PvXwiki
(Changed "130hp Derv Clip" to ORIGINAL AUTHOR of the video)
Line 5: Line 5:
 
This is a build designed to farm bosses as a Dervish, by bringing your health down to 130 health, so that [[gw:Protective Spirit|Protective Spirit]] lowers damage taken to a maximum of 13. It is in many ways similar to the [[Build:Mo/any_55hp_Solo_Monk|55 Monk]] build, but dervishes can not lower their health below 130 whilst wielding a scythe, because of the inherent +25 health on Dervish chest pieces. This particular build wields a scythe, thus negating the effects of any off-hand item you have equipped.
 
This is a build designed to farm bosses as a Dervish, by bringing your health down to 130 health, so that [[gw:Protective Spirit|Protective Spirit]] lowers damage taken to a maximum of 13. It is in many ways similar to the [[Build:Mo/any_55hp_Solo_Monk|55 Monk]] build, but dervishes can not lower their health below 130 whilst wielding a scythe, because of the inherent +25 health on Dervish chest pieces. This particular build wields a scythe, thus negating the effects of any off-hand item you have equipped.
   
[http://www.videoboom.se/guild-wars-130hp-dervish/ Watch 130HP Dervish clip]
+
[http://youtube.com/watch?v=B5tHMJS8Gc0 Watch 130HP Dervish clip]
   
 
== Attributes and Skills ==
 
== Attributes and Skills ==

Revision as of 19:48, 26 July 2007

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:


This is a build designed to farm bosses as a Dervish, by bringing your health down to 130 health, so that Protective Spirit lowers damage taken to a maximum of 13. It is in many ways similar to the 55 Monk build, but dervishes can not lower their health below 130 whilst wielding a scythe, because of the inherent +25 health on Dervish chest pieces. This particular build wields a scythe, thus negating the effects of any off-hand item you have equipped.

Watch 130HP Dervish clip

Attributes and Skills

<pvxbig> [build name="130hp dervish" prof=dervi/monk protec=10 scythe=12+1+3 earthp=6+3 mystic=6+3][Protective Spirit][Mystic Regeneration][Mystic Vigor][Eremite's Attack][Mystic Sweep][Reaper's Sweep][Balthazar's Spirit][Essence Bond][/build] </pvxbig>

Equipment

  • Runes of Superior Scythe Mastery, Superior Earth Prayer, Superior Mysticism, and 2 superior runes of your choice, though not Vigor runes
  • Any kind of armor other than armor with the survivor insignia or health boosting runes will do, as long as it has a total of 5 superior runes on. Note that armor level does not matter for this build, so a set of armor purchased in Kamadan will serve this builds purposes just fine.
  • A customized Scythe with a "Guided by Fate"/"Strength and Honor"/"To the Pain!" inscription. A scythe grip of Enchanting and a Sundering or Zealous scythe snathe can make things easier.
  • A Zealous scythe is recommended while facing only one foe; if you don't use one you may not gain enough energy to recast all 3 enchantments. Note that energy mangement when facing a single foe may become easier by dropping Balthazar's Spirit and Essence Bond.

Usage

  • Whenever you enter an explorable area cast Balthazar's Spirit and Essence Bond and wait for your energy to regen. Before approaching the monster(s) you want to kill, cast the first 3 skills on your bar. Aggro the monster(s) and keep your enchantments up while spamming your attack skills. If you're having trouble staying alive, consider deliberately getting yourself killed; the resultant Death Penalty will lower your health and therefore make the build more effective.
  • Mystic Regeneration is quite effective at keeping your health up, however enemies with fast attack speed or powerful health degen spells can render it useless. Try not to face your target alone, make sure he has company. When you aggro a group, make sure they are more or less mobbed up. With the help of Mystic Vigor, you will gain about 25 health each hit; with 3 targets in one hit you will gain 75 health per hit. With fast attacks and the assistance of Mystic Regeneration, you should survive quite easily.
  • Mystic Vigor is your anti-spike skill. When you get spiked, it should only take one hit from you while enchanted with Mystic Vigor to bring your health back up
  • For some bosses, it is more effective to insert Mirage Cloak into the build instead of Eremite's Attack, to help counter the onslaught of melee attackers. This variation can often be used without having to harvest Death Penalty first, and also gives nice AoE damage. Note, however, that Mirage Cloak will lower the effectiveness of Balthazar's Spirit and Essence Bond, so don't attempt to use it unless you have a zealous scythe equipped.

Counters

  • Blind
  • Weakness
  • Dazed
  • Knockdowns (interupting Protective Spirit or any of other enchantments) see Notes to prevent it.
  • interupts (interupting Protective Spirit or any of other enchantments)
  • Blurred Vision
  • Enchantment removal
  • Avatar of Grenth
  • Health Degeneration exceeding 21 pips
  • Health Stealing
  • Energy Denial (Spirit Shackles in particular)
  • Chilblains - this skill can ruin many of your farming runs

Variants

Notes

  • It is possible to prevent bosses from healing (this has only been tested on Marobeh Sharptail) by replacing an attack skill with Rending Aura. However, to make this set-up effective, Wind Prayers need to be at 6. Lowering Mysticism to 9 can accommodate this.
  • Unlike the traditional Invincible Monk, Death Penalty is not an issue with this build. If you die once, you can still run it fine, it's actually easier if you have 58 health. Same goes if you die twice. If you die 3 times, swap out one superior rune (put on one piece of your normal armor). Experiment with different normal armor pieces and different scythes on. You'll eventually get to a value below 100.
  • Keep an eye on the remaining duration of your enchantments. If they are about to end, renew them. If you're having energy problems, don't renew them until they're about to end, and you may not want to use some of your other skills, either.

This build has so far successfully been used to farm:

  • Ranger
    • RangerTundoss the Destroyer (You may want to bring henchmen or heroes to kill the two healers near him, then flag them away.)
    • Ranger Whuup Buumbuul (Takes a while, line him up with the Mountain Trolls to keep up your health)
    • RangerZelnehlun Fastfoot (Die twice, equip +30 HP scythe, then kill him, avoid Rampaging Ntouka on the run, they will strip your enchantments)
  • Monk
    • MonkChidehkir (Die once, attack him and make sure one of his minions is in your strike range, keep the pressure on and he will die eventually. Try replacing Mystic Vigor with Scourge Healing, you can take points from Earth Prayers till it is at 8 and put those points into Smiting Prayers, keep Scourge Healing on him at all times so he cant heal.)
    • MonkKeshel the Voracious (easy)
    • MonkShen (easy but die once first)
  • Elementalist
    • ElementalistBirneh Skybringer (Get your hp below 50 and use Fleeting to make it easier. If a monk is in his group, kill the monk first - try to hit a number of targets at once to make this easer)
    • ElementalistBuhon Icelord (Easier by dying 2 or 3 times)
    • ElementalistExuro Flatus (Video, Easier if you die twice and weild a +30 health scythe
    • ElementalistHajkor (Video, use the wurm, before aggroing him, wait for the mandragor group to arrive, kill them, go for the small melee mandragor first, then die once, then pull him and his group away from the margonites and then kill him.)
    • ElementalistKorr (Video, if you go 61hp (30% DP and trade out one of your armor pieces) and equip Fleeting Stability it makes it exceptionally easier)
    • ElementalistKorshek the Immolated
    • ElementalistKormab (Arcane Zeal makes this much easier)
    • ElementalistLian (Easiest way is to pull the knight group in front and solo them then move on to Lian's group)
  • Assassin
    • AssassinLunto Sharpfoot (If he has any healers near him, finish them first by positioning lunto and any other melee minions at one side of the healer, and hit Lunto, the healer and his minions at the same time)(user comment: just lure the closest of lunto's minions and the whole group will come running to you, then just kill the monk)
    • AssassinXuekao
    • AssassinFaveo Aggredior (Video, Die once and replace Mystic Vigor with Heart of Fury to speed up the process)
  • Dervish
    • DervishAcolyte of Balthazar (No dying required, he is relatively easy to farm, though this works well in a group where the 130hp derv attacks first)
    • DervishAcolyte of Melandru (Die once, kill seers first, cover protective spirit with mystic regeneration and mystic vigor. Rezone if there are any priests.)
    • DervishBubahl Icehands (Easy, die once then kill him)
    • DervishCorporal Suli (may need to rezone for a good spawn)
    • DervishLeilon
    • DervishMarobeh Sharptail (Make sure you hit him alone. Let the mob provide energy. He does take a good amount of effort)
    • DervishVahlen the Silent (Die once, then kill him. It may be easier to die twice, because then they only do 1 damage)

Note: if you add a boss to this list, please post a screenshot on the Talk page.

Tips

  • Titans: In the Domain of Secrets, you may have energy problems. If you don't have a zealous scythe, target Pain Titans first, then Titan Abominations and their subsequent spawns. Organizing the Madness Titans behind you helps, and ignore your attacks when there's three or less foes, and Mystic Vigor when you're down to one foe. Reaper's Sweep helps if you have energy. The advantage to going through all this trouble is that you can farm those titans immediately in the area of Exuro Flatus.

See also