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{{Untested-Testing|farming}}
{{build-stub}} <!-- Use this tag if you submitted the article to the Build namespace, but you're still working on it -->
 
<!-- {{Untested-Trial|Build type 1|Build type 2|Build type 3| etc}} Replace the Build-stub tag by this one when you feel the build is ready for criticism. -->
 
<!-- {{Untested-Testing|Build type 1|Build type 2|Build type 3| etc}} Replace the Untested-Trial tag by this one when you feel the build is ready for voting. -->
 
   
 
{{TOCright}}
 
{{TOCright}}
Assassins all but rule farming; this is a build for the rest of us. Anybody with Prophecies, Nightfall and EotN (Warriors and Paragons notwithstanding) can now solo-farm Ecto in the Tomb of the Primeval Kings in Normal Mode by killing the 3 Dreamriders!
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Assassins all but rule farming; this is a build for the rest of us. Anybody with Prophecies, Nightfall and EotN can now solo-farm Ecto in the Tomb of the Primeval Kings in Normal Mode by killing the 3 Dreamriders!
   
 
== Attributes and Skills ==
 
== Attributes and Skills ==
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</pvxbig>
 
</pvxbig>
   
* Optional skills:
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* '''Optional skills:'''
 
** Healing skills that cast 1/4-1/2 and are not Enchantments
 
** Healing skills that cast 1/4-1/2 and are not Enchantments
 
** Stances that will allow you to block incoming attacks in case they cut the corner and head towards you
 
** Stances that will allow you to block incoming attacks in case they cut the corner and head towards you
** Elites?
 
   
 
== Equipment ==
 
== Equipment ==
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* Armor:
* Armor: Any max armor and insignias will do, though ~40 Energy is recommended.
 
* Weapons: Almost any weapon set will do, though you might as well use a Domination set.
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**Any max armor and insignias will do, though ~40 Energy is recommended.
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* Weapons:
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** 40/40 Domination Set, Staff of your choice (primary attribute/Domination) ''or'' Caster weapon ( Totem Axe, etc. ) and a Domination offhand
   
 
== Usage ==
 
== Usage ==
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* Continue recasting {{icon|Wastrel's Demise}} and {{icon|Wastrel's Worry}} with about a 1 second pause in between to lessen the chance of being interrupted (usually another cast of each and a {{icon|Wastrel's Demise}} to finish the job). You may also recast {{icon|Cry of Pain}} if you have the energy and it cools down.
 
* Continue recasting {{icon|Wastrel's Demise}} and {{icon|Wastrel's Worry}} with about a 1 second pause in between to lessen the chance of being interrupted (usually another cast of each and a {{icon|Wastrel's Demise}} to finish the job). You may also recast {{icon|Cry of Pain}} if you have the energy and it cools down.
 
* Use {{icon|"You Are All Weaklings!"}} if they cut the corner and begin hitting you with their auto-attack.
 
* Use {{icon|"You Are All Weaklings!"}} if they cut the corner and begin hitting you with their auto-attack.
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== Variants ==
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* Replace ''"You Are All Weaklings!"'' with ''"Finish him!"''
   
 
== Counters ==
 
== Counters ==
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== Notes ==
 
== Notes ==
* A good, clean run should take between 1:15 and 1:25 from the time you hit the load screen of Tombs until you pull and kill the Dreamriders, pick up your drops, resign and run back into the zone again. This takes practice and familiarity with the build, but the kill speed is about on par with the Assassins I've watched farming the Tombs. In some random timings I did, it took most Assassins 2:15-3:00 from the time I watched them enter to the time they returned and reentered. Considering they're killing 6 MOBs and not just 3, 2 runs of this build takes about the same time.
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* A good, clean run should take ~1:15 from the time you hit the load screen of Tombs until you pull and kill the Dreamriders, pick up your drops, resign and run back into the zone again. This takes practice and familiarity with the build, but once you get it down it becomes clockwork (see video below).
 
*So far I've only tested this build on my Necromancer with a 0 Soul Reaping to get an idea of how it would go for other casters. I've had no problems completing the run multiple times with 40 energy. I even took my weapon to lower my energy to 30 in an attempt to simulate a Ranger's energy regeneration presuming they were holding energy-boosting weapons and had little trouble.
 
 
 
== External links==
 
== External links==
 
* Pictures:
 
* Pictures:
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** [http://i62.photobucket.com/albums/h119/authaeros/UTGrass-IntheRedGrass.png Red and Blue Grass with the player standing behind the Blue Grass]
 
** [http://i62.photobucket.com/albums/h119/authaeros/UTGrass-IntheRedGrass.png Red and Blue Grass with the player standing behind the Blue Grass]
 
* Videos:
 
* Videos:
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[[File:Any Me UT Ecto Farmer (E Me as example)|425px]]
** [http://www.youtube.com/watch?v=L4ZJGgfIgRA Super low quality video of 7 consecutive runs] (I will post it again in the future with better quality)
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** [http://www.youtube.com/watch?v=L4ZJGgfIgRA Video of 7 consecutive runs]

Latest revision as of 17:09, 20 June 2013

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

Assassins all but rule farming; this is a build for the rest of us. Anybody with Prophecies, Nightfall and EotN can now solo-farm Ecto in the Tomb of the Primeval Kings in Normal Mode by killing the 3 Dreamriders!

Attributes and Skills

<pvxbig> [build prof=any/Me name="Any/Me UT Ecto Farmer" dom=12]["By Ural's Hammer!"][Wastrel's Demise][Wastrel's Worry][Cry of Pain][Optional][Optional][Optional]["You are all Weaklings!"][/build] </pvxbig>

  • Optional skills:
    • Healing skills that cast 1/4-1/2 and are not Enchantments
    • Stances that will allow you to block incoming attacks in case they cut the corner and head towards you

Equipment

  • Armor:
    • Any max armor and insignias will do, though ~40 Energy is recommended.
  • Weapons:
    • 40/40 Domination Set, Staff of your choice (primary attribute/Domination) or Caster weapon ( Totem Axe, etc. ) and a Domination offhand

Usage

  • A few pictures that will help you identify where to stand more easily via landmarks are listed in the "External links" section
  • Upon entering the zone, move down the stairs and to the right, avoiding all aggro. Even though some spawns make it possible to pull the Dreamriders, you shouldn't for risk of aggro from the Scythes and Gouls that patrol the bridge.
  • Let the Dreamriders move to the far side of their platform. They will then come towards you to the halfway point and go back to the far side of the platform before coming all the way to the near side.
  • Though some spawns make it trickier than others, aggro the Dreamriders WITHOUT pulling the Driders. One will likely cast Empathy on you and they will begin running around the bridges to get to you. Try to target the Dreamrider that casts Empathy on you if you do not auto-target him from the cast.
  • As they are coming around, position yourself in the Red Grass. They will clump on the bridge and begin auto-attacking you but will be obstructed by the bridge. Be careful not to aggro the patrol of Scythes and Gouls when moving back here. Some spawns they are a little behind the power curve and you have to stand back slightly from the Red Grass or even in the Blue Grass to avoid unwanted adds. Once the patrol moves you can step up into the Red Grass. Once you get in the Red Grass and the Dreamriders come around do not move unless it is to avoid the patrol, at which point you should retreat to behind the Blue Grass and return to the Red Grass once the patrol moves out of the way again.
  • As soon as they clump and the patrol is out of the way, use "By Ural's Hammer!" and Wastrel's Demise simultaneously on the targeted Dreamrider.
  • Let it DoT once, then cast Wastrel's Worry.
  • Let another DoT occur, then cast Cry of Pain.
  • Continue recasting Wastrel's Demise and Wastrel's Worry with about a 1 second pause in between to lessen the chance of being interrupted (usually another cast of each and a Wastrel's Demise to finish the job). You may also recast Cry of Pain if you have the energy and it cools down.
  • Use "You Are All Weaklings!" if they cut the corner and begin hitting you with their auto-attack.


Variants

  • Replace "You Are All Weaklings!" with "Finish him!"

Counters

  • Unwanted adds
  • Massive AI hack-interrupts
  • Pulling Scythes and Gouls or Dryders

Notes

  • A good, clean run should take ~1:15 from the time you hit the load screen of Tombs until you pull and kill the Dreamriders, pick up your drops, resign and run back into the zone again. This takes practice and familiarity with the build, but once you get it down it becomes clockwork (see video below).

External links

     	Any_Me_UT_Ecto_Farmer_(E_Me_as_example)