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{{Good-Build|general}}
 
{{Good-Build|general}}
 
{{TOCright}}
 
{{TOCright}}
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Use Assassin's Promise for energy management and the hard hitting single-target abilities of Air Magic or the AoE shutdown of Earth Magic. Works equally well in Hero/Hench teams and full human teams.
This is a PvE build that utilizes [[gw:Assassin's Promise|Assassin's Promise]] to bypass the long recharge times for [[gw:Glyph of Sacrifice|Glyph of Sacrifice]] and [[gw:Meteor Shower|Meteor Shower]]. It is not uncommon to cast another [[gw:Meteor Shower|Meteor Shower]] before the previous one has ended.
 
 
== Attributes and Skills ==
 
==Attributes and Skills==
 
 
<pvxbig>
 
<pvxbig>
[build prof=eleme/assas firema=12+1+3 deadly=9 energy=9+1][Assassin's Promise][mark of rodgort][glowing gaze][Glyph of Sacrifice][Meteor Shower][by urals hammer][optional][Fire Attunement][/build]
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[build prof=E/A Deadly=12 Energy=3+1][Assassin's Promise]["You Move Like a Dwarf!"][Ebon Vanguard Assassin Support]["Finish Him!"][Optional][Optional][Glyph of Lesser Energy][Optional][/build]
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*'''[[gww:Air Magic|Air Magic]] (12+1+3):'''
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:*{{skill pvxicon|Lightning Orb|16}} Strong Single-target damage spell with Cracked Armour.
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:*{{skill pvxicon|Chain Lightning|16}} Strong multi-targeting damage spell.
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:*{{skill pvxicon|Air Attunement|16}}
  +
*'''[[gww:Earth Magic|Earth Magic]] (12+1+3):'''
 
:*{{skill pvxicon|Eruption|16}} - AoE Blind/damage.
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:*{{skill pvxicon|Churning Earth|16}} knocks down moving foes(all foes in Hard Mode).
  +
:*{{skill pvxicon|Earth Attunement|16}}
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*'''[[gww:Fire Magic|Fire Magic]] (12+1+3):'''
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:*{{skill pvxicon|Glyph of Sacrifice|0}} to avoid long casting time of Meteor Shower
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:*{{skill pvxicon|Meteor Shower|16}} for spamming KDs to take down groups easier
  +
:*{{skill pvxicon|Meteor|16}} for more knocklocking. Beware of exhaustion.
  +
:*{{skill pvxicon|Mark of Rodgort|16}} - For AoE cover hex and burning
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'''Other Options'''
  +
:*{{skill pvxicon|Energy Blast|8}} good damage if you decide put some more points in ES
  +
:*{{skill pvxicon|Glyph of Sacrifice|12}} elite skill negates the downside of this
  +
:*{{skill pvxicon|Enduring Toxin|12}} for a quick-casting cover hex
  +
:*{{skill pvxicon|Ebon Battle Standard of Honor|10}} over "YMLaD!" or "Finish Him!" When using Earth spells to increase AoE damage considerably.
 
</pvxbig>
 
</pvxbig>
{{skill icon|Optional}} slot for:
 
*{{skill icon|Liquid Flame}} for AoE damage
 
*{{skill icon|Fireball}} for spammable AoE damage
 
*{{skill icon|Immolate}} with [[gww:Glowing Gaze|Glowing Gaze]] for cheap additional damage
 
*{{skill icon|Teinai's Heat}} with [[gww:Glowing Gaze|Glowing Gaze]] for cheap additional damage
 
*{{skill icon|Searing Heat}}
 
*{{skill icon|"You Move Like a Dwarf!"}} good for discordway
 
*{{skill icon|"Finish Him!"}} to inflict deep wound
 
*{{skill icon|Ebon Vanguard Assassin Support}} for knockdown and damage
 
   
==Equipment==
+
== Equipment ==
* Survivor or Radiant Insignias
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* Either Radiant or Survivor Insignias.
  +
* Vitae or Attunement runes, with the best vigor rune affordable.
* 40/40 Fire Magic set
 
  +
* New users might find energy to be more beneficial than hp. However, with experience, the energy is no longer an issue.
* Weapon of Enchanting
 
  +
* Half Skill Recharge is unnecessary on mods, however half-cast time is desirable.
  +
:* Ideal would be an Adept (air or earth) Staff of Fortitude with Aptitude Not Attitude inscription.
  +
 
== Usage ==
  +
* Maintain Air/Earth Attunement when possible.
  +
* Use Glyph of Lesser Energy as often as necessary.
  +
* Use Assassin's Promise on called target when health begins to drop.
  +
* Remember that shouts can be used during the cast of other spells, and use them accordingly.
  +
* Due to the nature of the Earth variant, cast AP only when the foe has dropped past 50% health, lower or when you see their death in 6 seconds being imminent (i.e. no enemy healers left).
  +
  +
* For the earth variant, use Churning Earth before Eruption to help prevent scatter.
   
  +
* A very common and effective opening sequence would be to target the healer in the group and the following sequence.
==General Usage==
 
  +
:* Glyph of Lesser Energy
* Maintain Fire Attunement and any other enchantments.
 
 
:* Ebon Vanguard Assassin Support
* Generally hex enemies with Assassin's Promise when at half or less health. Exact timing takes practice and depends on number of attackers and support.
 
  +
:* Lightning Orb or Churning Earth and use YMLAD during the cast
* Call the target so your party will focus on it.
 
  +
:* The target should be under half health, so Assassin's Promise, "Finish Him!", and Chain Lightning or Eruption. The target is likely dead.
* Targets close to death are ideal fodder for Assassin's Promise.
 
  +
:* All skills are recharged through AP, so reuse the glyph if needed, and repeat the damage.
* Spam Meteor Shower and nuke with your other fire skills.
 
* Glyph of Lesser Energy should be used if using high energy spells as AP will allow you to spam it as well.
 
* Your energy can go out very fast and you can be absolutely exhausted if you spam MS to often, so don't do it if you don't really need it.
 
   
 
== Counters ==
 
== Counters ==
* Hex removal
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* Hex Removal of AP.
  +
* Failure to kill AP marked targets.
* Enchant removal
 
  +
* Vocal Minority prevents shouts. Consider other PvE-only skills in areas where this may be a problem.
* Foe not dying in time
 
* Fire-resistant foes
 
   
==Variants==
 
*[[gw:Rodgort's Invocation|Rodgort's Invocation]] with [[gww:Glyph of Lesser Energy|Glyph of Lesser Energy]] instead of skill 2 and 3.
 
   
== Notes ==
+
== See Also ==
  +
*[[Build:Me/A Assassin's Promise Spiker]] - Mesmer concept of Assassin's Promise build.
* Effective to use with Discordway, bring "You Move Like a Dwarf!".
 
  +
*[[Build:N/A Mark of Pain Nuker]] - Necro variation of the Assassin's Promise build for pve physical damage teams.

Latest revision as of 23:25, 21 September 2011

The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Use Assassin's Promise for energy management and the hard hitting single-target abilities of Air Magic or the AoE shutdown of Earth Magic. Works equally well in Hero/Hench teams and full human teams.

Attributes and Skills

<pvxbig> [build prof=E/A Deadly=12 Energy=3+1][Assassin's Promise]["You Move Like a Dwarf!"][Ebon Vanguard Assassin Support]["Finish Him!"][Optional][Optional][Glyph of Lesser Energy][Optional][/build]

  • Lightning Orb [[Lightning Orb@16] Strong Single-target damage spell with Cracked Armour.
  • Chain Lightning [[Chain Lightning@16] Strong multi-targeting damage spell.
  • Air Attunement [[Air Attunement@16]
  • Eruption [[Eruption@16] - AoE Blind/damage.
  • Churning Earth [[Churning Earth@16] knocks down moving foes(all foes in Hard Mode).
  • Earth Attunement [[Earth Attunement@16]
  • Glyph of Sacrifice [[Glyph of Sacrifice@0] to avoid long casting time of Meteor Shower
  • Meteor Shower [[Meteor Shower@16] for spamming KDs to take down groups easier
  • Meteor [[Meteor@16] for more knocklocking. Beware of exhaustion.
  • Mark of Rodgort [[Mark of Rodgort@16] - For AoE cover hex and burning

Other Options

  • Energy Blast [[Energy Blast@8] good damage if you decide put some more points in ES
  • Glyph of Sacrifice [[Glyph of Sacrifice@12] elite skill negates the downside of this
  • Enduring Toxin [[Enduring Toxin@12] for a quick-casting cover hex
  • Ebon Battle Standard of Honor [[Ebon Battle Standard of Honor@10] over "YMLaD!" or "Finish Him!" When using Earth spells to increase AoE damage considerably.

</pvxbig>

Equipment

  • Either Radiant or Survivor Insignias.
  • Vitae or Attunement runes, with the best vigor rune affordable.
  • New users might find energy to be more beneficial than hp. However, with experience, the energy is no longer an issue.
  • Half Skill Recharge is unnecessary on mods, however half-cast time is desirable.
  • Ideal would be an Adept (air or earth) Staff of Fortitude with Aptitude Not Attitude inscription.

Usage

  • Maintain Air/Earth Attunement when possible.
  • Use Glyph of Lesser Energy as often as necessary.
  • Use Assassin's Promise on called target when health begins to drop.
  • Remember that shouts can be used during the cast of other spells, and use them accordingly.
  • Due to the nature of the Earth variant, cast AP only when the foe has dropped past 50% health, lower or when you see their death in 6 seconds being imminent (i.e. no enemy healers left).
  • For the earth variant, use Churning Earth before Eruption to help prevent scatter.
  • A very common and effective opening sequence would be to target the healer in the group and the following sequence.
  • Glyph of Lesser Energy
  • Ebon Vanguard Assassin Support
  • Lightning Orb or Churning Earth and use YMLAD during the cast
  • The target should be under half health, so Assassin's Promise, "Finish Him!", and Chain Lightning or Eruption. The target is likely dead.
  • All skills are recharged through AP, so reuse the glyph if needed, and repeat the damage.

Counters

  • Hex Removal of AP.
  • Failure to kill AP marked targets.
  • Vocal Minority prevents shouts. Consider other PvE-only skills in areas where this may be a problem.


See Also