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* The Ice beast is a dangerous foe, it cannot be killed with your attacks, and the nightmare spawns it produces when aggroed can end your run, try to run past them. Try to avoid the tight part, as the Beast has Frozen Burst.
 
* The Ice beast is a dangerous foe, it cannot be killed with your attacks, and the nightmare spawns it produces when aggroed can end your run, try to run past them. Try to avoid the tight part, as the Beast has Frozen Burst.
   
  +
*Your Reward:
*Your Reward:[[http://www.picserver.nl/view_image.php/8QLP8N681E59]]
 
   
 
== Counters ==
 
== Counters ==

Revision as of 06:06, 28 January 2008

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

The Silent IDS Soloer makes use of the over-time enchantments of the dervish, and uses Vow of Silence to protect against Ice Imps, which are farmed for Icy Dragon Swords.

Attributes and Skills

<pvxbig> [build prof=Dervish/Monk Scythe_Mastery=10+1+3 Mysticism=8+1 Earth_Prayers=8 Wind_Prayers=10][Farmer's Scythe][Victorious Sweep][Chilling Victory] [Vow of Silence][Mystic Regeneration][Balthazar's Spirit][Fleeting Stability][Enchanted Haste][/build] </pvxbig>

Equipment

  • Windwalker's equipment, with the best vigor you can afford.
  • Scythe of Enchanting (a Zealous Mod helps). (Icy Soulbreaker, Scythe of Corruption etc.)
  • A staff of enchanting for running, with +15 energy. (Kepkhet's Refuge)

Usage

The Run

  • From The Granite Citadel, run through Tasca's Demise, to Mineral Springs.
  • use Balthazar's Spirit, Mystic regeneration and VoS (in that order), followed by Enchanted Haste to run through most Areas. The only catch in Tasca's is the end-group of Stone Summit and Avicara, luckily there's a res shrine, enabling you to enter the portal soon.
  • You can opt for the northern path (pic) or southern path (pic) to run to the Ice Cave, the southern is shorter, but features tighter mobs and Tundra Giants (remember Fleeting Stability)
  • VoS is not strictly required in this area, however, Hyl Thunderwing, which sometimes spawns, has Iron Mist, be wary! Avicara Guile also have Strip enchantment, making it important to recast or cover enchantments.
  • Tasca's Run[1]
  • Mineral Run[[2]]

The Fight

  • When near the cave (pic), make sure there are no Avicara mobs, as they can easily kill you, if there are some, run into the Cave with enchantments up and lure the Imps inside.
  • Switch to your Scythe and recast whenever possible, do not try to cast more than 2 at a time, as Imps sometimes can get a spell off.
  • Your 'of Enchanting' mod makes VoS last 9.6 seconds, so you should be covered almost all of the time.
  • Spam your attacks on the Imps, and they'll fall quick, mind your energy!
  • The Ice beast is a dangerous foe, it cannot be killed with your attacks, and the nightmare spawns it produces when aggroed can end your run, try to run past them. Try to avoid the tight part, as the Beast has Frozen Burst.
  • Your Reward:

Counters

  • Lag can drive mobs before you and body block you (rubberband).
  • Recasting your enchantments too much will enable Imps to cast some hindering spells, in the worst case, they will all use Ice Spear, and kill you.
  • The trolls have a nasty habit of d-chopping you, so take them out first and watch out!