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:::::I also found it great that both Enraging Charge and Purge Sig have the same recharge time. You can simply Purge Sig, Echarge (when your energy builds up of weapon swapped) and instantly recharge battle rage. &mdash; [[User:Rapta|<font color="silver">'''Rapta'''</font>]] [[image:Rapta_Icon1.gif|19px]] <small>([[User_talk:Rapta|talk]]|[[Special:Contributions/Rapta|contribs]])</small> 12:47, 5 July 2007 (CEST)
 
:::::I also found it great that both Enraging Charge and Purge Sig have the same recharge time. You can simply Purge Sig, Echarge (when your energy builds up of weapon swapped) and instantly recharge battle rage. &mdash; [[User:Rapta|<font color="silver">'''Rapta'''</font>]] [[image:Rapta_Icon1.gif|19px]] <small>([[User_talk:Rapta|talk]]|[[Special:Contributions/Rapta|contribs]])</small> 12:47, 5 July 2007 (CEST)
 
::::::Purge Signet pwns in this build. --[[User:74.171.70.24|74.171.70.24]] 07:30, 25 July 2007 (CEST)
 
::::::Purge Signet pwns in this build. --[[User:74.171.70.24|74.171.70.24]] 07:30, 25 July 2007 (CEST)
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Shouldn't Critical chop be on the skill bar and protector's as the variant? Considering it's nonconditional +damage, same activation, and possible interrupt?

Revision as of 14:27, 26 July 2007

Discussion

Right out of my sandbox. [SpNv] ran 2 of these, one with Ex's, one with Wild Blow. - Kowal Krowman {{sysop}} 11:58, 4 July 2007 (CEST)

Yeah, that's where I got these from. Them rolling RenO's faghexway. — Rapta Rapta Icon1 (talk|contribs) 13:30, 4 July 2007 (CEST)
Moving to testing. — Rapta Rapta Icon1 (talk|contribs) 13:31, 4 July 2007 (CEST)

I like, I'm thinking a Sword variant wouldn't be too shabby, but a hammer one would be kinda difficult with the loss of Dev Hammer or Backbreaker. Those are my two cents for now, I'll go hop on my warrior and get testing. --Hikari 16:59, 4 July 2007 (CEST)

A hammer variant would be worse than other battle rage builds, in other words, quite bad. If you could use fear me or really any non-attack skill with battle rage, it would be good, maybe. Also, do people even still run Devastating Hammer? I though almost everyone had switched to Earthshaker. --Edru viransu 17:02, 4 July 2007 (CEST)

You can't build up adrenal with Battle Rage since you lose all adrenal once it ends. Mgelo21 19:09, 4 July 2007 (CEST)

Use BR to quickly gain adren while it's up. Use EC to charge BR when it's down, and repeat as necessary. - Kowal Krowman {{sysop}} 23:39, 4 July 2007 (CEST)

<pvxbig> [build name="battle rage sword variant" prof=warri/monk swords=12+1+1 streng=12+1 protec=3][sever artery][gash][sun and moon slash][protectors strike][battle rage][enraging charge][mending touch][resurrection signet][/build] </pvxbig>

Rather obvious sword variant, I miss the interupt from the axe version though. --Hikari 23:52, 4 July 2007 (CEST)

I'd still prefer the axe. Since BR bars the use of any IAS, you want as many fast-activation skills as you can get. It also does less damage and your DW spam is more costly. And, like you said, the interrupt. - Kowal Krowman {{sysop}} 23:59, 4 July 2007 (CEST)
why is purge signet in the build?-Alpha fireborn 11:19, 5 July 2007 (CEST)
To remove everything. — Rapta Rapta Icon1 (talk|contribs) 11:28, 5 July 2007 (CEST)
... Readem (talk*pvxcontribs) 02:59, 9 July 2007 (CEST)
It's an adrenaline heavy builf, and it has skills to fuel all that adrenaline use. As you can see, only two skills on the bar use energy, and both are intended to fuel increased adrenaline gain. Since you don't really need energy to function here, Purge Signet is a viable choice to remove all hexes and conditions from any character on your team. Very useful against hex stacks: they spend 30e stacking hexes, you remove them all and it hardly costs you a thing (since you don't need the energy anyways). - Kowal Krowman {{sysop}} 12:28, 5 July 2007 (CEST)
I also found it great that both Enraging Charge and Purge Sig have the same recharge time. You can simply Purge Sig, Echarge (when your energy builds up of weapon swapped) and instantly recharge battle rage. — Rapta Rapta Icon1 (talk|contribs) 12:47, 5 July 2007 (CEST)
Purge Signet pwns in this build. --74.171.70.24 07:30, 25 July 2007 (CEST)

Shouldn't Critical chop be on the skill bar and protector's as the variant? Considering it's nonconditional +damage, same activation, and possible interrupt?