good. Or I can use gale, it's ranged!!!!1!11111!!!1!!one!! and only costs 5 energy more.PikaFan19x19px 09:59, 13 February 2009 (EST)

Bad trolling and not even funny =/ the guy made real points but misthought some crap. btw, people here stalk Recent Changes/Watchlists ---Chaos- 10:00, 13 February 2009 (EST)
Very unoriginal, Pika. Zzz. - Panic sig7 10:02, 13 February 2009 (EST)
We now need to be original to prove a point.PikaFan19x19px 10:05, 13 February 2009 (EST)
No. That was obviously an attempt to troll, not to prove a point. And to troll successfully you need to be original, something which you were not, never have been and never will be. /wave. RickyRicksawsmfacevantof 10:08, 13 February 2009 (EST)
Regurgitating cliches is a bad way to try and prove a point. - Panic sig7 10:13, 13 February 2009 (EST)
This whole section is troll tbh FrostrageFrosty po! 11:31, 13 February 2009 (EST)
Use SoH to do more damage--Relyk 11:38, 13 February 2009 (EST)
go back to [rawr] smite lamer. - Panic sig7 11:46, 13 February 2009 (EST)

lol i agree OP, shock is a costly interrupt! lololdjokelol76.98.154.168 22:01, 20 March 2009 (UTC)

Shock vs Iron Palm

Which is better? I personally think IP is better because it doesn't cause exhaustion (and the condition is easy to meet). Though shock is spammable, it isn't wise to rack up too much exhaustion. Hence, it's used probably at the same frequency as that of the 20 seconds of IP (correct me if I'm mistaken). --BlazingBurdy 14:11, 23 February 2009 (UTC)

Shock allows you to get kills of opportunity. Iron Palm's conditionality makes it a lot less useful, especially since you'll want to kd them before spiking. ~ Tycncookiesig Tycn 14:13, 23 February 2009 (UTC)

I like shock. It is a good skill. so good in fact, that I use it on recharge. I play pr axe a lot, you should listen to me. --Readem 22:08, 2 March 2009 (UTC)

I think what Readem is really trying to say here is that Crow can play dodgeball better than him. --Crowels[슴Mc슴]Mootles 22:12, 2 March 2009 (UTC)
and i can do it better then crow :D InfestedHydralisk 23:28, 2 March 2009 (UTC)
Pretty sure I'm the best at everything, so I'm afraid you can't :<. --Crowels[슴Mc슴]Mootles 23:42, 2 March 2009 (UTC)
thats a lie InfestedHydralisk 16:09, 3 March 2009 (UTC)
No it isn't, I don't tell lies, and if I do they become the truth. --Crowels[슴Mc슴]Mootles 16:19, 3 March 2009 (UTC)

shock is unconditional--Relyk 16:21, 3 March 2009 (UTC)

just a fantastic contribution there relyk. Rawrawr Dinosaur 18:22, 4 March 2009 (UTC)
The only time I'd use Iron Palm is if I were running Dev Hammer. Big sadface sigBiggles Strongfist™ Sysop 18:30, 4 March 2009 (UTC)
shit, really? --Ojmo 20:02, 4 March 2009 (UTC)

still good to go or...

yeh? or neh? Funkopotomis 00:47, 6 March 2009 (UTC)

Primal's still fine, izzy just brought it back down to the level of evisc and WE by making sure you can't camp primal, cancel, and go right back into it--Goldenstar 00:49, 6 March 2009 (UTC)
It's going to fall out of the meta for a while, though. --71.229 00:55, 6 March 2009 (UTC)
anet could have a bunch of retarded idiots who never played the game and still come up with more balanced nerfs and buffs--Relyk 01:55, 6 March 2009 (UTC)
I dont find this great worthy tho →BERKS deedle... dum... 02:06, 6 March 2009 (UTC)
It's still great, don't be bad--Goldenstar 02:09, 6 March 2009 (UTC)
Most wars dont cancel prage anyways--Relyk 02:16, 6 March 2009 (UTC)
They never cancled prage because no one ever attacked them since they knew the prage could easily cancle, but now backlining is going to make a comback making prage far less effective(Timcago 03:28, 6 March 2009 (UTC)).
Izzy doesn't work for guild wars anymore; he's a skill balancer for guild wars 2 I heard. Anyways this build sucks.--Sugar Plums Faerie 21:51, 6 March 2009 (UTC)
this is more of a decent lvl of prage, its fine InfestedHydralisk 21:54, 6 March 2009 (UTC)
Protip: if you don't wanna cancel PRage, bring Shield Bash. 21:56, 6 March 2009 (UTC)
ROFLMAO--Sugar Plums Faerie 21:58, 6 March 2009 (UTC)
That's what i do all the time for RA/Jade Quarry ;o --Mafaraxas 00:39, 7 March 2009 (UTC)
Izzy is consulted on skill balancing and still helps out a decent amount, but....he's not the most responsible. KJ needed a new sig....sig 22:00, 6 March 2009

R.I.P. P.Rage. --BlazingBurdy 20:21, 7 March 2009 (UTC)

gogo obvious dumb cliche ---Chaos- 20:32, 7 March 2009 (UTC)
Yay! This build was extreme crap and I rated it a 3 and they said they should remove my voting rights. And guess what it is crap. --Sugar Plums Faerie 23:29, 7 March 2009 (UTC)

Not dead. Give it a week or so before doing anything. Cute McMonkeyTab 12:14, 8 March 2009 (UTC)

Still works well, although you need to be as brave as Cirque and never cancel because you don't want to wait for the recharge. --Crowels[슴Mc슴]Mootles 12:31, 8 March 2009 (UTC)
I have a suspicion rawr will still run one of these, fast charging spike thats a bitch to prekite is hot. Cute McMonkeyTab 12:35, 8 March 2009 (UTC)
Isn't this still perfectly viable if you just take Frenzy over rezz sig? Misery CowMisery Says Moo 12:59, 11 March 2009 (UTC)
Prolly. But it would be pretty redundant. PVX-Zyke 05:29, 16 March 2009 (UTC)
iirc thats euro--Relyk 05:45, 16 March 2009 (UTC)
Do you even know what euro means Relyk.... Misery CowMisery Says Moo 08:13, 16 March 2009 (UTC)
I still don't get what euro means. Yes I am that nub. PVX-Zyke 08:25, 16 March 2009 (UTC)
Nope, thats why i said it--Relyk 22:42, 22 March 2009 (UTC)

Why Archived...

why is this archived? it's still a good bar and i still see it used in obs pretty often. just because it isn't mega OP and used by absolutely everyone anymore doesn't mean it needs to be archived ffs. 20:49, 18 March 2009 (UTC)

agreed Hydra 21:16, 18 March 2009 (UTC)
yeah its just on par with other bars now instead of being way over powered. Drah McNinja 22:36, 22 March 2009 (UTC)

i dont really think this should be archived, as i still see prage wars :/ Hydra 09:47, 23 March 2009 (UTC)

Yeah. PvXwiki likes to spontaneously archive and make claims like "OMG SO DEAD NOW LOLOLOLOL. BUILD IS WORSE THAN UR MOM." Anyway, I think this should be revoted on, probably to be put back in the 'Great' catagory. I know I still love PRage. 14:25, 26 March 2009 (UTC)
Why was it moved at should be at least "good"--IkimonoNeeds more ParagonMonk-Paragon-icon 15:00, 26 March 2009 (UTC)
This definately shouldn' have been archived, people need to overreact less to nerfs.Underated Skill 14:03, 5 April 2009 (UTC)
Yeah, some nerfs kill things but some do actually balance things; just because something's not OP any more doesn't mean it isn't viable. 14:12, 5 April 2009 (UTC)

I love how you all talk about this not needing to be archived yet none of you either have the balls to or can't be bothered to go and unarchive it... Frostysig9000FrostytheAdmin 14:13, 5 April 2009 (UTC)

Crow le Meanie :< make me sad now I no make him smile when he sad :< Frostysig9000FrostytheAdmin 14:23, 5 April 2009 (UTC)
TBH I don't rly play this so I can't make an informed decision, I was just agreeing with the comment about ppl overreacting to nerfs. Anyway, you're the admin guy. 14:31, 5 April 2009 (UTC)
i did unarchive it Terran 14:40, 5 April 2009 (UTC)
Thanks. I'm not that wiki skilled. Underated Skill 14:42, 5 April 2009 (UTC)
Ya'lls Nostalgia ain't bringing back the viability in P.Rage. It's good for spiking in 8v8, but not that great in 4v4. WE Blows PRage out the flippin' water, there.. Prage is good for a lil more crits, fast bulls and rupts while supported by SBond from prot monks. Coordination is key though, and healers are an obvious staple for PRagers. Otherwise, meh.. WE >>> PRage. --BlazingBurdy 03:16, 9 April 2009 (UTC)
prage still works in 4v4 requires more skill then before the nerf. prage lets u gain adrenaline faster, ims outside battles, chase kiting foes, ias + ims is ideal for spiking and a prage bar lets u use another utility (mainly shock) Terran 16:23, 9 April 2009 (UTC)
prage is pretty shit in 4v4 now. no amount of skill will save you from how much people lineback there Cute McMonkeyTab 16:26, 9 April 2009 (UTC)
Read: PRage is only viable in HA. 16:58, 9 April 2009 (UTC)
it works fine for me in TA :/ Terran 16:59, 9 April 2009 (UTC)
Anything works fine for you in TA, esp. Mending. P.Rage is ftl due to 15 second BS. Should be readjusted to 10-12 imho. --BlazingBurdy 04:45, 22 April 2009 (UTC)

Just got back to playing guild wars after a year or two.

Someone want to fill me in on why this is a great build? I honestly can't understand why anyone would run this over shock axe... the elite is basically frenzy but with a large recharge. The spike is much weaker as well..I heal if you shut it 19:18, 20 May 2009 (UTC)
not widely used, but its nice for training people down. being able to have ims and ias is one of the reasons thumpers were popular too.--|Hipowi sig Hipowi pew pew pew 19:40, 20 May 2009 (UTC)
Mainly, it was really great when PRage had a quick recharge, though not so good now, because you could spike while still having an IMS and if you had to cancel (due to the double damage, as you do with Frenzy) you could just use PRage again as soon as the threat was over. Now it's not quite so good since you don't have the quick reactivation option you had, but you can still spike better thanks to the IMS, so it's still used a bit. 21:18, 20 May 2009 (UTC)
It is now used again a lot by warriors who cannot deal with the WE nerf and are too bad to play proper shock axe but still want to warrior. --Crowels[슴Mc슴]Mootles 21:26, 20 May 2009 (UTC)
CHARGEEEE!!!Lightningbolt siguɐɟɐʞıd o^_^o¸«` 21:30, 20 May 2009 (UTC)
Baed recharge is baed. I'd rather Eviscerate than this crap. --BlazingBurdy 19:16, 14 June 2009 (UTC)
Your baed Frostysig9000FrostytheAdmin 06:43, 15 June 2009 (UTC)

Long Recharge sez =P````` Not guud for small arenas as you'll be the focus of damage if caught using PRage lolwut. -- 21:06, 24 June 2009 (UTC)

Then ANet should change the skill description to: "Elite spy stance. For 1..12 seconds, you attack 33% faster and move 25% faster, but you take double damage. This skill is invizible for your opponents." So they won't see you use this :P 15:29, 12 July 2009 (UTC)

Dunno what you guys are one about, this is still much better than evisc. You still have shock + bulls, but perma IAS+IMS lets you build MUCH faster and you can spike much more often since your DW builds so much quicker. Who cares about the ectra +30 damage on evisc when you can train shit to death and ALWAYS land a bulls--Goldenstar 15:48, 12 July 2009 (UTC)

Someone has a personal prot monk then...--Ikimono"My beard is thick."Monk-Paragon-icon 19:27, 12 July 2009 (UTC)
For 4v4 [Random Arenas] I typically use flail instead of rush cuz most scrubs think you're packing Rush as usual. =P.. --BlazingBurdy 01:29, 21 July 2009 (UTC)
Then when the monk who has a brain presses C, because he's been watching you the entire time, walks away from you...what then?--Ikimono"My beard is thick."Monk-Paragon-icon 02:49, 21 July 2009 (UTC)
What kind of scrub runs flail on an axe warrior? The only reason you ever run flail is when you know they're on their ass. (aka, you're playing hammer) And by the way, this owns the shit out of standard shock axe. perma ias means tons of critical hits and easy bulls. Supa balla 15:53, 31 July 2009 (UTC)
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