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This build has been designed for the following use:

Use Assassin's Promise for energy management and the hard hitting single-target abilities of Air Magic or the AoE shutdown of Earth Magic. Works equally well in Hero/Hench teams and full human teams.

Attributes and Skills Edit

<pvxbig> [build prof=E/A Deadly=12 Energy=3+1][Assassin's Promise]["You Move Like a Dwarf!"][Ebon Vanguard Assassin Support]["Finish Him!"][Optional][Optional][Glyph of Lesser Energy][Optional][/build]

  • Lightning Orb [[Lightning Orb@16] Strong Single-target damage spell with Cracked Armour.
  • Chain Lightning [[Chain Lightning@16] Strong multi-targeting damage spell.
  • Air Attunement [[Air Attunement@16]
  • Eruption [[Eruption@16] - AoE Blind/damage.
  • Churning Earth [[Churning Earth@16] knocks down moving foes(all foes in Hard Mode).
  • Earth Attunement [[Earth Attunement@16]
  • Glyph of Sacrifice [[Glyph of Sacrifice@0] to avoid long casting time of Meteor Shower
  • Meteor Shower [[Meteor Shower@16] for spamming KDs to take down groups easier
  • Meteor [[Meteor@16] for more knocklocking. Beware of exhaustion.
  • Mark of Rodgort [[Mark of Rodgort@16] - For AoE cover hex and burning

Other Options

  • Energy Blast [[Energy Blast@8] good damage if you decide put some more points in ES
  • Glyph of Sacrifice [[Glyph of Sacrifice@12] elite skill negates the downside of this
  • Enduring Toxin [[Enduring Toxin@12] for a quick-casting cover hex
  • Ebon Battle Standard of Honor [[Ebon Battle Standard of Honor@10] over "YMLaD!" or "Finish Him!" When using Earth spells to increase AoE damage considerably.


Equipment Edit

  • Either Radiant or Survivor Insignias.
  • Vitae or Attunement runes, with the best vigor rune affordable.
  • New users might find energy to be more beneficial than hp. However, with experience, the energy is no longer an issue.
  • Half Skill Recharge is unnecessary on mods, however half-cast time is desirable.
  • Ideal would be an Adept (air or earth) Staff of Fortitude with Aptitude Not Attitude inscription.

Usage Edit

  • Maintain Air/Earth Attunement when possible.
  • Use Glyph of Lesser Energy as often as necessary.
  • Use Assassin's Promise on called target when health begins to drop.
  • Remember that shouts can be used during the cast of other spells, and use them accordingly.
  • Due to the nature of the Earth variant, cast AP only when the foe has dropped past 50% health, lower or when you see their death in 6 seconds being imminent (i.e. no enemy healers left).
  • For the earth variant, use Churning Earth before Eruption to help prevent scatter.
  • A very common and effective opening sequence would be to target the healer in the group and the following sequence.
  • Glyph of Lesser Energy
  • Ebon Vanguard Assassin Support
  • Lightning Orb or Churning Earth and use YMLAD during the cast
  • The target should be under half health, so Assassin's Promise, "Finish Him!", and Chain Lightning or Eruption. The target is likely dead.
  • All skills are recharged through AP, so reuse the glyph if needed, and repeat the damage.

Counters Edit

  • Hex Removal of AP.
  • Failure to kill AP marked targets.
  • Vocal Minority prevents shouts. Consider other PvE-only skills in areas where this may be a problem.

See Also Edit

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