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{{Great-Build|general}}
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{{Good-Build|general}}
 
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Use Assassin's Promise for energy management and the hard hitting single-target abilities of Air Magic or the AoE shutdown of Earth Magic. Works equally well in Hero/Hench teams and full human teams.
This is a PvE build that utilizes [[gw:Assassin's Promise|Assassin's Promise]] to bypass the long recharge times for [[gw:Glyph of Sacrifice|Glyph of Sacrifice]] and [[gw:Meteor Shower|Meteor Shower]]. It is not uncommon to cast another [[gw:Meteor Shower|Meteor Shower]] before the previous one has ended.
 
 
== Attributes and Skills ==
 
==Attributes and Skills==
 
 
<pvxbig>
 
<pvxbig>
[build prof=eleme/assas energy=8+1 firema=12+1+3 deadly=10][Assassin's Promise]["By Ural's Hammer!"][Glyph of Sacrifice][Meteor Shower]["You Move Like a Dwarf!"][Optional][Optional][Fire Attunement][/build]
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[build prof=E/A Deadly=12 Energy=3+1][Assassin's Promise]["You Move Like a Dwarf!"][Ebon Vanguard Assassin Support]["Finish Him!"][Optional][Optional][Glyph of Lesser Energy][Optional][/build]
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*'''[[gww:Air Magic|Air Magic]] (12+1+3):'''
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:*{{skill pvxicon|Lightning Orb|16}} Strong Single-target damage spell with Cracked Armour.
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:*{{skill pvxicon|Chain Lightning|16}} Strong multi-targeting damage spell.
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:*{{skill pvxicon|Air Attunement|16}}
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*'''[[gww:Earth Magic|Earth Magic]] (12+1+3):'''
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:*{{skill pvxicon|Eruption|16}} - AoE Blind/damage.
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:*{{skill pvxicon|Churning Earth|16}} knocks down moving foes(all foes in Hard Mode).
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:*{{skill pvxicon|Earth Attunement|16}}
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*'''[[gww:Fire Magic|Fire Magic]] (12+1+3):'''
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:*{{skill pvxicon|Glyph of Sacrifice|0}} to avoid long casting time of Meteor Shower
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:*{{skill pvxicon|Meteor Shower|16}} for spamming KDs to take down groups easier
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:*{{skill pvxicon|Meteor|16}} for more knocklocking. Beware of exhaustion.
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:*{{skill pvxicon|Mark of Rodgort|16}} - For AoE cover hex and burning
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'''Other Options'''
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:*{{skill pvxicon|Energy Blast|8}} good damage if you decide put some more points in ES
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:*{{skill pvxicon|Glyph of Sacrifice|12}} elite skill negates the downside of this
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:*{{skill pvxicon|Enduring Toxin|12}} for a quick-casting cover hex
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:*{{skill pvxicon|Ebon Battle Standard of Honor|10}} over "YMLaD!" or "Finish Him!" When using Earth spells to increase AoE damage considerably.
 
</pvxbig>
 
</pvxbig>
   
==Optionals==
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== Equipment ==
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* Either Radiant or Survivor Insignias.
*[[gw:"Finish Him!"|"Finish Him!"]]
 
  +
* Vitae or Attunement runes, with the best vigor rune affordable.
*[[gw:Ebon Vanguard Assassin Support|Ebon Vanguard Assassin Support]]
 
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* New users might find energy to be more beneficial than hp. However, with experience, the energy is no longer an issue.
*[[gw:Aura of Restoration|Aura of Restoration]]
 
  +
* Half Skill Recharge is unnecessary on mods, however half-cast time is desirable.
*[[gw:Liquid Flame|Liquid Flame]]
 
  +
:* Ideal would be an Adept (air or earth) Staff of Fortitude with Aptitude Not Attitude inscription.
*[[gw:Intensity|Intensity]]
 
*[[gw:Deep Freeze|Deep Freeze]] (to prevent kiting of MS)
 
   
==Equipment==
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== Usage ==
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* Maintain Air/Earth Attunement when possible.
*An "[[gw:of Enchanting|of Enchanting]]" weapon on switch for [[gw:Fire Attunement|Fire Attunement]]
 
  +
* Use Glyph of Lesser Energy as often as necessary.
*Full Survivor insignias.
 
  +
* Use Assassin's Promise on called target when health begins to drop.
  +
* Remember that shouts can be used during the cast of other spells, and use them accordingly.
  +
* Due to the nature of the Earth variant, cast AP only when the foe has dropped past 50% health, lower or when you see their death in 6 seconds being imminent (i.e. no enemy healers left).
   
  +
* For the earth variant, use Churning Earth before Eruption to help prevent scatter.
==Usage==
 
*Keep Fire Attunement up at all times. Between battles, recast it to avoid having it run out at inconvenient moments.
 
*Use the skills from left to right.
 
*Be sure to call your targets (by holding Control) so your allies know to support you, including any heroes and henchmen.
 
*Always be on the lookout for targets of opportunity (dying foes) to use Promise on to gain energy and recharges. Coordinate attacks with your party. Be careful not to use it on resilient targets such as rangers or warriors, unless you're sure you can finish them off, and beware hex removal and interrupts (i.e., don't cast promise under Maelstrom).
 
*Since you'll be firing off a bunch of Meteor Showers, having a Ritualist take [[gw:Earthbind|Earthbind]] will work wonders. Also, having other elementalists in the party helps ensure your targets actually die (though the same can be said for any damage dealer). An air spiker would be particularly useful for this purpose.
 
   
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* A very common and effective opening sequence would be to target the healer in the group and the following sequence.
==Notes==
 
  +
:* Glyph of Lesser Energy
*Assassin's Promise works for nukers in AB as well.
 
 
:* Ebon Vanguard Assassin Support
*Energy management should be fine with attunement, as long as you don't cast useless Meteor Showers. If you're having issues try [[gw:Aura of Restoration|Aura of Restoration]].
 
  +
:* Lightning Orb or Churning Earth and use YMLAD during the cast
*Works well with Discordway; use You Move Like a Dwarf! before Meteor Shower to inflict conditions.
 
  +
:* The target should be under half health, so Assassin's Promise, "Finish Him!", and Chain Lightning or Eruption. The target is likely dead.
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:* All skills are recharged through AP, so reuse the glyph if needed, and repeat the damage.
   
==Counters==
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== Counters ==
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* Hex Removal of AP.
*Hex removal - without [[gw:Assassin's Promise|Assassin's Promise]], you cannot recharge your skills. In areas with significant hex removal, cast meteor shower before Assassin's Promise, using whatever removes hexes as your target, or take a cover hex.
 
  +
* Failure to kill AP marked targets.
*Enchant removal - without [[gw:Fire Attunement|Fire Attunement]] energy becomes an issue. Keep in mind that Promise will recharge attunement quickly, though.
 
  +
* Vocal Minority prevents shouts. Consider other PvE-only skills in areas where this may be a problem.
   
   
==Variants==
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== See Also ==
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*[[Build:Me/A Assassin's Promise Spiker]] - Mesmer concept of Assassin's Promise build.
*Other fire skills.
 
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*[[Build:N/A Mark of Pain Nuker]] - Necro variation of the Assassin's Promise build for pve physical damage teams.
[[Category:Multi-campaign builds|E/A Assassin's Promise Nuker]]
 

Latest revision as of 23:25, 21 September 2011

The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Use Assassin's Promise for energy management and the hard hitting single-target abilities of Air Magic or the AoE shutdown of Earth Magic. Works equally well in Hero/Hench teams and full human teams.

Attributes and Skills

<pvxbig> [build prof=E/A Deadly=12 Energy=3+1][Assassin's Promise]["You Move Like a Dwarf!"][Ebon Vanguard Assassin Support]["Finish Him!"][Optional][Optional][Glyph of Lesser Energy][Optional][/build]

  • Lightning Orb [[Lightning Orb@16] Strong Single-target damage spell with Cracked Armour.
  • Chain Lightning [[Chain Lightning@16] Strong multi-targeting damage spell.
  • Air Attunement [[Air Attunement@16]
  • Eruption [[Eruption@16] - AoE Blind/damage.
  • Churning Earth [[Churning Earth@16] knocks down moving foes(all foes in Hard Mode).
  • Earth Attunement [[Earth Attunement@16]
  • Glyph of Sacrifice [[Glyph of Sacrifice@0] to avoid long casting time of Meteor Shower
  • Meteor Shower [[Meteor Shower@16] for spamming KDs to take down groups easier
  • Meteor [[Meteor@16] for more knocklocking. Beware of exhaustion.
  • Mark of Rodgort [[Mark of Rodgort@16] - For AoE cover hex and burning

Other Options

  • Energy Blast [[Energy Blast@8] good damage if you decide put some more points in ES
  • Glyph of Sacrifice [[Glyph of Sacrifice@12] elite skill negates the downside of this
  • Enduring Toxin [[Enduring Toxin@12] for a quick-casting cover hex
  • Ebon Battle Standard of Honor [[Ebon Battle Standard of Honor@10] over "YMLaD!" or "Finish Him!" When using Earth spells to increase AoE damage considerably.

</pvxbig>

Equipment

  • Either Radiant or Survivor Insignias.
  • Vitae or Attunement runes, with the best vigor rune affordable.
  • New users might find energy to be more beneficial than hp. However, with experience, the energy is no longer an issue.
  • Half Skill Recharge is unnecessary on mods, however half-cast time is desirable.
  • Ideal would be an Adept (air or earth) Staff of Fortitude with Aptitude Not Attitude inscription.

Usage

  • Maintain Air/Earth Attunement when possible.
  • Use Glyph of Lesser Energy as often as necessary.
  • Use Assassin's Promise on called target when health begins to drop.
  • Remember that shouts can be used during the cast of other spells, and use them accordingly.
  • Due to the nature of the Earth variant, cast AP only when the foe has dropped past 50% health, lower or when you see their death in 6 seconds being imminent (i.e. no enemy healers left).
  • For the earth variant, use Churning Earth before Eruption to help prevent scatter.
  • A very common and effective opening sequence would be to target the healer in the group and the following sequence.
  • Glyph of Lesser Energy
  • Ebon Vanguard Assassin Support
  • Lightning Orb or Churning Earth and use YMLAD during the cast
  • The target should be under half health, so Assassin's Promise, "Finish Him!", and Chain Lightning or Eruption. The target is likely dead.
  • All skills are recharged through AP, so reuse the glyph if needed, and repeat the damage.

Counters

  • Hex Removal of AP.
  • Failure to kill AP marked targets.
  • Vocal Minority prevents shouts. Consider other PvE-only skills in areas where this may be a problem.


See Also