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This build uses Air Magic to Spike and Blind opponents. Additional defense and/or utility skills round out the character. |
This build uses Air Magic to Spike and Blind opponents. Additional defense and/or utility skills round out the character. |
Revision as of 12:46, 19 January 2009
The PvXwiki community finds this to be a good build. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
This build uses Air Magic to Spike and Blind opponents. Additional defense and/or utility skills round out the character.
Attributes and Skills
<pvxbig> [build prof=eleme/rt airmag=12+1+1 energy=6+1 resto=11][blinding surge][shell shock][gale][protective was kaolai][weapon of warding][glyph of lesser][air attunement][resurrection signet][/build] </pvxbig>
Equipment
- A wand and offhand with 20/20 HCT/HSR are strongly recommended.
- A weapon set with +20% enchantment duration for casting Air Attunement.
- Survivor armor.
Usage
- Cast Air Attunement before entering combat.
- Use Blinding Surge to relieve pressure, and particularly to deflect enemies' most powerful attack skills (watch for Warriors converging on a new target). Do NOT spam Blinding Surge on recharge or it becomes very easy for enemy mesmers to Divert.
- Use Gale to interrupt or prevent key actions such as self-heals and knock down fleeing (or chasing) foes. When facing dual ranger, try Gale their RtW
- Use Glyph of Lesser Energy to help with energy management. Remember that Air Attunement still takes effect, so you can actually gain energy from GoLE.
- Use WoW to relieve pressure off monks and to have a block against interupts.
- Use PwK for party-heals.
Counters
- Diversion.
- Interrupts, particularly Distracting Shot, Power Lock and Power Block.
- Signet of Humility.
- Enchantment removal.
- Standard caster counters, Dazed, Migraine etc.