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Use Temple Strike to knock out Casters & Melee/Rangers, and give many other conditions.

In addition to that your last 3-4 skills do about 341-441 damage.

Attributes and Skills[]

<pvxbig> [build prof=A/R wil=4 dag=10 dead=12+1+3 cri=7][Poison Tip Signet][Iron Palm][Temple Strike][Twisting Fangs][Signet of Deadly Corruption][Signet of Toxic Shock][Impale][Dash][/build] </pvxbig>


Equipment[]

Skillsdisk
The Equipment Template for this build is:
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Usage[]

Counters[]

  • All aggressive skills need quite long to recharge.
  • If Iron Palm, Temple Strike or Twisting Fangs becomes interrupted all you can do is using Signet of Toxic Shock and wait for recharge of the attack skills.
  • If you're blinded you can't hope for a chance. Both Attack Skills cost too many energy and too long recharge to risk using them, if you're not sure hitting the enemy.
  • Blocking enemys. Both Attack Skills cost too many energy and too long recharge to risk using them, if you're not sure hitting the enemy.

Variants[]

Notes[]

Most Mesmers use Empathy against any kind of Assassins, this build takes 2-3 hits from Empathy, not more.

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