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Discussion

Should this be put as an Archived Build seeing as how the adrenaline was nerfed or is it still okay?--NanoWarriorNanoWarrior (talkcontribs) 14:44, 19 June 2007 (EDT)

The adrenaline from enraging charge, I presume? It didn't change at this attribute setup. --Edru viransu 14:26, 19 June 2007 (EDT)

Okay then never mind. Thought adren gain from "Enraging Charge" was something higher before like 4-6 something like that. --NanoWarriorNanoWarrior (talkcontribs) 14:44, 19 June 2007 (EDT)

This build really does work great, ppl should diss it cuz it uses alota adren Ssj2TrunksB 01:38, 30 August 2007 (CEST)

Make "For Great Justice!" a part of the general build. No Dragon Slasher should be without it. --Arthas 18:46, 10 September 2007 (CEST)

if all the tactics skills were taken out of this, why does it not use 12+1 str and 3 tac?--192.251.13.62 23:56, 20 September 2007 (CEST)

Lion's Comfort. --InternetLOL 23:58, 20 September 2007 (CEST)
not a very good reason. Leave healing to the monk. Also, this build just screams purge signet due to no energy use after flail is activated. Dolyak's would also work extremely well.--192.251.13.62 00:13, 21 September 2007 (CEST)
I've never liked Dolyak, but it'd fit well here. Having a good self-heal is always a good idea. The better you can heal yourself, the more energy the monk can spend keeping himself and the squishies alive, and that means less pressure on you. --InternetLOL 00:22, 21 September 2007 (CEST)
Dolyak's is ftl. 90% self-snare is bad when it takes very little time to kill something. --Teh Uber Pwnzer 00:26, 21 September 2007 (CEST)
I added it as a variant. In higher level areas where it takes longer to bring something down and if you have a competent monk, can be more useful at keeping you alive than healing. Also added purge signet--192.251.13.62 00:30, 21 September 2007 (CEST)

Strength 11 vs strength 10 in this build is silly. They both give the exact same boosts to the skills so the only difference is 1% armor penetration on the three attack skills. The tactics is similarly useless and only beefs 5pts of healing per level. I think this build should be 12 strength and 7 tactics. It extends enraging charge as well as flurry to 13 seconds at the cost of 10 health of healing when using lion's comfort (which I take off my bar anyway most of the time). 9 tactics seems to be here more for shield use than anything else. Why are we so afraid of str req shields? This build also works well as a 13 strength 3 tactics build where you take off the minor tactics (freeing up some more health) and can now wear the +20 vs elemental warrior armor. --192.251.13.62 00:40, 25 September 2007 (CEST)

Why?

Why not just substitute this whole build with Warrior's Endurance + Power Attack? --71.1.37.255 01:54, 15 October 2007 (CEST)

Superior DPS and the ability to use a stance, plus it's adrenal. --71.229.204.25 01:59, 15 October 2007 (CEST)

Conjures

Conjures are good in here with at least 5 in the attribute of the conjure used Arc 18:54, March 26, 2008

Lions Comfort Change

I think the build does not need 8 Tactics. This was perhaps included to give more healing from Linos Comfort, but Lions Comfort does not use Tactics anymore. Since there is not Tactics skill mentioned in the variants sections i changed the attribute split and added a comment for Watch Yourself and Shields up. Irkm Desmet 10:48, 28 March 2008 (EDT)

Watch Yourself and Shields up were hit pretty hard with the Nerfbat. Do they still have a place as variants on this build at all? - Miserysig1isery -TALK 11:02, 28 March 2008 (EDT)

Whirlwind Attack

Should be mentioned in variants imo. If surrounded by enemies you can easily spam Dragon Slash -> Whirlwind Attack -> Dragon Slash -> Whirlwind Attack and so on. The damage output is also quite nice with a decent sunspear rank. Lhoj 18:42, 23 July 2008 (EDT)

Sunspear Rebirth Signet

Not on the main bar and no mention in variants? Any reason for this since the build has Nightfall skills already in it so we can assume they'll have Flail. Racthoh 01:23, 19 October 2008 (EDT)

Dodge This

I removed the note about it making dragon slash unblockable because they are both adrenaline skills. If you use Dodge This, you will need another strike of adrenaline to activate dragon slash. If you hit your target then to get that strike, Dodge This will end. The only way it would make dragon slash unblockable is if you gained that strike from damage you took or another source before you hit your target, which is very unlikely. Justin6 Justing6 siggypic 01:25, 31 October 2008 (EDT)

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