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**{{d}}[[Vahlen the Silent]] (Die once, then kill him.)
 
**{{d}}[[Vahlen the Silent]] (Die once, then kill him.)
 
**{{d}}[[Corporal Suli]] (may need to rezone for a good spawn)
 
**{{d}}[[Corporal Suli]] (may need to rezone for a good spawn)
  +
**{{d}}[[Acolyte of Melandru]] (die once, kill seers first, cover prot spirit w/ mystic regen and mystic vigor . rezone if there are any priests)
   
 
*Paragon
 
*Paragon

Revision as of 22:01, 4 February 2007

Template:Tested-build

This is a build designed to farm bosses as a Dervish, by bringing your health down to 130 health, so that Protective Spirit lowers damage taken to a maximum of 13. It is in many ways similar to the 55 Monk build, but dervishes can not lower their health below 130 whilst wielding a scythe, because of the inherent +25 health on Dervish chest pieces. This particular build wields a scythe, thus negating the effects of any off-hand item you have equipped.

Attributes and Skills

Warning

This build is using deprecated formatting. Please consider helping the wiki community by updating it to the current site guidelines. See PvXwiki:PvXcode and Special:PvXConvert for information on how to use the new formatting for showing attributes and skills.

Dervish / Monk Attribute Rank
Smiting Prayers 1
Protection Prayers 9
Scythe Mastery 10 + 1 + 3
Earth Prayers 10 + 3
Mysticism 7 + 3
Wind Prayers 0 + 3

<pvxbig> [Protective Spirit][Mystic Regeneration][Mystic Vigor][Eremite's Attack][Mystic Sweep][Reaper's Sweep][Balthazar's Spirit][Essence Bond] </pvxbig>


Equipment

  • Any kind of armor other than armor with the survivor insignia or health boosting runes will do, as long as it has a total of 5 superior runes on. Note that armor level does not matter for this build, so a set of armor purchased in Kamadan will serve this build's purposes just fine.
  • A customized Scythe with a "Guided by Fate"/"Strength and Honor"/"To the Pain!" inscription. A scythe grip of Enchanting and a Sundering or Zealous scythe snathe can make things easier.
  • A Zealous scythe is recommended while facing only one foe, if you don't use one you may not have enough energy to recast all 3 enchantments.also when facing one foe take off balthazars spirit and essence bond it is more effective that way to manage energy
  • Dwayna's Grace, Lyssa's Bedlam, Scythe of Corruption, or Suli's Scythe, would work well for this build

Usage

Whenever you enter an explorable area cast Balthazar's Spirit and Essence Bond and wait for energy to regen. Before approaching the monster(s) you want to kill, cast the first 3 skills on your bar. Aggro the monster(s) and keep your enchantments up while spamming your attack skills.

Mystic Regeneration does keep your health up, but sometimes when you're facing a huge amount of resistance, depending on their attack speed it can render Mystic Regeneration useless. When you aggro make sure the group is more or less mobbed up. With the help of Mystic Vigor, you gain about 25 health each hit. With 3 targets in one hit that's 75, so you keep gaining 75 health. Along with your fast attacks and the assistance of mystic regeneration you should live just fine. Try not to face your target alone, make sure he has company.

Mystic Vigor is your anti-spike skill. When you get spiked just getting 1 hit on your target should take your health right back up.

When there are only 1 or 2 enemies left, it's useful to just use Mystic Vigor instead of Mystic Regeneration to conserve energy as well as gaining health.

Counters

  • Blind
  • Weakness
  • Blurred Vision
  • Enchantment removal
  • Avatar of Grenth
  • Health Degeneration exceeding 20 pips
  • Health Stealing
  • Energy Denial (Spirit Shackles)

Variants

Replace Reaper's Sweep with Wounding Strike.

Replace Mystic Regeneration with Healing Breeze and take healing prayers instead of earth prayers. Not as effective, but works if you haven't come far enough in the Nightfall campaign to get Mystic Regeneration, unlock Mystic Regeneration with Balthazar Faction, then buy it off the skill trainer.

Replace Eremite's Attack or Mystic Sweep for Fleeting Stability to counter knock down.

Replace Eremite's Attack or Mystic Sweep for Heart of Holy Flame when fighting undead for double damage.

Notes

Players who only own the Nightfall campaign can use Zealous Vow as energy management and replace Balthazar's Spirit and Essence Bond with two utility/attack skills (such as Heart of Holy Flame, Lyssa's Assault, etc.), though managing your energy might be a hassle.Also it is possible to stop bosses from healing(only tested on Marobeh Sharptail) by taking out an atk skill and switching in Rending Aura but wind prayers needs to be at 6 for it to be successful lowering your myst to 9 makes this possible without hurting you.

You can never get DP'd out with this build. If you die once, you can still run it fine, it's actually easier if you have 58 health. Same goes if you die twice. If you die 3 times, swap out one superior rune (put on one piece of your normal armor). Experiment with different normal armor pieces and different scythes on. You'll eventually get to a value below 100.

You may find it better to adjust the attributes as following. Found it much quicker and easier to kill Djinn and Jade Brotherhood. You still get a health regeneration of +15.

Warning

This build is using deprecated formatting. Please consider helping the wiki community by updating it to the current site guidelines. See PvXwiki:PvXcode and Special:PvXConvert for information on how to use the new formatting for showing attributes and skills.

Dervish / Monk Attribute Rank
Smiting Prayers 3
Protection Prayers 10
Scythe Mastery 12 + 1 + 3
Earth Prayers 5 + 3
Mysticism 6 + 3

This build has so far successfully been used to farm:

  • Mobs/Various
    • Behemoths (of all sorts)
    • Djinns (of all sorts)
    • Hydras (Prophecies campaign)
    • Insects (all sorts)
    • Jade Brotherhood (Factions campaign) (Easier to kill with 58 HP.)
    • Mountain Trolls (Prophecies campaign)
    • Plants (mirage iboga's can be a pain but it can be done) only tested in Nightfall campaign
    • Undead especially from The Undead Hordes quest
  • Warrior
    • WarriorRobah Hardback
    • WarriorChor the Bladed
    • WarriorMahto Sharptooth
    • WarriorColonel Chaklin (Enchantment removers are near)
  • Ranger
    • RangerZelnehlun Fastfoot (Die twice, equip +30 HP scythe, then kill him, avoid Rampaging Ntouka on the run, they will rip your enchantments)
  • Monk
    • MonkChidehkir, Light of the Blind (Die once, attack him and make sure one of his minions is in your strike range, use a zealous scythe to drain his energy, keep the pressure on and he will die eventually)
  • Necromancer
    • NecromancerJerneh Nightbringer (Easier to try to kill him with 58 HP.)
    • NecromancerTerob Roundback
    • NecromancerMabah Heardheart
    • NecromancerEshekibeh Longneck
    • NecromancerGhial the Bone Dancer
  • Mesmer
    • MesmerNeoli the Contagious (Hard)
    • MesmerEshim Mindclouder (Keep up all enchants all the time, and make sure you hit him a lot)
    • MesmerYamesh Mindclouder (Hard)
    • MesmerJin, the Purifier
    • MesmerYammirvu, Ether Guardian (better if you die once)
  • Elementalist
    • ElementalistBuhon Icelord
    • ElementalistKorshek the Immolated
    • ElementalistKorr, Living Flame (if you go 16hp and equip Fleeting Stability it makes it exceptionally easier)
    • ElementalistExuro Flatus [Video]
    • ElementalistKormab, Burning Heart
    • ElementalistHajkor, Mystic Flame (use the wurm, before aggroing him, wait for the mandragor group to arrive, kill them, then die once, then pull him and his group away from the margonites and then kill him.)
    • ElementalistLian, Dragon's Petal
  • Assassin
    • AssassinLunto Sharpfoot
  • Ritualist
    • not yet added
  • Dervish
    • DervishBubahl Icehands
    • DervishMarobeh Sharptail
    • DervishLeilon, Tranquil Water
    • DervishVahlen the Silent (Die once, then kill him.)
    • DervishCorporal Suli (may need to rezone for a good spawn)
    • DervishAcolyte of Melandru (die once, kill seers first, cover prot spirit w/ mystic regen and mystic vigor . rezone if there are any priests)
  • Paragon
    • ParagonWandalz the Angry (Take henchies to clear the Kournan Seers, then keep flagged off radar)
    • ParagonShakor Firespear
    • ParagonPehnsed the Loudmouth (Takes very long, but possible)

Note: if you add a boss to this list, please post a screenshot on the Talk page.

  • Template:Skills-template

See also

  • Invincible Monk