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{{Great-Build|GvG}}
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{{Meta-Build|rating=Great|GvG}}
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{{PvP-Meta}}
 
 
{{TOCright}}
 
{{TOCright}}
 
This build uses Air Magic to Spike and Blind opponents. Additional defense and/or utility skills round out the character.
 
This build uses Air Magic to Spike and Blind opponents. Additional defense and/or utility skills round out the character.
   
  +
== Frequency ==
  +
*Somewhat out of favor, having been replaced by water eles in balanced builds. Still seen in some ele-based split builds.
 
==Attributes and Skills==
 
==Attributes and Skills==
 
<pvxbig>
 
<pvxbig>
[build prof=eleme/rt airmag=12+1+1 energy=6+1 resto=11][blinding surge][shell shock][gale][protective was kaolai][weapon of warding][glyph of lesser][air attunement][optional][/build]
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[build prof=eleme/n airmag=12+1+1 energy=9+1 blo=9][blinding surge][Shell Shock][Lightning Bolt][Strip Enchantment][gale][glyph of lesser energy][air attunement][Resurrection Signet][/build]
 
</pvxbig>
 
</pvxbig>
 
*{{skill icon|Death Pact Signet}} since you are already specced into restoration.
 
*{{skill icon|Resurrection Signet}}
 
   
 
==Equipment==
 
==Equipment==
  +
=== Armor ===
*A [[gw:wand|wand]] and [[gw:offhand|offhand]] with [[gw:20/20|20/20]] [[gw:HCT|HCT]]/[[gw:HSR|HSR]] are strongly recommended.
 
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*5x Survivor/Blessed Insignia
*A weapon set with +20% enchantment duration for casting Air Attunement.
 
  +
*Superior Vigor
*Survivor armor.
 
  +
*Minor Air
  +
*Minor Energy Storage
  +
*Restoration
  +
*Vitae
  +
=== Weapons ===
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*Air Wand of Memory, 20% cast time
  +
*Air Focus of Aptitude, 20% recharge
  +
*Air Wand of Memory, +15/-1 energy
  +
*Energy Storage Focus of Fortitude, +15/-1 energy
  +
*Blood Wand of Memory, 20% cast time (For Strip Enchantment)
  +
*Blood Focus of Aptitude, 20% recharge (For Strip Enchantment)
  +
*Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type
   
 
==Usage==
 
==Usage==
 
*Cast [[gw:Air Attunement|Air Attunement]] before entering [[gw:combat|combat]].
 
*Cast [[gw:Air Attunement|Air Attunement]] before entering [[gw:combat|combat]].
*Use [[gw:Blinding Surge|Blinding Surge]] to relieve pressure, and particularly to deflect enemies' most powerful attack [[gw:skills|skills]] (watch for [[gw:warrior|Warriors]] converging on a new [[gw:target|target]]). Do NOT spam [[gw:Blinding Surge|Blinding Surge]] on recharge or it becomes very easy for enemy mesmers to [[gw:Diversion|Divert]].
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*Use [[gw:Blinding Surge|Blinding Surge]] to relieve pressure, and particularly to deflect enemies' most powerful attack [[gw:skills|skills]] (watch for [[gw:warrior|Warriors]] converging on a new [[gw:target|target]]). Do NOT spam [[gw:Blinding Surge|Blinding Surge]] on recharge or it becomes very easy for enemy mesmers to [[gw:Diversion|Divert]].
*Use [[gw:Gale|Gale]] to interrupt or prevent key actions such as self-heals and knock down fleeing (or chasing) foes. When facing dual ranger, try [[gw:Gale|Gale]] their [[gw:Read the Wind|RtW]]
 
*Use [[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] to help with energy management. Remember that Air Attunement still takes effect, so you can actually gain energy from GoLE.
 
*Use [[gw:Weapon of Warding|WoW]] to relieve pressure off monks and to have a block against interupts.
 
*Use [[gw:Protective Was Kaolai|PwK]] for party-heals.
 
   
 
==Counters==
 
==Counters==
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*Standard caster counters, [[gw:Dazed|Dazed]], [[gw:Migraine|Migraine]] etc.
 
*Standard caster counters, [[gw:Dazed|Dazed]], [[gw:Migraine|Migraine]] etc.
   
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== Variants ==
  +
*Chain Lightning or Lightning Orb over Lightning Bolt
  +
*Armor of Sanctity (6 Earth Prayers)
  +
*In HA consider taking:
  +
**Ward Against Foes with Grasping Earth.
  +
**"Make Haste!" and "Fall Back!".
 
<!--[[Category:Multi-campaign builds|E/any Blinding Surge]]-->
 
<!--[[Category:Multi-campaign builds|E/any Blinding Surge]]-->

Latest revision as of 16:12, 10 February 2012

The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build uses Air Magic to Spike and Blind opponents. Additional defense and/or utility skills round out the character.

Frequency

  • Somewhat out of favor, having been replaced by water eles in balanced builds. Still seen in some ele-based split builds.

Attributes and Skills

<pvxbig> [build prof=eleme/n airmag=12+1+1 energy=9+1 blo=9][blinding surge][Shell Shock][Lightning Bolt][Strip Enchantment][gale][glyph of lesser energy][air attunement][Resurrection Signet][/build] </pvxbig>

Equipment

Armor

  • 5x Survivor/Blessed Insignia
  • Superior Vigor
  • Minor Air
  • Minor Energy Storage
  • Restoration
  • Vitae

Weapons

  • Air Wand of Memory, 20% cast time
  • Air Focus of Aptitude, 20% recharge
  • Air Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Blood Wand of Memory, 20% cast time (For Strip Enchantment)
  • Blood Focus of Aptitude, 20% recharge (For Strip Enchantment)
  • Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

Counters

Variants

  • Chain Lightning or Lightning Orb over Lightning Bolt
  • Armor of Sanctity (6 Earth Prayers)
  • In HA consider taking:
    • Ward Against Foes with Grasping Earth.
    • "Make Haste!" and "Fall Back!".