(D/Mo Amber Runner) |
(Dervish update) |
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+ | {{build update|most Dervish skills}}{{Good-Build|CM}} |
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− | {{Untested-Testing|CM|AB|}} |
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<pvxbig> |
<pvxbig> |
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[build prof=D/Mo name="D/Mo Amber Runner" smi=12 earthp=8+1+3 mys=10+2][Reversal of Damage][Ray of Judgment][Armor of Sanctity][Mystic Regeneration][Imbue Health][Pious Haste][Signet of Pious Light][Faithful Intervention][/build] |
[build prof=D/Mo name="D/Mo Amber Runner" smi=12 earthp=8+1+3 mys=10+2][Reversal of Damage][Ray of Judgment][Armor of Sanctity][Mystic Regeneration][Imbue Health][Pious Haste][Signet of Pious Light][Faithful Intervention][/build] |
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+ | PvP skills: [[Mystic Regeneration (PvP)@12] |
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</pvxbig> |
</pvxbig> |
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− | |||
− | Switch Signet of Pious Light with Conviction (PvP) to boost armour or have +4 health regeneration when not enchanted. |
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− | |||
== Equipment == |
== Equipment == |
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{{Equipment-template | data = Pk5BkMz6TDhMvKS1JNNpnWKNNJYJJNNZ4qJNNJ2MKNNJYB}} |
{{Equipment-template | data = Pk5BkMz6TDhMvKS1JNNpnWKNNJYJJNNZ4qJNNJ2MKNNJYB}} |
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== Usage == |
== Usage == |
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− | Use Pious Haste to run to and from Amber Mines. |
+ | *Use Pious Haste to run to and from Amber Mines. |
− | Use 3,2,1 for capping mines. Use Mystic Regeneration after casting 3,2,1. |
+ | *Use 3,2,1 for capping mines. Use Mystic Regeneration after casting 3,2,1. |
− | Use Reversal of Damage to finish any Luxon survivors. |
+ | *Use Reversal of Damage to finish off any Luxon survivors. |
− | Skills 7 and 8 are for self- |
+ | *Skills 7 and 8 are for self-healing. |
− | Imbue Health is used to heal teammates or NPCs. |
+ | *Imbue Health is used to heal teammates or NPCs. |
− | Tanking: |
+ | *Tanking: Always maintain skills 1,3,4 to tank mines or shrines. |
== Counters == |
== Counters == |
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+ | *Interrupts |
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− | Intrupts |
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− | Enchantment Removal |
+ | *Enchantment Removal |
− | Knockdowns |
+ | *Knockdowns |
− | Mobs( |
+ | *Mobs (3+ people) |
+ | |||
+ | == Variants== |
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+ | <pvxbig> |
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+ | *[[Smite condition@12] |
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+ | *[[Smite hex@12] |
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+ | *[[Conviction (PvP)@12] |
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+ | </pvxbig> |
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− | == |
+ | == See Also == |
+ | [[Build:D/A_Derv_Bomber]] |
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− | If you don't like this version of an Amber Runner you can also use a Derv Bomber build. http://pvx.wikia.com/wiki/Build:D/A_Derv_Bomber |
Latest revision as of 19:35, 19 February 2011
The PvXwiki community finds this to be a good build. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
This build is used for effectively capping and running Amber chucks in Fort Aspenwood. This build can also protect the Juggernaut while behind the Green Gate.
Attributes and Skills
<pvxbig> [build prof=D/Mo name="D/Mo Amber Runner" smi=12 earthp=8+1+3 mys=10+2][Reversal of Damage][Ray of Judgment][Armor of Sanctity][Mystic Regeneration][Imbue Health][Pious Haste][Signet of Pious Light][Faithful Intervention][/build] PvP skills: [[Mystic Regeneration (PvP)@12] </pvxbig>
Equipment
Pk5BkMz6TDhMvKS1JNNpnWKNNJYJJNNZ4qJNNJ2MKNNJYB |
Usage
- Use Pious Haste to run to and from Amber Mines.
- Use 3,2,1 for capping mines. Use Mystic Regeneration after casting 3,2,1.
- Use Reversal of Damage to finish off any Luxon survivors.
- Skills 7 and 8 are for self-healing.
- Imbue Health is used to heal teammates or NPCs.
- Tanking: Always maintain skills 1,3,4 to tank mines or shrines.
Counters
- Interrupts
- Enchantment Removal
- Knockdowns
- Mobs (3+ people)
Variants
<pvxbig>
- [[Smite condition@12]
- [[Smite hex@12]
- [[Conviction (PvP)@12]
</pvxbig>