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This build has been designed for the following use:
Uses spirits to solo farm small mobs in many areas.
Attributes & Skills
Non Ritualist primary professions <pvxbig>[build prof=any/Rt Channeling=10 Restoration=10 Communing=8][Signet of Spirits][Vampirism][Bloodsong][Pain][Shadowsong][Armor of Unfeeling][Spiritleech Aura][Optional][/build]</pvxbig>
- Rangers, Elementalists, and Necromancers should invest 8+1+1 points into their primary attribute. This bar already has attributes modified to reflect this.
- Other professions should dump the extra points into Channeling, or into an attribute line which they can use skills that may have use to them.
- Warrior OQgjAihqoSXT+glTfTnNQTbiAAA
- Ranger OggkchgYoKq01kPY5030ZD00mIAA
- Monk OwgjAihqoSXT+glTfTnNQTbiAAA
- Necromancer OAhjAihqoSXT+glTfTnNQTbiAAA
- Mesmer OQhjAihqoSXT+glTfTnNQTbiAAA
- Elementalist OghjAihqoSXT+glTfTnNQTbiAAA
- Assassin OwhjAihqoSXT+glTfTnNQTbiAAA
- Dervish OgijAihqoSXT+glTfTnNQTbiAAA
- Paragon OQijAihqoSXT+glTfTnNQTbiAAA
Ritualist primary professions
<pvxbig>[build prof=Rt/any Channeling=10+1+1 Restoration=9+1 Communing=10+1 Spawning=7+1][Signet of Spirits][Vampirism][Bloodsong][Pain][Shadowsong][Armor of Unfeeling][Spiritleech Aura][Optional][/build]</pvxbig>
- Optionals in variants
- +20 energy staff (Example: Staff of the Forgotten).
- Defensive caster weapon and shield sets.
- Flatbow/Longbow for pulling.
- Setup Spirits.
- Pull mobs into them.
- Watch mobs die.
- Reproduce Spirits as necessary.
Whatever you find useful depending on the primary and secondary profession used.
- Signet of Ghostly Might if dual farming with another Ritualist.
- Ritual Lord if dual farming with another Ritualist.
- Soul Twisting if dual farming with another Ritualist.
- Symbolic Celerity with Fast Casting for mesmer and ritualist signets.
- Painful Bond for more damage from spirits
- Dulled Weapon for added defense for spirits
- Anguish can replace Spiritleech Aura if you are taking Painful Bond and Signet of Ghostly Might
- Summon Spirits can replace Spiritleech Aura and Ritual Lord in areas where you have room to move (not recommended in areas with high amounts of AoE).
- Spirit Siphon for reliable energy management
- Drunken Master for quick movement over long distances.
- Defend Droknar's Forge
- Lornar's Pass
- Twin Serpent Lakes
- Fog Nightmares outside of the Temple of Ages
- Mineral Springs
- Breaker Hollow
- Raisu Palace
- Rhea's Crater
- Marga Coast
- Nahpui Quarter (full mission clearance)
- Tomb of the Primeval Kings
- Sorrow's Furnace
- Hulking Stone Elementals in Old Ascalon
- Grawls in Witman's Folly
- Minister Cho's Estate
- Piken Square
- Mantids/Kappas in Sunqua Vale and Kinya Province
- Norn Fighting Tournament
- North Kryta Province
- Griffon's Mouth
- Scoundrel's Rise
- Caromi Tengu in North Kryta Province
- Fissure of Woe
NOTE: In some of the videos consumables are used. You do not need them to use this build in any way.
- Rangers Wanna Have Fun 4 A compilation of clips with this build at work with the epic Guild Wars remix by ytcracker
- RRt UW Clear The Chamber NM
- RRt UW Smite Run NM
- RRt UW Twin Serpent Mountains NM
- RRt UW Chaos Planes NM
- RRt UW Spawning Pools NM
- RRt UW Forgotten Vale NM
- RRt FoW Forest of The wailing Lord NM
- RRt Nahpui Feather Farming NM
- RRt Defend North Kryta Titan Farm HM
- RRt North Kryta Tengu Feather Farm HM
- RRt Scoundrels Rise Vanquish HM
- RRt Prophecies Boss Farming HM
- RRt Factions Boss Farming HM