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{{Mo}}
 
{{Mo}}
 
*[[gww:Spell Breaker|Spell Breaker]] instead of [[gww:Shadow Form|Shadow Form]] and [[gww:Holy Veil|Holy Veil]] for the optional to provide backup anti hex.
 
*[[gww:Spell Breaker|Spell Breaker]] instead of [[gww:Shadow Form|Shadow Form]] and [[gww:Holy Veil|Holy Veil]] for the optional to provide backup anti hex.
*Healing Breeze for steady regeneration.
+
*[[gww:Healing Breeze|Healing Breeze]] or [[gww:Restful Breeze|Restful Breeze]] for steady regeneration.
*Restful Breeze
+
*[[gww:Protective Spirit|Protective Spirit]]. Use this mainly through Snake Dance for the Tundra Giants.
*Protective Spirit. Use this mainly through Snake Dance for the Tundra Giants.
+
*[[gww:Spirit Bond|Spirit Bond]]. Same as Prot Spirit.
*Spirit Bond. Same as Prot Spirit.
+
*[[gww:Patient Spirit|Patient Spirit]]. Spike Heal in addition to Death's Charge and Heart of Shadow.
*Patient Spirit. Spike Heal in addition to Death's Charge and Heart of Shadow.
 
   
 
{{N}}
 
{{N}}
*Blood Renewal for regeneration and spike heal after it ends.
+
*[[gww:Blood Renewal|Blood Renewal]] for regeneration and spike heal after it ends.
   
 
{{Me}}
 
{{Me}}
*Revealed Hex in case a hex gets through.
+
*[[gww:Inspired Hex|Inspired Hex]] or [[gww:Revealed Hex|Revealed Hex]] in case a hex gets through.
*Inspired Hex
+
*[[gww:Illusion of Weakness |Illusion of Weakness ]]will be triggered as a heal in dangerous situations. It is especially helpful in Snake Dance.
*Illusion of Weakness will be triggered as a heal in dangerous situations. It is especially helpful in Snake Dance.
 
   
 
{{R}}
 
{{R}}
*Substitute Dodge and Zojun's Haste for Dark Escape and the Optional slot.
+
*Substitute [[gww:Dodge|Dodge]] and [[gww:Zojun's Haste|Zojun's Haste]] for [[gww:Dark Escape|Dark Escape]] and the Optional slot.
   
 
{{Rt}}
 
{{Rt}}
*Weapon of Warding. Unstrippable spell that blocks.
+
*[[gww:Weapon of Warding|Weapon of Warding]]. Unstrippable spell that blocks.
   
 
{{E}}
 
{{E}}
*Aura of Restoration. Small energy and health gain with each cast.
+
*[[gww:Aura of Restoration|Aura of Restoration]]. Small energy and health gain with each cast.
*Armor of Frost. Armor boost for areas with heavy hitters.
+
*[[gww:Armor of Frost|Armor of Frost]]. Armor boost for areas with heavy hitters.

Revision as of 20:24, March 2, 2010

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Uses Shadow Form to provide a safe but fast build for any caster. This works well on any profession, but is designed primarily for casters.

Attributes and Skills

<pvxbig> [build prof=any/A Shadow=12 Deadly=3][Shadow Form][i am unstoppable][dash][dark escape][Dwarven stability][Optional][death's charge][Heart of Shadow][/build] </pvxbig>

  • Generally, you should put 12 in your primary attribute unless using skills from other attribute lines.

Equipment

  • You will be in stance for the entire duration of the run, so Sentry's Insignias are advisable. Survivor Insignias work. Radiant insignias are only advisable for paragons or warriors, if they choose to use this build.
  • A staff with +20% enchantments and 20% halves skill recharge of spells works well. Health or Defense mods are advisable.
  • A set with a one handed weapon of enchanting and a focus with an attribute of your choice work as well. On the focus, bring +30 hp and

Usage

  • Use Shadow Form only around Ice Golems, Stone Summit Heretics, and Ice Imps.
  • Spam Death's Charge and Dark Prison to escape aggro and cover more ground faster.
  • Use heart of shadow for spike healing. Remember to use Heart of Shadow when your target is behind you.

Counters

  • Aggroing hex users without Shadow Form up or with Shadow Form recharging.

Variants

Asterisk

  • Drunken Master can be used in place of the other stances, provided you use alcohol.

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