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<pvxbig>
 
<pvxbig>
 
[build prof=A/Me insp=12 dead=12+1+2 crit=3][Deadly Paradox][Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Iron Palm][Lyssa's Aura][Optional][/build]
 
[build prof=A/Me insp=12 dead=12+1+2 crit=3][Deadly Paradox][Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Iron Palm][Lyssa's Aura][Optional][/build]
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* '''In place of Iron Palm:'''
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{{a}} ''/'' {{x}}
 
*{{icon|Crippling Dagger}} [[Crippling Dagger@15] : for catching up to running enemies.
 
*{{icon|Disrupting Dagger}} [[Disrupting Dagger] : is a useful interrupt to interrupt skills like Resurrection Signet in RA.
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{{a}} ''/'' {{me}}
 
*{{icon|Ether Feast}} [[Ether Feast@12] : for a self-heal.
 
*{{icon|Discharge Enchantment}} [[Discharge Enchantment@12] : for better enchantment removal, providing they are hexed.
 
*{{icon|Drain Enchantment}} [[Drain Enchantment@12] : for enchantment removal, energy management and a self-heal.
 
*{{icon|Power Drain}} [[Power Drain@12] : for an interrupt and extra energy management.
 
*{{icon|Waste Not, Want Not}} [[Waste Not, Want Not@12] : when they are KD'ed.
 
*{{icon|Illusion of Pain}} [[Illusion of Pain@12] : spec a reasonable amount into Illusion Magic for extra dps and degen.
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* '''For the optional slot:'''
 
** {{icon|Dash}} [[Dash] : for a running Skill in AB and CM.
 
** {{icon|Resurrection Signet}} [[Resurrection Signet] : in RA.
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</pvxbig>
* [[#Variants|See variants]].
 
   
 
== Equipment ==
 
== Equipment ==
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{{equipment-template|data=PkpRTPZTkiqglpID7klpIDLjopIZVflpI9kjlpIDLA}}
 
{{equipment-template|data=PkpRTPZTkiqglpID7klpIDLjopIZVflpI9kjlpIDLA}}
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== Usage ==
 
== Usage ==
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* Use Augury of Death &rarr; Dancing Daggers &rarr; Entangling Asp &rarr; Signet of Toxic Shock &rarr; Dancing Daggers to spike your targets as necessary.
 
* Use Augury of Death &rarr; Dancing Daggers &rarr; Entangling Asp &rarr; Signet of Toxic Shock &rarr; Dancing Daggers to spike your targets as necessary.
 
* Use your optionals as necessary.
 
* Use your optionals as necessary.
 
== Counters ==
 
* Enchantment Removal.
 
* Anti-caster skills.
 
* Knockdowns, Interrupts and Disabling.
 
* Stance Removal.
 
 
== Variants ==
 
* In place of Iron Palm:
 
** [[gw:Crippling Dagger|Crippling Dagger]] for catching up to running enemies.
 
** [[gw:Disrupting Dagger|Disrupting Dagger]] is a useful interrupt to interrupt skills like Resurrection Signet in RA.
 
** [[gw:Ether Feast|Ether Feast]] for a self-heal.
 
** [[gw:Discharge Enchantment|Discharge Enchantment]] for better enchantment removal, providing they are hexed.
 
** [[gw:Drain Enchantment|Drain Enchantment]] for enchantment removal, energy management and a self-heal at the cost of a slower casting time.
 
** [[gw:Power Drain|Power Drain]] for an interrupt and extra energy management.
 
** [[gw:Waste Not, Want Not|Waste Not, Want Not]] when they are KD'ed.
 
** [[gw:Illusion of Pain|Illusion of Pain]] spec a reasonable amount into Illusion Magic for extra dps and degen.
 
* For the optional slot:
 
** [[gw:Dash|Dash]] for a running Skill in AB and CM.
 
** [[gw:Resurrection Signet|Resurrection Signet]] in RA.
 
   
 
== Notes ==
 
== Notes ==

Latest revision as of 23:55, 1 May 2012

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Lyssa's Assacaster Sin uses Lyssa's Aura to help manage the high cost of Deadly Paradox and spam a short yet deadly Assassin attack chain.

Attributes and Skills

<pvxbig> [build prof=A/Me insp=12 dead=12+1+2 crit=3][Deadly Paradox][Augury of Death][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Iron Palm][Lyssa's Aura][Optional][/build]

  • In place of Iron Palm:

Assassin / None

  • Crippling Dagger [[Crippling Dagger@15] : for catching up to running enemies.
  • Disrupting Dagger [[Disrupting Dagger] : is a useful interrupt to interrupt skills like Resurrection Signet in RA.


Assassin / Mesmer

  • Ether Feast [[Ether Feast@12] : for a self-heal.
  • Discharge Enchantment [[Discharge Enchantment@12] : for better enchantment removal, providing they are hexed.
  • Drain Enchantment [[Drain Enchantment@12] : for enchantment removal, energy management and a self-heal.
  • Power Drain [[Power Drain@12] : for an interrupt and extra energy management.
  • Waste Not, Want Not [[Waste Not, Want Not@12] : when they are KD'ed.
  • Illusion of Pain [[Illusion of Pain@12] : spec a reasonable amount into Illusion Magic for extra dps and degen.


  • For the optional slot:
    • Dash [[Dash] : for a running Skill in AB and CM.
    • Resurrection Signet [[Resurrection Signet] : in RA.

</pvxbig>

Equipment

  • Survivor's Insignias, a Rune of Superior Vigor and Runes of Vitae.
  • A "Hale and Hearty" Hale Staff of Fortitude.


Skillsdisk
The Equipment Template for this build is:
PkpRTPZTkiqglpID7klpIDLjopIZVflpI9kjlpIDLA


Usage

  • Maintain Lyssa's Aura and Deadly Paradox.
  • Spam Dancing Daggers to maintain Lyssa's Aura.
  • Use Augury of Death → Dancing Daggers → Entangling Asp → Signet of Toxic Shock → Dancing Daggers to spike your targets as necessary.
  • Use your optionals as necessary.

Notes

  • With Lyssa's Aura on, you will have 8 energy regeneration, which is equal to gaining 2.66 energy every second.