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== Attributes and Skills == |
== Attributes and Skills == |
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<pvxbig> |
<pvxbig> |
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− | [build prof=any/A Shadow=12][Shadow Form][i am unstoppable][ |
+ | [build prof=any/A Shadow=12][Shadow Form][i am unstoppable][Optional][Drunken Master][Dwarven stability][Optional][death's charge][Heart of Shadow][/build] |
</pvxbig> |
</pvxbig> |
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+ | Optional |
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− | * Generally, you should put 12 in your primary attribute unless using skills from other attribute lines. |
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+ | *Dash for even faster runs |
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− | * [[gww:Dark Prison|Dark Prison]] is the first choice for the optional slot unless you want even more healing from your primary profession. |
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+ | *Spirit Walk or Return depending on situation |
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== Equipment == |
== Equipment == |
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== Usage == |
== Usage == |
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* Use Shadow Form only around Ice Golems, Stone Summit Heretics, and Ice Imps. |
* Use Shadow Form only around Ice Golems, Stone Summit Heretics, and Ice Imps. |
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+ | * Maintain Dwarven Stability and Drunken Master (run drunk) |
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− | * Spam Death's Charge and Dark Escape to escape aggro and cover more ground faster. |
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* Use Heart of Shadow for spike healing. Remember to use Heart of Shadow when your target is behind you. |
* Use Heart of Shadow for spike healing. Remember to use Heart of Shadow when your target is behind you. |
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== Variants == |
== Variants == |
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{{Any}} |
{{Any}} |
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+ | * Dark Escape if you can't afford alcohol for the run. |
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− | * [[gww:Drunken Master|Drunken Master]] can be used in place of the other stances, provided you use alcohol. |
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* [[gww:"Don't Trip!|"Don't Trip!]] can be used as an additional anti-knockdown shout. |
* [[gww:"Don't Trip!|"Don't Trip!]] can be used as an additional anti-knockdown shout. |
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{{Mo}} |
{{Mo}} |
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− | *[[gww:Spell Breaker|Spell Breaker]] instead of [[gww:Shadow Form|Shadow Form]] and [[gww:Holy Veil|Holy Veil]] for the optional to provide backup anti hex. |
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− | *[[gww:Protective Spirit|Protective Spirit]]. Use this mainly through Snake Dance for the Tundra Giants. |
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− | *[[gww:Spirit Bond|Spirit Bond]]. Same as Prot Spirit. |
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*[[gww:Patient Spirit|Patient Spirit]]. Spike Heal in addition to Death's Charge and Heart of Shadow. |
*[[gww:Patient Spirit|Patient Spirit]]. Spike Heal in addition to Death's Charge and Heart of Shadow. |
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{{E}} |
{{E}} |
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− | * [[gww:Aura of Restoration|Aura of Restoration]]. Small energy and health gain with each cast. |
+ | * [[gww:Aura of Restoration|Aura of Restoration]]. Small energy and health gain with each cast. |
− | * [[gww:Armor of Frost|Armor of Frost]]. Armor boost for areas with heavy hitters. |
Latest revision as of 03:14, 11 March 2012
The PvXwiki community finds this to be an important part of the metagame. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
Uses Shadow Form to provide a safe and fast build for any caster. This works well on any profession, but is designed primarily for casters.
Attributes and Skills
<pvxbig> [build prof=any/A Shadow=12][Shadow Form][i am unstoppable][Optional][Drunken Master][Dwarven stability][Optional][death's charge][Heart of Shadow][/build] </pvxbig> Optional
- Dash for even faster runs
- Spirit Walk or Return depending on situation
Equipment
- You will be in stance for the entire duration of the run, so Sentry's Insignias are advisable. Survivor Insignias work. Radiant insignias are only advisable for paragons or warriors, if they choose to use this build.
- A staff with +20% enchantments and 20% halves skill recharge of spells works well. Health or Defense mods are advisable.
- A set with a one handed weapon of enchanting and a focus with an attribute of your choice work as well. On the focus, bring +30 hp and +20% halves skill recharge of spells.
Usage
- Use Shadow Form only around Ice Golems, Stone Summit Heretics, and Ice Imps.
- Maintain Dwarven Stability and Drunken Master (run drunk)
- Use Heart of Shadow for spike healing. Remember to use Heart of Shadow when your target is behind you.
Counters
- Aggroing hex users without Shadow Form up or with Shadow Form recharging.
Variants
- Dark Escape if you can't afford alcohol for the run.
- "Don't Trip! can be used as an additional anti-knockdown shout.
- For the optional slot, Return or Death's Retreat can be used to shadow step to dwarves.
- Feigned Neutrality can be brought as an emergency armor boost.
- Shroud of Distress can be of use in Snake Dance, however it requires a 1 second cast and will slow you down.
Restful Breeze for steady regeneration.
- Patient Spirit. Spike Heal in addition to Death's Charge and Heart of Shadow.
- "Fall Back!" in place of Dwarven Stability. Spec 12+1+3 in Command.
- Blood Renewal for regeneration and spike heal after it ends.
- Inspired Hex or Revealed Hex in case a hex gets through.
- Illusion of Weakness will be triggered as a heal in dangerous situations. It is especially helpful in Snake Dance.
- Natural Stride for Dark Escape, Dark Prison or Don't trip for optional.
- Weapon of Warding. Unstrippable spell that blocks.
- Aura of Restoration. Small energy and health gain with each cast.