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{{Good-Build|general}} |
{{Good-Build|general}} |
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+ | Use Assassin's Promise for energy management and the hard hitting single-target abilities of Air Magic or the AoE shutdown of Earth Magic. Works equally well in Hero/Hench teams and full human teams. |
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− | This is a PvE build that utilizes [[gw:Assassin's Promise|Assassin's Promise]] to bypass the long recharge times for [[gw:Glyph of Sacrifice|Glyph of Sacrifice]] and [[gw:Meteor Shower|Meteor Shower]]. It is not uncommon to cast another [[gw:Meteor Shower|Meteor Shower]] before the previous one has ended. |
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<pvxbig> |
<pvxbig> |
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− | [build prof= |
+ | [build prof=E/A Deadly=12 Energy=3+1][Assassin's Promise]["You Move Like a Dwarf!"][Ebon Vanguard Assassin Support]["Finish Him!"][Optional][Optional][Glyph of Lesser Energy][Optional][/build] |
+ | *'''[[gww:Air Magic|Air Magic]] (12+1+3):''' |
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+ | :*{{skill pvxicon|Lightning Orb|16}} Strong Single-target damage spell with Cracked Armour. |
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+ | :*{{skill pvxicon|Chain Lightning|16}} Strong multi-targeting damage spell. |
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+ | :*{{skill pvxicon|Air Attunement|16}} |
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+ | *'''[[gww:Earth Magic|Earth Magic]] (12+1+3):''' |
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+ | :*{{skill pvxicon|Churning Earth|16}} knocks down moving foes(all foes in Hard Mode). |
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+ | :*{{skill pvxicon|Earth Attunement|16}} |
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+ | *'''[[gww:Fire Magic|Fire Magic]] (12+1+3):''' |
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+ | :*{{skill pvxicon|Glyph of Sacrifice|0}} to avoid long casting time of Meteor Shower |
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+ | :*{{skill pvxicon|Meteor Shower|16}} for spamming KDs to take down groups easier |
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+ | :*{{skill pvxicon|Meteor|16}} for more knocklocking. Beware of exhaustion. |
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+ | :*{{skill pvxicon|Mark of Rodgort|16}} - For AoE cover hex and burning |
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+ | '''Other Options''' |
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+ | :*{{skill pvxicon|Energy Blast|8}} good damage if you decide put some more points in ES |
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+ | :*{{skill pvxicon|Glyph of Sacrifice|12}} elite skill negates the downside of this |
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+ | :*{{skill pvxicon|Enduring Toxin|12}} for a quick-casting cover hex |
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+ | :*{{skill pvxicon|Ebon Battle Standard of Honor|10}} over "YMLaD!" or "Finish Him!" When using Earth spells to increase AoE damage considerably. |
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</pvxbig> |
</pvxbig> |
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− | {{skill icon|Optional}} slot for: |
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− | *{{skill icon|Fireball}} for spammable AoE damage |
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− | *{{skill icon|Immolate}} with [[gww:Glowing Gaze|Glowing Gaze]] for cheap additional damage |
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− | *{{skill icon|Teinai's Heat}} with [[gww:Glowing Gaze|Glowing Gaze]] for cheap additional damage |
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− | *{{skill icon|Searing Heat}} |
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− | *{{skill icon|"You Move Like a Dwarf!"}} good for discordway |
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− | *{{skill icon|"Finish Him!"}} to inflict deep wound |
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− | ==Equipment== |
+ | == Equipment == |
− | * |
+ | * Either Radiant or Survivor Insignias. |
+ | * Vitae or Attunement runes, with the best vigor rune affordable. |
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− | * 40/40 Fire Magic set |
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+ | * New users might find energy to be more beneficial than hp. However, with experience, the energy is no longer an issue. |
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− | * Weapon of Enchanting |
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+ | * Half Skill Recharge is unnecessary on mods, however half-cast time is desirable. |
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+ | :* Ideal would be an Adept (air or earth) Staff of Fortitude with Aptitude Not Attitude inscription. |
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+ | |||
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+ | * Maintain Air/Earth Attunement when possible. |
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+ | * Use Glyph of Lesser Energy as often as necessary. |
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+ | * Use Assassin's Promise on called target when health begins to drop. |
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+ | * Remember that shouts can be used during the cast of other spells, and use them accordingly. |
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+ | * Due to the nature of the Earth variant, cast AP only when the foe has dropped past 50% health, lower or when you see their death in 6 seconds being imminent (i.e. no enemy healers left). |
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+ | |||
+ | * For the earth variant, use Churning Earth before Eruption to help prevent scatter. |
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+ | * A very common and effective opening sequence would be to target the healer in the group and the following sequence. |
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+ | :* Glyph of Lesser Energy |
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− | * Maintain Fire Attunement and any other enchantments. |
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− | * Generally hex enemies with Assassin's Promise when at half or less health. Exact timing takes practice and depends on number of attackers and support. |
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+ | :* Lightning Orb or Churning Earth and use YMLAD during the cast |
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− | * Call the target so your party will focus on it. |
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+ | :* The target should be under half health, so Assassin's Promise, "Finish Him!", and Chain Lightning or Eruption. The target is likely dead. |
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− | * Targets close to death are ideal fodder for Assassin's Promise. |
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+ | :* All skills are recharged through AP, so reuse the glyph if needed, and repeat the damage. |
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− | * Spam Meteor Shower and nuke with your other fire skills. |
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− | * Glyph of Lesser Energy should be used if using high energy spells as AP will allow you to spam it as well. |
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− | * Your energy can go out very fast and you can be absolutely exhausted if you spam MS to often, so don't do it if you don't really need it. |
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== Counters == |
== Counters == |
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− | * Hex |
+ | * Hex Removal of AP. |
+ | * Failure to kill AP marked targets. |
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− | * Enchant removal |
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+ | * Vocal Minority prevents shouts. Consider other PvE-only skills in areas where this may be a problem. |
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− | * Foe not dying in time |
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− | * Fire-resistant foes |
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− | ==Variants== |
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− | *[[gw:Rodgort's Invocation|Rodgort's Invocation]] with [[gww:Glyph of Lesser Energy|Glyph of Lesser Energy]] instead of skill 2 and 3. |
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− | == |
+ | == See Also == |
+ | *[[Build:Me/A Assassin's Promise Spiker]] - Mesmer concept of Assassin's Promise build. |
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− | * Effective to use with Discordway, bring "You Move Like a Dwarf!". |
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+ | *[[Build:N/A Mark of Pain Nuker]] - Necro variation of the Assassin's Promise build for pve physical damage teams. |
Latest revision as of 23:25, 21 September 2011
The PvXwiki community finds this to be a good build. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
Use Assassin's Promise for energy management and the hard hitting single-target abilities of Air Magic or the AoE shutdown of Earth Magic. Works equally well in Hero/Hench teams and full human teams.
Attributes and Skills
<pvxbig> [build prof=E/A Deadly=12 Energy=3+1][Assassin's Promise]["You Move Like a Dwarf!"][Ebon Vanguard Assassin Support]["Finish Him!"][Optional][Optional][Glyph of Lesser Energy][Optional][/build]
- Air Magic (12+1+3):
- Earth Magic (12+1+3):
- Fire Magic (12+1+3):
Other Options
- [[Energy Blast@8] good damage if you decide put some more points in ES
- [[Glyph of Sacrifice@12] elite skill negates the downside of this
- [[Enduring Toxin@12] for a quick-casting cover hex
- [[Ebon Battle Standard of Honor@10] over "YMLaD!" or "Finish Him!" When using Earth spells to increase AoE damage considerably.
</pvxbig>
Equipment
- Either Radiant or Survivor Insignias.
- Vitae or Attunement runes, with the best vigor rune affordable.
- New users might find energy to be more beneficial than hp. However, with experience, the energy is no longer an issue.
- Half Skill Recharge is unnecessary on mods, however half-cast time is desirable.
- Ideal would be an Adept (air or earth) Staff of Fortitude with Aptitude Not Attitude inscription.
Usage
- Maintain Air/Earth Attunement when possible.
- Use Glyph of Lesser Energy as often as necessary.
- Use Assassin's Promise on called target when health begins to drop.
- Remember that shouts can be used during the cast of other spells, and use them accordingly.
- Due to the nature of the Earth variant, cast AP only when the foe has dropped past 50% health, lower or when you see their death in 6 seconds being imminent (i.e. no enemy healers left).
- For the earth variant, use Churning Earth before Eruption to help prevent scatter.
- A very common and effective opening sequence would be to target the healer in the group and the following sequence.
- Glyph of Lesser Energy
- Ebon Vanguard Assassin Support
- Lightning Orb or Churning Earth and use YMLAD during the cast
- The target should be under half health, so Assassin's Promise, "Finish Him!", and Chain Lightning or Eruption. The target is likely dead.
- All skills are recharged through AP, so reuse the glyph if needed, and repeat the damage.
Counters
- Hex Removal of AP.
- Failure to kill AP marked targets.
- Vocal Minority prevents shouts. Consider other PvE-only skills in areas where this may be a problem.
See Also
- Build:Me/A Assassin's Promise Spiker - Mesmer concept of Assassin's Promise build.
- Build:N/A Mark of Pain Nuker - Necro variation of the Assassin's Promise build for pve physical damage teams.