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(Dervish update)
 
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{{build update|most Dervish skills}}{{Good-Build|CM}}
{{Untested-Testing|CM|AB|}}
 
 
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This build is used for effectively capping and running Amber chucks in Fort Aspenwood. This build can also protect the Juggernaut while behind the Green Gate.
 
This build is used for effectively capping and running Amber chucks in Fort Aspenwood. This build can also protect the Juggernaut while behind the Green Gate.
   
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<pvxbig>
 
<pvxbig>
 
[build prof=D/Mo name="D/Mo Amber Runner" smi=12 earthp=8+1+3 mys=10+2][Reversal of Damage][Ray of Judgment][Armor of Sanctity][Mystic Regeneration][Imbue Health][Pious Haste][Signet of Pious Light][Faithful Intervention][/build]
 
[build prof=D/Mo name="D/Mo Amber Runner" smi=12 earthp=8+1+3 mys=10+2][Reversal of Damage][Ray of Judgment][Armor of Sanctity][Mystic Regeneration][Imbue Health][Pious Haste][Signet of Pious Light][Faithful Intervention][/build]
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PvP skills: [[Mystic Regeneration (PvP)@12]
 
</pvxbig>
 
</pvxbig>
 
Switch Signet of Pious Light with Conviction (PvP) to boost armour or have +4 health regeneration when not enchanted.
 
 
 
== Equipment ==
 
== Equipment ==
 
{{Equipment-template | data = Pk5BkMz6TDhMvKS1JNNpnWKNNJYJJNNZ4qJNNJ2MKNNJYB}}
 
{{Equipment-template | data = Pk5BkMz6TDhMvKS1JNNpnWKNNJYJJNNZ4qJNNJ2MKNNJYB}}
   
 
== Usage ==
 
== Usage ==
Use Pious Haste to run to and from Amber Mines.
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*Use Pious Haste to run to and from Amber Mines.
Use 3,2,1 for capping mines. Use Mystic Regeneration after casting 3,2,1.
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*Use 3,2,1 for capping mines. Use Mystic Regeneration after casting 3,2,1.
Use Reversal of Damage to finish any Luxon survivors.
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*Use Reversal of Damage to finish off any Luxon survivors.
Skills 7 and 8 are for self-healthing.
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*Skills 7 and 8 are for self-healing.
Imbue Health is used to heal teammates or NPCs.
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*Imbue Health is used to heal teammates or NPCs.
Tanking: always maintain skills 1,3,4 to tank mines or shrines.
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*Tanking: Always maintain skills 1,3,4 to tank mines or shrines.
   
 
== Counters ==
 
== Counters ==
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*Interrupts
Intrupts
 
Enchantment Removal
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*Enchantment Removal
Knockdowns
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*Knockdowns
Mobs(+3 people)
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*Mobs (3+ people)
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== Variants==
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<pvxbig>
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*[[Smite condition@12]
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*[[Smite hex@12]
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*[[Conviction (PvP)@12]
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</pvxbig>
   
== Variants ==
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== See Also ==
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[[Build:D/A_Derv_Bomber]]
If you don't like this version of an Amber Runner you can also use a Derv Bomber build. http://pvx.wikia.com/wiki/Build:D/A_Derv_Bomber
 

Latest revision as of 19:35, 19 February 2011

The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build is used for effectively capping and running Amber chucks in Fort Aspenwood. This build can also protect the Juggernaut while behind the Green Gate.

Attributes and Skills

<pvxbig> [build prof=D/Mo name="D/Mo Amber Runner" smi=12 earthp=8+1+3 mys=10+2][Reversal of Damage][Ray of Judgment][Armor of Sanctity][Mystic Regeneration][Imbue Health][Pious Haste][Signet of Pious Light][Faithful Intervention][/build] PvP skills: [[Mystic Regeneration (PvP)@12] </pvxbig>

Equipment

Skillsdisk
The Equipment Template for this build is:
Pk5BkMz6TDhMvKS1JNNpnWKNNJYJJNNZ4qJNNJ2MKNNJYB

Usage

  • Use Pious Haste to run to and from Amber Mines.
  • Use 3,2,1 for capping mines. Use Mystic Regeneration after casting 3,2,1.
  • Use Reversal of Damage to finish off any Luxon survivors.
  • Skills 7 and 8 are for self-healing.
  • Imbue Health is used to heal teammates or NPCs.
  • Tanking: Always maintain skills 1,3,4 to tank mines or shrines.

Counters

  • Interrupts
  • Enchantment Removal
  • Knockdowns
  • Mobs (3+ people)

Variants

<pvxbig>

  • [[Smite condition@12]
  • [[Smite hex@12]
  • [[Conviction (PvP)@12]

</pvxbig>

See Also

Build:D/A_Derv_Bomber