PvXwiki
No edit summary
Line 33: Line 33:
 
'''Assassin'''
 
'''Assassin'''
 
* [[Way of the Master] (Critical staff, e-management, and primer for [[Dismiss Condition])
 
* [[Way of the Master] (Critical staff, e-management, and primer for [[Dismiss Condition])
  +
* [[Shroud of Distress]
 
'''Dervish'''
 
'''Dervish'''
 
* [[Aura of Holy Might]
 
* [[Aura of Holy Might]

Revision as of 21:53, 20 July 2010

This build is still being created and is not yet ready to be rated.

This build has been designed for the following use:


Solo farm the entire Gates of Kryta mission in normal mode for bones, dust, various other materials, gold, runes, insignias, weapon upgrades, dye, Decayed Orr Emblems (which become much more valueable during some special events), and to potentially counteract the anti-farming code by completing the mission.

Attributes and Skills

<pvxbig> [build prof=Any/Monk Smiting=12 Protection=12][Ray of Judgment][optional][optional][Smite Hex][Smite Condition][Shield of Absorption][Shielding Hands][Dismiss Condition][/build] Template Codes

  • Assassin: OwNj4wP84M+MAAAwlQ9vrrkNNA
  • Dervish: OgOj4wPM7M+MAAAwlQ9vrrkNNA
  • Elementalist: OgNDwjzPP+MAAAwlQ9vrrkNN
  • Mesmer: OQNDAjzPP+MAAAwlQ9vrrkNN
  • Monk: OwAT44HDnxnBAAAuEq/ddlspBA
  • Necromancer: OANDYjzPP+MAAAwlQ9vrrkNN
  • Paragon: OQOC48zjPz67So+31VymWeA (filled in optionals)
  • Ranger: OgMC48zjPDAAAcJU/76KZTD
  • Ritualist: OAOj4wPM5M+MAAAwlQ9vrrkNNA
  • Warrior: OQMT44HXnxnZ9dJU/VydNAIPAA (minor differences and filled in optionals)

Any profession

  • [[Balthazar's Spirit] (Paragons, Warriors, and Rangers)
  • [["By Ural's Hammer!]
  • [[Castigation Signet] (Paragons, Warriors, and Rangers)
  • [[Kirin's Wrath]
  • [[Light of Deldrimor]
  • [[Mending Touch] (If you have trouble keeping yourself alive with only [[Dismiss condition])
  • [[Smite] (better for Necromancers or Dervish due to superior e-management)
  • [[Spear of Light]
  • [[Symbol of Wrath]
  • [[Zealot's Fire] (Minor AoE damage, but good primer for [[Dismiss Condition])

Assassin

  • [[Way of the Master] (Critical staff, e-management, and primer for [[Dismiss Condition])
  • [[Shroud of Distress]

Dervish

  • [[Aura of Holy Might]
  • [[Eternal Aura]

Mesmer

  • [[Arcane Echo]

Necromancer

  • [[Necrosis] (requires primer condition or hex, better on necros due to soul reaping)
  • [[Plague Sending] (Especially deadly with Deep Wound)

Paragon

  • [[Remedy Signet]

Ritualist

  • [[Vampirism]

Warrior

  • [[Healing Signet]

</pvxbig>

Equipment

  • Max armor, any insignias works, althought radiant are ideal.
  • Superior Smiting and Superior Protection if monk primary.
  • Primary attribute superior rune if Assassin, Dervish, Elementalist, Mesmer, or Necromancer.
  • Customized Holy Damage staff with 20% enchanting (Chaelse's Staff or a generic Smiting Staff works great).
  • Zealous Scythe, Sword, or Axe of Enchanting for Paragons, Warriors, and Rangers to help with energy.

Usage

  • Clear the first two groups which run down the main path first. Clearing the first two groups unbugs a later group which would otherwise not attack you, which can slow the run down.
  • Go the "secret" way, behind the house which will be on the left shortly after you begin walking down the main path. .A pig named "Oink" will be in the front yard. Do not talk to Oink as he will follow you through a large part of the mission and interfere with your ability to clump enemies.
  • Alternate between Shielding hands and Shield of Absorption for protection. Use dismiss condition often for heals.
  • Attempt to clump enemies together by making ranged enemies follow you until they are all touching, and then bring melee enemies to them.
  • Clear all the undead in the mission. When you get to the beach, try to avoid the non-undead monsters as best as possible as they are much more of a pain to kill.

Counters

  • Not keeping up one of your protection enchantments, and not healing often enough.
  • Dazed. The boss name Sayad the Bloodless uses Concussion Shot. If he spawns, it may be best to avoid him or let the friendly NPC's become his target first. Try to cast RoJ on the creatures in his mob before you aggro them. If you get dazed and you do not have a condition removal signet, it is best to run away.

Notes

  • Make sure you have alot of room in your inventory bags. Bring a superior salvage kit to salvage white weapons and white salvage items to condense your inventory and for materials. As long as you complete the mission, it is also possible to collect items which you left behind due to the unclaimed items box which appears after missions.
  • The run on average can bring in about 3-5k, not to mention you will accumulate Decayed Orr Emblems which are often used during special events, bringing their value up significantly.
  • It is possible that completing missions works against the Anti-Farm Code, so completing this run could actually make future farms anywhere in Guild Wars more profiteable. More research on the Anti-farm code is needed to verify this however.
  • Probably best left to Caster professions due to their full 4 pips of energy regeneration.