mNo edit summary |
m (moved Build:E/Rt Eprism Water to Build:E/Rt Standard Water Ele) |
Revision as of 17:29, 17 June 2010
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A Standard Water Elementalist used in proper PvP.
Attributes and Skills
<pvxbig> [build prof=E/Rt Water=12+1+1 Energy=11+1 resto=6][Shard Storm][Freezing Gust][Winter's Embrace][Blurred Vision][Glowing Ice][Optional][Water Attunement][Death Pact Signet][/build]
- [[Mirror of Ice@14] - Pumps up water hexes to improve spike damage.
- [[Water Trident@14] - Spammable conditional KD, great for snaring on Frozen Isle.
- [[Empathic Removal] - Provides additional hex/condition removal, great for counter-speccing Hexways (replace Death Pact with a res sig).
- [[Ether Prism@12] - Replaces Water Attunement, with either Aura of Restoration or Glyph of Lesser Energy going in the optional. Provides energy management without the risk of enchantment strip.
- [[Icy Shackles@14] - Replaces Winter's Embrace, with either Aura of Restoration or Glyph of Lesser Energy going in the optional. Provides a strong elite snare.
</pvxbig>
Equipment
- Blessed Insignia's (unless running E Prism in which case take Survivor's), Rune of Sup Vigor.
- 40/20/20 Enchanting Set
- 40/40 Water Set
- Defensive Sets
Usage
- Maintain Water Attunement.
- Use Shard Storm followed by Freezing Gust if necessary on spikes.
- Use Shard Storm, Freezing Gust and Winter's Embrace to snare targets.
- Use Blurred Vision for anti-melee.
- Use Glowing Ice for Energy Management.
Counters
- General Anti-Caster.
- Enchantgment Removal.
Variants
- Flesh of My Flesh can replaced Death Pact Signet.