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==Equipment==
 
==Equipment==
*Weapon - The highest energy staff you can afford (The Hourglass staff is ideal)
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*Weapon - The highest energy staff you can afford (The Hourglass staff is ideal) WITH 20% Enchanting mod
 
*Armor - Radiant Insignias on all pieces
 
*Armor - Radiant Insignias on all pieces
   
 
==Usage==
 
==Usage==
*Cast Earth Attunement to manage energy
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* Maintain Stone Striker and Mantra of Earth for energy gain and damage reduction
*Cast the first four skills in the bar (Stone striker to Stoneflesh)
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* Maintain Obsidian Flesh at all times by using Glyph of Swiftness to reduce its recharge time
*Cast Glyph of Swiftness followed by Obsidian Flesh
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* Maintain Armor of Earth and Stone flesh to further reduce damage
*Cast Sliver Armor to deal some damage back
 
   
 
==Counters==
 
==Counters==

Revision as of 20:25, March 11, 2009

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

The Enchanted Tank uses earth magic to reduce damage with the help of Mantra of Earth and Obsidian Flesh, which makes the elementalist immune to magic and highly resistant to physical damage.

Attributes

<pvxbig> [build prof=E/Me earth=12+1+3 inspiration=9 energy=9+1 airmagic=3+1][stone striker][mantra of earth][armor of earth][stoneflesh aura][obsidian flesh][glyph of swiftness][optional][optional][/build]

  • [[Sliver Armor@16] for solo farming.
  • [[Ebon Battle Standard of Honor] with Sliver Armor
  • [[I Am Unstoppable!] in areas with KD.
  • [[Aura of Restoration@10] or [[Ether Feast@9] for a self heal.
  • [[Earth Attunement@16] - usually unnecessary.

</pvxbig>

Equipment

  • Weapon - The highest energy staff you can afford (The Hourglass staff is ideal) WITH 20% Enchanting mod
  • Armor - Radiant Insignias on all pieces

Usage

  • Maintain Stone Striker and Mantra of Earth for energy gain and damage reduction
  • Maintain Obsidian Flesh at all times by using Glyph of Swiftness to reduce its recharge time
  • Maintain Armor of Earth and Stone flesh to further reduce damage

Counters

  • Interrupts
  • E-denial (debilitating shot can be a pain)
  • Losing the healer
  • Non-targeted and non-spell disenchants
  • Degen/conditions

Notes

  • The downside of this build is that it possesses no self healing and depends on a healer to stay alive. Albeit the damage this build takes is minimal; it cannot hold out indefinitely without a monk.
  • Any damage that is less than or equal to 162 will be reduced down to zero damage. Keep in mind, it reduces Damage, not life loss, sacrifices or life stealing.
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