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This build has been designed for the following use:

Uses Mind Blast to keep energy high and to pump out fire magic.

Frequency

  • Frequently seen as a component of split builds, and infrequently in hex pressure builds. Somewhat frequently used as part of a midline in balanced builds.
  • The E/P version is seen very frequently as a part of the standard balanced build in HA.
  • Very common in RA.

Attributes and Skills

<pvxbig> [build prof=E/any Fire=12+1+1 Energy=8+1][Mind Blast][Immolate][Rodgort's Invocation][Meteor][optional][optional][Aura of Restoration][Fire Attunement][/build]

  • GvG
    • [[Featherfoot Grace@10] and [[Dwayna's Touch@10]
    • [[Flame Djinn's Haste@14] and [[Healing Breeze@8] (Energy Storage to 10+1)
    • [[Strip Enchantment@9] and either [[Flame Djinn's Haste@14] or [[Resurrection Signet] (Energy Storage to 9+1)
  • HA
    • Two of the following three, depending on team build: [[Song of Concentration@0], [[Make Haste@10], [[Fall Back@10]
  • AB
  • RA
    • [[Distortion@10]
    • [[Mirage Cloak@3] (Energy Storage to 12+1)
    • [[Resurrection Signet]

</pvxbig>

Equipment

Armor

  • 5x Blessed Insignia.
  • Superior Vigor
  • Minor Fire
  • Minor Energy Storage
  • Restoration
  • Vitae

Weapons

  • Fire Wand of Memory, 20% cast time
  • Fire Focus of Aptitude, 20% recharge
  • Fire Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Fire Staff of Enchanting, 20% cast time
  • Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type
  • Adept Healing Staff of Enchanting, 20% cast time (for Healing Breeze)
  • Blood Wand of Memory, 20% cast time (For Strip Enchantment)
  • Blood Focus of Aptitude, 20% recharge (For Strip Enchantment)

Usage

  • Maintain Fire Attunement, cover with Aura of Restoration.
  • Spam damage skills (rodgort's invocation, mind blast, immolate) to pressure opponents.
  • Use the knockdown from meteor as a spike assist as well as a defensive KD.
  • Alliance Battles: 16 fire magic with health runes and insignias (500+ health on a 40/40 fire set. kite and use a defensive set when under pressure). this adds kick to damage, a plus since efficient shrine clearing is a much bigger issue in AB than in most other arenas. shrine firing order would look like: searing/teinai's heat > meteor > rodgort's invocation > spam immolate and mind blast.

Counters

  • Enchantment Removal.
  • General Anti-Caster.
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