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Two stances? Swiftslash 00:39, 6 May 2007 (CEST)

Three stances. Enraging charge is there to build up adrenaline, as even using IAS, building up 10 adrenaline takes quite a long time. Rush is used for a speed boost, to help catch kiters, etc., as is enraging charge. Flail is your IAS for spiking. Enraging charge is needed, but rush is also needed to cancel flail and to catch kiters with bull's strike, since a 20 second recharge cancel stance is not a good idea. Flail is needed for IAS. --Edru viransu 01:33, 6 May 2007 (CEST)

Meh I meant 3 stances. And you'd do better with grasping earth IMO. But if you did that you'd have the exact same build as a w/e that was vetted on wiki a while back I think. Oh well... Swiftslash 02:41, 6 May 2007 (CEST)

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