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{{Other-Build|GvG|AB}}
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{{Other-Build|GvG}}
 
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This build uses Air Magic to Spike and Blind opponents. Additional defense and/or utility skills round out the character.
 
This build uses Air Magic to Spike and Blind opponents. Additional defense and/or utility skills round out the character.
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*Enchantment removal.
 
*Enchantment removal.
 
*Standard caster counters, [[gw:Dazed|Dazed]], [[gw:Migraine|Migraine]] etc.
 
*Standard caster counters, [[gw:Dazed|Dazed]], [[gw:Migraine|Migraine]] etc.
 
==Variants==
 
*[[GW:Ward Against Melee|Ward Against Melee]] or [[gw:Ward Against Foes|Ward Against Foes]] for party support.
 
*[[gw:Shock Arrow|Shock Arrow]] for additional energy management and damage.
 
*[[gw:Lightning Bolt|Lightning Bolt]] has the potential to deal a lot of damage for little energy.
 
*[[gw:Glyph of Restoration|Glyph of Restoration]] for use in splits or in RA.
 
*[[gw:Slippery Ground|Slippery Ground]] with Water Magic investment for non-exhausting knockdown.
 
*[[gw:Healing Breeze|Healing Breeze]] for healing self and allies.
 
*[[gw:Mending Touch|Mending Touch]] if this character is a flagrunner.
 
*[[gw:Storm Djinn's Haste|Storm Djinn's Haste]] to run flags and split faster in GvG.
 
*[[gw:Hex Breaker|Hex Breaker]] for protection against hexes.
 
*[[gw:Glyph of Concentration|Glyph of Concentration]] for protection against interupts.
 
*[[gw:Draw Conditions|Draw Conditions]] and/or [[gw:Convert Hexes|Convert Hexes]] to keep teammates clean.
 
*[[gw:Death Pact Signet|Death Pact Signet]] or [[gw:Flesh of My Flesh|Flesh of My Flesh]] instead of Resurrection Signet.
 
*[[gw:Splinter Weapon|Splinter Weapon]] and [[gw:Ancestor's Rage|Ancestor's Rage]] to buff your frontliners.
 
*[[gw:Weapon of Warding|Weapon of Warding]] and [[gw:Protective Was Kaolai|Protective Was Kaolai]].
 
   
 
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Revision as of 09:01, 8 January 2009

Template:Other-Build

This build uses Air Magic to Spike and Blind opponents. Additional defense and/or utility skills round out the character.

Attributes and Skills

<pvxbig> [build prof=eleme/any airmag=12+1+1 energy=9+1 resto=9][blinding surge][shell shock][gale][protective was kaolai][weapon of warding][shock arrow][air attunement][resurrection signet][/build] </pvxbig>

Equipment

  • A wand and offhand with 20/20 HCT/HSR are strongly recommended.
  • A weapon set with +20% enchantment duration for casting Air Attunement.
  • Survivor armor.

Usage

  • Cast Air Attunement before entering combat.
  • Use Blinding Surge to relieve pressure, and particularly to deflect enemies' most powerful attack skills (watch for Warriors converging on a new target). Do NOT spam Blinding Surge on recharge or it becomes very easy for enemy mesmers to Divert.
  • Use Lightning Orb on spikes, for general pressure or as a finisher.
  • Use Gale to interrupt or prevent key actions such as self-heals and knock down fleeing (or chasing) foes.
  • Use Glyph of Lesser Energy to help with energy management. Remember that Air Attunement still takes effect, so you can actually gain energy from GoLE

Counters