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This build has been designed for the following use:
Captures shrines in Alliance Battles while dishing out heavy damage to all opponents with Searing Flames.
Very frequently seen in AB and CM as a capper and general nuker.
Attributes and Skills
<pvxbig> [build prof=Elementalist/P F=12+1+2 En=9+1 Command=9][Searing Flames][Glowing Gaze][Teinai's Heat][Meteor][Optional][Glyph of Lesser Energy][Fire Attunement]["Fall Back!"][/build]
- PvP version of skills - [["Fall Back!" (PvP)@9].
- [[Rodgort's Invocation@15] - High damage and fast recharging AoE nuke.
- [[Searing Heat@15] - High amounts of AoE, great for clearing shrines faster.
- [[Liquid Flame@15] - Good AoE nuke.
- [[Aura of Restoration@10] - A cover enchantment and provides more energy/heals.
- [[Immolate@15] - Good single target nuke, fast recharging.
- [[Earthen Shackles@15] - Easily keeps your targets in fire AoE.
- [[Steam@10] - Blind.
- Full Blessed or Survivors Insignias
- 40/40 Fire Magic set
- Weapon of Enchanting
- Command Shield of Fortitude (+10 vs. Piercing/Slashing/Lightning/etc.)
- High Energy Weapon set
- Maintain Fire Attunement at all times.
- Use Searing/Teinai's Heat->Meteor->Searing Flame spam to take down shrines.
- Spam Searing Flames to kill everything else.
- Use Meteor as a spike assist and KD/snare.
- Use Glowing Gaze and Glyph of Lesser Energy to maintain energy.
- Use "Fall Back!" to run you and your group between shrines.
- Renew Fire Attunement after nuking Mesmer shrines to avoid having it stripped.
- Meteor Shower instead of Meteor
- Flame Djinn's Haste
- Switch to E/D and bring Flame Djinn's Haste and Mystic Regeneration
- Switch to E/Mo and bring Flame Djinn's Haste and Healing Breeze
- Standard Anti-caster
- Enchantment Removal