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{{Great-Build|GvG}}
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This build uses Air Magic to Spike and Blind opponents. Additional defense and/or utility skills round out the character.
 
This build uses Air Magic to Spike and Blind opponents. Additional defense and/or utility skills round out the character.

Revision as of 12:46, 19 January 2009

The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build uses Air Magic to Spike and Blind opponents. Additional defense and/or utility skills round out the character.

Attributes and Skills

<pvxbig> [build prof=eleme/rt airmag=12+1+1 energy=6+1 resto=11][blinding surge][shell shock][gale][protective was kaolai][weapon of warding][glyph of lesser][air attunement][resurrection signet][/build] </pvxbig>

Equipment

  • A wand and offhand with 20/20 HCT/HSR are strongly recommended.
  • A weapon set with +20% enchantment duration for casting Air Attunement.
  • Survivor armor.

Usage

  • Cast Air Attunement before entering combat.
  • Use Blinding Surge to relieve pressure, and particularly to deflect enemies' most powerful attack skills (watch for Warriors converging on a new target). Do NOT spam Blinding Surge on recharge or it becomes very easy for enemy mesmers to Divert.
  • Use Gale to interrupt or prevent key actions such as self-heals and knock down fleeing (or chasing) foes. When facing dual ranger, try Gale their RtW
  • Use Glyph of Lesser Energy to help with energy management. Remember that Air Attunement still takes effect, so you can actually gain energy from GoLE.
  • Use WoW to relieve pressure off monks and to have a block against interupts.
  • Use PwK for party-heals.

Counters