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Should be changed to W/X IMO since plaue touch might as well be mending touch or w/e. Swiftslash \\ Impale 20:03, 5 June 2007 (CEST)

Omigawa Notes[]

Poor Damage
Elite skill serves no special purpose other than to 'be there'
Overall this might work in Random Arenas, maybe.
Frenzy is a poor choice.. your damage dealing capabilities are too small to be able to 'outkill' someone before they kill you with your frenzy.

Err. Damage is the same as most sword warriors, at least before Conjure Cripslash, I don't see why this is worse. Bull's charge catches kiters and can keep them in AoE or just keep knocking them down (for 3 sec) several times. Besides it acts as a cancel stance.

Frenzy is probably the best IAS in game, and if you're going for someone who can kill you've lost already. Monks first = gg. Healsig needs to be dropped from this build though, running 12, 12 for a longer duration of BC is better. Who needs self heal in a team situation? Swiftslash \\ Impale 19:10, 12 June 2007 (EDT)

Heal Sig needs to stay, since one of the main strengths of bull's charge is that it can make a self-sufficient sword warrior while keeping a res sig, KD, speed boost, IAS, and a good offense.
Meh can't you go 10 str 8 tac and get LC? Yes I know LC is bad with FT but the BC duration is very very short IMO. Swiftslash \\ Impale 17:02, 13 June 2007 (EDT)
I think Bull's Charge has been replaced with Charging Strike and "Your all Alone"

Checked and Reviewed[]

For Viability. Readem (talk*pvxcontribs) 16:51, 14 June 2007 (EDT)

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