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This build uses Air Magic to Spike and Blind opponents. Additional defense and/or utility skills round out the character. |
This build uses Air Magic to Spike and Blind opponents. Additional defense and/or utility skills round out the character. |
Revision as of 17:36, 8 January 2009
The PvXwiki community finds this to be a good build. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
This build uses Air Magic to Spike and Blind opponents. Additional defense and/or utility skills round out the character.
Attributes and Skills
<pvxbig> [build prof=eleme/any airmag=12+1+1 energy=9+1 resto=9][blinding surge][shell shock][gale][protective was kaolai][weapon of warding][shock arrow][air attunement][resurrection signet][/build] </pvxbig>
Equipment
- A wand and offhand with 20/20 HCT/HSR are strongly recommended.
- A weapon set with +20% enchantment duration for casting Air Attunement.
- Survivor armor.
Usage
- Cast Air Attunement before entering combat.
- Use Blinding Surge to relieve pressure, and particularly to deflect enemies' most powerful attack skills (watch for Warriors converging on a new target). Do NOT spam Blinding Surge on recharge or it becomes very easy for enemy mesmers to Divert.
- Use Lightning Orb on spikes, for general pressure or as a finisher.
- Use Gale to interrupt or prevent key actions such as self-heals and knock down fleeing (or chasing) foes.
- Use Glyph of Lesser Energy to help with energy management. Remember that Air Attunement still takes effect, so you can actually gain energy from GoLE
Counters
- Diversion.
- Interrupts, particularly Distracting Shot, Power Lock and Power Block.
- Signet of Humility.
- Enchantment removal.
- Standard caster counters, Dazed, Migraine etc.