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What happened to this build? It was working pretty well last time I tried it.

Rasp 21:11, 2 April 2008 (EDT)

I agree. It disappeared completely for some reason. It is a great build. AbsolutB 14:31, 4 April 2008 (EDT)AbsolutB

Ummm, notice, it's back. - Miserysig1isery -TALK 14:56, 4 April 2008 (EDT)

This is a GodMode build with Save Yourselves! therefore a ress is not needed, may I suggest Brawling Headbutt in place of it so you can synergise it with Steelfang Slash? --15:20, 4 April 2008 (EDT)

With a 30 second uptime of "For Great Justice!" under Enduring Harmony I would only consider using Brawling + Steelfang in areas with two healers. Otherwise the KD-lock is unnecessary and mashing the Dragon Slash button will make things die faster. Racthoh 15:27, 4 April 2008 (EDT)

This build trivializes Hard Mode. I prefer the Brawling Headbutt version though, it's less susceptible to fuckups. --71.229.204.25 15:36, 4 April 2008 (EDT)

Braod Head Arrow > Brawling/Steelfang/DSlash KD-lock. Racthoh 15:39, 4 April 2008 (EDT)
Yeah, but 2x SF > DSlash. Being stuck in Flail with an empty DSlash on FGJ's downtime makes me go ): --71.229.204.25 15:41, 4 April 2008 (EDT)
SF as in Searing Flames? If so I would hope that using two elites would outdamage one. FGJ goes down after 30 seconds with Enduring, if your group hasn't killed enough of the mob that losing perma-SY is going to be a problem then I would find different people to play with. If I want to KD stuff I'll bring an Earthshaker warrior to KD lots of stuff. If I want to disable one enemy (which is what the Brawling/Steelfang/DSlash warrior does), I'll bring a Broad Head Arrow ranger. I want warriors for damage, this warrior gives +38 damage for 30 solid seconds and doesn't have to auto-attack as often as the KD-locking version. That's more than enough time to take out the entire mob or at the very least the biggest threats. Racthoh 15:54, 4 April 2008 (EDT)
Probably SF=SteelFang in this case, I believe... Godbox GodlyCompanion-cube 15:57, 4 April 2008 (EDT)
Nah, SF. A PUG I was in a while back had two of them, and they managed to kill almost every single monster I targeted when I was exactly halfway through activating DSlash. Being stuck in Flail for fourteen seconds isn't fun. ):
This version's superior, I just like the other one better. --71.229.204.25 16:16, 4 April 2008 (EDT)

Searing if that is what you are talking about is pretty poor in HM, the high armor of most enemies brings it to low double digit dmg. While DS' + dmg is armor ignoring and very spammable with no cost to you.(Mr Pink57 20:32, 5 May 2008 (EDT))

Rating?[]

Why were all the ratings deleted? Teutonic 17:04, 4 April 2008 (EDT)

It got merged into the general DSlash for whatever reason a while back, so it's been reposted. --71.229.204.25 17:05, 4 April 2008 (EDT)
When it gets deleted, votes wipe. And then I restored it. ~~     Frvwfr2     talk    contribs    admin   17:06, 4 April 2008 (EDT)
Thanks for the restore. It did get merged into the W/any DSlash Warrior, but this seems to have more than one person who likes this version best.  :-) - Rasp 22:38, 5 April 2008 (EDT)

Recent Nerf of Steelfang Slash[]

Removed this part: Bring Brawling Headbutt and switch Ressurection Signet for Steelfang Slash so you can keep a foe on semi permanent knockdown and spam SY during fgj downtime. as Steelfang now have 1 second recharge. --Arthas 13:18, 25 May 2008 (EDT)

Dead.[]

Archive plox. Roxas XIII 05:12, 13 June 2008 (EDT)

Learn to read update notes plox. --User:IbreaktoiletsTab Moo 05:13, 13 June 2008 (EDT)
no u Roxas XIII 06:28, 16 June 2008 (EDT)

Enduring Harmony necessary?[]

Do we really even need enduring harmony? I mean all you get in bonus is 10 extra seconds of FGJ! and you will still have 15 seconds of recharge. Besides, 20 seconds should normally be long enough to kill the group of monsters.

Yes, it is needed. Your comment is more in favor of including EH than against it. Danstokes 20:00, 10 August 2008 (EDT)
It also works well if you're bringing "I Am Unstoppable". Even if you Your norn rank is 0 you could still have only 6 second downtime to wait for the recharge.134.198.8.156 14:30, 14 August 2008 (EDT)
I have not really ever needed it, fights dont usually last long enough to warrant the small benefit you get from using FGJ with this skill, i suppose it is just a slot filler (for me) you could put a more situational skill in it's place if you need to... T1Cybernetic 07:03, 10 October 2008 (EDT)

Archive?[]

FGJ lasts only 8 seconds now. Combined with enduring, it lasts only 12 seconds now. Still viable? --DervsigAngelus 00:02, 10 October 2008 (EDT)

That was a PvP-only change. --71.229 00:05, 10 October 2008 (EDT)
^ A true sign i'm getting too old, i need to read --DervsigAngelus 00:08, 10 October 2008 (EDT)
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