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{{Good-Build|farming}}
 
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{{Rewrite|Skeletons of Dhuum update}}
 
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This build used the elite skill [[GW:Avatar of Balthazar|Avatar of Balthazar]] to reduce damage and accomplish the run to the Ice Wastes. With energy denial and protection against interrupts, this proves to be faster than other Dervish UW solo builds.
 
This build used the elite skill [[GW:Avatar of Balthazar|Avatar of Balthazar]] to reduce damage and accomplish the run to the Ice Wastes. With energy denial and protection against interrupts, this proves to be faster than other Dervish UW solo builds.
   

Revision as of 23:06, 19 November 2009

The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Dont Quill This article might need to be rewritten.

Reason: Skeletons of Dhuum update

This build used the elite skill Avatar of Balthazar to reduce damage and accomplish the run to the Ice Wastes. With energy denial and protection against interrupts, this proves to be faster than other Dervish UW solo builds.

Attributes and Skills

<pvxbig> [build prof=D/Me name="UW Smite Solo" ill=10 scy=11+1+2 mys=10+2][Avatar of Balthazar][Eternal Aura][Ancestor's Visage][Sympathetic Visage][Mystic Vigor][Mental Block][Mystic Sweep][Victorious Sweep][/build] </pvxbig>

Equipment

  • Max Armor with Windwalker Insignia on all pieces. Other than the runes listed above, you need a Vigor rune, and a Rune of Attunement/Vitae
  • A Zealous scythe of Enchanting (or Fortitude, but Enchanting helps with durations) with either a Strength and Honor inscription or I Have the Power inscription. Asterius' Scythe is perfect for this build.

Usage

  • After entering the Underworld, take the quest from the lost soul.
  • Position yourself near a group of graspings. Cast AoB and then aggro a group of Graspings. Pull back towards where you spawn. Graspings will follow but Aataxe won't (There will be 1 Aataxe that will follow, so be ware). Let them all hit once or twice to use up their interrupt, then cast Mental Block, Mystic Vigor and Ancestor's Visage. Alternate between the two visages, keeping one up at all times.
  • Spam Victorious Sweep and Mystic Sweep as they recharge, energy permitting. Victorious Sweep is a 219hp heal, as long as your health doesn't dip below theirs.
  • After all graspings are dead, run to the ice wastes using AoB. Don't worry too much about Aataxe hitting you, the Avatar reduces damage to ~110 per hit.
  • Once at the Smites, aggro relatively small groups. Any more than 7 or 8 smites can kill you, while 6 keep you on your toes. Groups of 4-6 are ideal. Make sure you let them hit you with a Visage on for a few seconds to drain their energy, because they can cast Shield of Judgement which will end your farming run pretty swiftly.
  • Walk backwards while pulling smites, otherwise you will be moving too fast and they won't follow you.
  • Coldfires can be killed, but grouping them close to eachother takes a long time and they don't drop ecto anyway, so its advisable to just skip them.
  • Eternal Aura not only recharges your avatar, it is 100 (dependant on SS rank) armor ignoring PBAoE damage. Use it in battle to speed up the killing.

Counters

  • Not maintaining enchantments.
  • Large groups of enemies.
  • 1 Nightmare which rarely pops up as you enter the Ice Wastes.
  • also skeletons of dhuum and i think aatxes can kill this build. (can't test it since i dont have an dervish anymore)

Variants

Replace Mystic Sweep with Faithful Intervention or Vital Boon. Heart of Fury can also be used in place of Eremite's Attack. IAS means more healing from Mystic Vigor, but it costs 10 energy, and sometimes you will find you don't have enough energy to cast your vital enchantments after casting it.

If you don't have mental Block, substitute it with Faithful Intervention, Aura of Holy Might, Mystic Regeneration or Vital Boon.

Notes

  • 12 in Mysticism is a break point for energy, and also will give you 6hp per enchant instead of 5 with Mystic Vigor.
  • 9 Illusion is the break point for 8 second Visages.
  • Mysticism can be lowered, however, for more points into Scythe Mastery.
  • With 3 enchantments on you, hitting 3 enemies, you gain 54 hp every time you swing your scythe because of Mystic Vigor.
  • With Windwalker Insignias on your armor, AoB, and three enchantments you will have an armor rating of 125. This means that you will take about 33% (Tested) of the normal damage you would take.

See also