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This build is based around the Elementalist attribute Earth Magic. It provides protection for allies and can deal a reasonable amount of damage, through Sandstorm or Unsteady Ground.
Attributes and Skills
<pvxbig> [build prof=e/ earth=12+1+1 ener=12+1][optional][optional][optional][ward against melee][ward against foes][eruption][earth attunement][Resurrection Signet][/build] </pvxbig>
Elite (Optional 1)
Optional 2
- Earthquake
- Glyph of Lesser Energy if energy isn't enough even though all of the spells on the bar have ridiculously long recharges.
Equipment
- 20/20 Earth Magic set.
- High energy set.
- Radiant or Survivor Insignias.
- Rune of Superior Vigor.
Usage
- Maintain Earth Attunement to manage energy.
- Set up Ward Against Melee and Ward Against Foes to protect your allies.
- Use Sandstorm, preferably on foes inside Ward Against Foes, for maximum effect.
- Use Glyph of Lesser Energy to reduce the cost of Eruption and Earthquake.
- Resurrect dead party members with your Resurrection Signet if needed.
Couters
- General anti-caster skills.
Variants
- Great Dwarf Weapon.
- Glyph of Swiftness to reduce recharge times.
- Grasping Earth instead of Ward Against Foes.
- Intensity.
- Ebon Battle Standard of Courage/Honor/Wisdom.
- On a hero, interruption skills, such as Power Drain, can work out great.
- Arcane Echo to copy Sandstorm.
- Weapon of Warding and Protective Was Kaolai.
- Aegis.
- Convert Hexes or Remove Hex.
- Draw Conditions.
- Splinter Weapon and Ancestor's Rage.
- Enfeebling Blood and/or Mark of Pain.