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===The Run===
 
===The Run===
 
* From [[gw:The Granite Citadel|Granite Citadel]], run through [[gw:Tasca's Demise|Tasca's Demise]], to [[gw:Mineral Springs|Mineral Springs]].
 
* From [[gw:The Granite Citadel|Granite Citadel]], run through [[gw:Tasca's Demise|Tasca's Demise]], to [[gw:Mineral Springs|Mineral Springs]].
* use [[gw:Balthazar's Spirit|Balthazar's Spirit]], [[gw:Mystic regeneration|Mystic regeneration]] and [[gw:Vow of Silence|VoS]] (in that order), followed by [[gw:Enchanted Haste|Enchanted Haste]] to run through most Areas. The only catch in Tasca's is the end-group of [[gw:Stone Summit|Stone Summit]] and [[gw:Avicara|Avicara]], luckily there's a res shrine, enabling you to enter the portal soon.
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* Use [[gw:Balthazar's Spirit|Balthazar's Spirit]], [[gw:Mystic Regeneration|Mystic Regeneration]] and [[gw:Vow of Silence|Vow of Silence]] (in that order), followed by [[gw:Enchanted Haste|Enchanted Haste]] to run through most Areas. The only catch in Tasca's is the end-group of [[gw:Stone Summit|Stone Summit]] and [[gw:Avicara|Avicara]], luckily there's a res shrine, enabling you to enter the portal soon.
*You can opt for the northern path (pic) or southern path (pic) to run to the Ice Cave, the southern is shorter, but features tighter mobs and [[gw:Tundra Giant|Tundra Giants]] (remember [[gw:Fleeting Stability|Fleeting Stability]])
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*You can opt for the northern path or southern path to run to the Ice Cave, the southern is shorter, but features tighter mobs and [[gw:Tundra Giant|Tundra Giants]] (remember [[gw:Fleeting Stability|Fleeting Stability]]).
*[[gw:Vow of Silence|VoS]] is not strictly required in this area, however, [[gw:Hyl Thunderwing|Hyl Thunderwing]], which sometimes spawns, has [[gw:Iron Mist|Iron Mist]], be wary! [[gw:Avicara Guile|Avicara Guile]] also has [[gw:Strip Enchantment|Strip Enchantment]], making it important to recast your cover enchantments.
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*[[gw:Vow of Silence|Vow of Silence]] is not strictly required in this area, however, [[gw:Hyl Thunderwing|Hyl Thunderwing]], which sometimes spawns, has [[gw:Iron Mist|Iron Mist]], so be wary! [[gw:Avicara Guile|Avicara Guile]] also has [[gw:Strip Enchantment|Strip Enchantment]], making it important to recast your cover enchantments.
   
 
===The Fight===
 
===The Fight===

Revision as of 13:11, April 19, 2008

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

The Silent IDS Soloer makes use of the over-time enchantments of the dervish, and uses Vow of Silence to protect against Ice Imps, which are farmed for Icy Dragon Swords.

Attributes and Skills

<pvxbig> [build prof=Dervish/Monk Scythe_Mastery=9+1 Mysticism=7+1+1 Earth_Prayers=8 Wind_Prayers=9 Healing_prayers=8][Mending][Victorious Sweep][Chilling Victory] [Vow of Silence][Mystic Regeneration][Balthazar's Spirit][Fleeting Stability][Enchanted Haste][/build] </pvxbig>

Equipment

Usage

The Run

The Fight

  • When near the cave (pic), make sure there are no Avicara mobs, as they can easily kill you, if there are some, run into the Cave with enchantments up and lure the Imps inside.
  • Start by casting Mystic regen and then VoS then mob the group after that u should use 1 mystic regen every 2 VoS and keep ur health higher than theyres with vic sweep.
  • Switch to your Scythe and recast whenever possible, do not try to cast more than 2 at a time, as Imps sometimes can get a spell off.
  • Your 'of Enchanting' mod makes VoS last 9.6 seconds, so you should be covered almost all of the time.
  • Spam your attacks on the Imps, and they'll fall quick, mind your energy!
  • The Ice beast is a dangerous foe, it cannot be killed with your attacks, and the nightmare spawns it produces when aggroed can end your run, try to run past them. Try to avoid the tight part, as the Beast has Frozen Burst.
  • Your Reward: [[1]]

Counters

  • Lag can drive mobs before you and body block you (rubberband).
  • Recasting your enchantments too much will enable Imps to cast some hindering spells, in the worst case, they will all use Ice Spear, and kill you.
  • The trolls have a nasty habit of d-chopping you, so take them out first and watch out!
  • The Siege ice golems should not give you any trouble unless your VoS drops, then watch out for their Deep freeze + Ice Imps Maelstrom.
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