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Uses Mind Blast to keep energy high and to pump out fire magic.
Frequency[]
- Frequently seen as a component of split builds, and infrequently in hex pressure builds. Somewhat frequently used as part of a midline in balanced builds.
- The E/P version is seen very frequently as a part of the standard balanced build in HA.
- Very common in RA.
Attributes and Skills[]
<pvxbig> [build prof=E/any Fire=12+1+1 Energy=8+1][Mind Blast][Immolate][Rodgort's Invocation][Meteor][optional][optional][Aura of Restoration][Fire Attunement][/build]
- GvG
- [[Featherfoot Grace@10] and [[Dwayna's Touch@10]
- [[Flame Djinn's Haste@14] and [[Healing Breeze@8] (Energy Storage to 10+1)
- [[Strip Enchantment@9] and either [[Flame Djinn's Haste@14] or [[Resurrection Signet] (Energy Storage to 9+1)
- HA
- Two of the following three, depending on team build: [[Song of Concentration@0], [[Make Haste@10], [[Fall Back@10]
- AB
- Fall Back for a speed boost.
- Searing Heat/Teinai's Heat for shrine capping
- RA
- [[Distortion@10]
- [[Mirage Cloak@3] (Energy Storage to 12+1)
- [[Resurrection Signet]
</pvxbig>
Equipment[]
Armor[]
- 5x Blessed Insignia.
- Superior Vigor
- Minor Fire
- Minor Energy Storage
- Restoration
- Vitae
Weapons[]
- Fire Wand of Memory, 20% cast time
- Fire Focus of Aptitude, 20% recharge
- Fire Wand of Memory, +15/-1 energy
- Energy Storage Focus of Fortitude, +15/-1 energy
- Adept Fire Staff of Enchanting, 20% cast time
- Spear of Defense, +5 energy or 10% recharge or 10% cast time
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
- Adept Healing Staff of Enchanting, 20% cast time (for Healing Breeze)
- Blood Wand of Memory, 20% cast time (For Strip Enchantment)
- Blood Focus of Aptitude, 20% recharge (For Strip Enchantment)
Usage[]
- Maintain Fire Attunement, cover with Aura of Restoration.
- Spam damage skills (rodgort's invocation, mind blast, immolate) to pressure opponents.
- Use the knockdown from meteor as a spike assist as well as a defensive KD.
- Alliance Battles: 16 fire magic with health runes and insignias (500+ health on a 40/40 fire set. kite and use a defensive set when under pressure). this adds kick to damage, a plus since efficient shrine clearing is a much bigger issue in AB than in most other arenas. shrine firing order would look like: searing/teinai's heat > meteor > rodgort's invocation > spam immolate and mind blast.
Counters[]
- Enchantment Removal.
- General Anti-Caster.