Should be changed to W/X IMO since plaue touch might as well be mending touch or w/e. Swiftslash \\ 20:03, 5 June 2007 (CEST)
Omigawa Notes[]
Poor Damage
Elite skill serves no special purpose other than to 'be there'
Overall this might work in Random Arenas, maybe.
Frenzy is a poor choice.. your damage dealing capabilities are too small to be able to 'outkill' someone before they kill you with your frenzy.
- Err. Damage is the same as most sword warriors, at least before Conjure Cripslash, I don't see why this is worse. Bull's charge catches kiters and can keep them in AoE or just keep knocking them down (for 3 sec) several times. Besides it acts as a cancel stance.
Frenzy is probably the best IAS in game, and if you're going for someone who can kill you've lost already. Monks first = gg. Healsig needs to be dropped from this build though, running 12, 12 for a longer duration of BC is better. Who needs self heal in a team situation? Swiftslash \\ 19:10, 12 June 2007 (EDT)
- Heal Sig needs to stay, since one of the main strengths of bull's charge is that it can make a self-sufficient sword warrior while keeping a res sig, KD, speed boost, IAS, and a good offense.
- Meh can't you go 10 str 8 tac and get LC? Yes I know LC is bad with FT but the BC duration is very very short IMO. Swiftslash \\ 17:02, 13 June 2007 (EDT)
- I think Bull's Charge has been replaced with Charging Strike and "Your all Alone"
Checked and Reviewed[]
For Viability. Readem (talk*pvxcontribs) 16:51, 14 June 2007 (EDT)