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The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Water Elementalist commmonly used in PvP.

Tab Piplup

  • Extremely common in GvG as a defensive midliner in split, spike, and balanced builds.
  • Rarely seen in HA.

Attributes and Skills

<pvxbig> [build prof=E/Rt Water=12+1+1 Energy=11+1 resto=6][Shard Storm][Freezing Gust][Winter's Embrace][Blurred Vision][Glowing Ice][Optional][Water Attunement][Death Pact Signet][/build]

  • [[Mirror of Ice@14] - Pumps up water hexes to improve spike damage.
  • [[Water Trident@14] - Spammable conditional KD, great for snaring on Frozen Isle.
  • [[Empathic Removal] - Provides additional hex/condition removal, great for counter-speccing Hexways (replace Death Pact with a res sig).
  • [[Ether Prism@12] - Replaces Water Attunement with either Aura of Restoration or Glyph of Lesser Energy going in the optional. Provides energy management without the risk of enchantment strip.
  • [[Icy Shackles@14] - Replaces Winter's Embrace, with either Aura of Restoration or Glyph of Lesser Energy going in the optional. Provides a strong elite snare.

</pvxbig>

Equipment

Armor

  • 5x Blessed Insignia (Survivor if running Ether Prism)
  • Superior Vigor
  • Minor Water
  • Minor Energy Storage
  • Restoration
  • Vitae

Weapons

  • Water Wand of Memory, 20% cast time
  • Water Focus of Aptitude, 20% recharge
  • Water Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Water Staff of Enchanting, 20% cast time
  • Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

Counters

  • General Anti-Caster.
  • Enchantment Removal.

Variants

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