Lukejohnson (talk | contribs) (→Attributes and Skills: aura is good emanagement + cover for attune, and good for splitting so you have more survivability) |
Lukejohnson (talk | contribs) |
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=== Optional 1=== |
=== Optional 1=== |
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− | *Aura of restoration |
+ | *Aura of restoration (Drop air to 11+1+1 and increase energy. |
*Glpyh of Lesser energy |
*Glpyh of Lesser energy |
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Revision as of 19:52, 6 March 2009
The PvXwiki community finds this to be an excellent build. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
This build is part of the current PvP meta. Remove this tag if it no longer exists in the current PvP metagame. |
This build uses Air Magic to Spike and Blind opponents. Additional defense and/or utility skills round out the character.
Attributes and Skills
<pvxbig> [build prof=eleme/rt airmag=12+1+1 energy=6+1 resto=11][blinding surge][shell shock][gale][protective was kaolai][weapon of warding][Optional][air attunement][optional][/build] </pvxbig>
Optional 1
- Aura of restoration (Drop air to 11+1+1 and increase energy.
- Glpyh of Lesser energy
Optional 2
- Death Pact Signet since you are already specced into restoration.
- Resurrection Signet
Equipment
- A wand and offhand with 20/20 HCT/HSR are strongly recommended.
- A weapon set with +20% enchantment duration for casting Air Attunement.
- Survivor armor.
Usage
- Cast Air Attunement before entering combat.
- Use Blinding Surge to relieve pressure, and particularly to deflect enemies' most powerful attack skills (watch for Warriors converging on a new target). Do NOT spam Blinding Surge on recharge or it becomes very easy for enemy mesmers to Divert.
- Use Gale to interrupt or prevent key actions such as self-heals and knock down fleeing (or chasing) foes. When facing dual ranger, try Gale their RtW
- Use Glyph of Lesser Energy to help with energy management. Remember that Air Attunement still takes effect, so you can actually gain energy from GoLE.
- Use WoW to relieve pressure off monks and to have a block against interupts.
- Use PwK for party-heals.
Counters
- Diversion.
- Interrupts, particularly Distracting Shot, Power Lock and Power Block.
- Signet of Humility.
- Enchantment removal.
- Standard caster counters, Dazed, Migraine etc.