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This build has been designed for the following use:
This build is based around the Elementalist attribute Earth Magic. It provides protection for allies and can deal a reasonable amount of damage, through Sandstorm or Unsteady Ground.
Attributes and Skills
<pvxbig> [build prof=e/ earth=12+1+1 ener=12+1][unsteady ground][optional][optional][ward against melee][ward against foes][Choking Earth][Glyph of lesser energy][earth attunement][/build] Optional elite skill:
- [[Sandstorm@14] - High AoE damage.
- [[Unsteady Ground@14] - For some AoE damage and great AoE knockdowns.
- [[Assassin's Promise@9] - Spam your skills over and over (change secondary profession to Assassin and raise Deadly Arts to 9).
Optional slots 2 and 3:
- [[Earthquake@14] / [[Dragon's Stomp@14] - for good AoE damage and knockdown.
- [[Glowstone@14] - for more energy management, take a source of weakness.
- PvE-Only skill of choice (players only)
- Resurrection skill of choice
- 20/20 Earth Magic set.
- High energy set.
- Radiant or Survivor Insignias.
- Rune of Superior Vigor.
- Maintain Earth Attunement to manage energy.
- Set up Ward Against Melee and Ward Against Foes to protect your allies.
- Use Sandstorm, preferably on foes inside Ward Against Foes, for maximum effect.
- Use Glyph of Lesser Energy to reduce the cost of Eruption and Earthquake.
- Resurrect dead party members with your Resurrection Signet if needed.
- General anti-caster skills.
- Great Dwarf Weapon.
- Glyph of Swiftness to reduce recharge times.
- Churning Earth instead of Ward Against Foes in Hard Mode.
- Grasping Earth instead of Ward Against Foes.
- Ebon Battle Standard of Courage/Honor/Wisdom.
- On a hero, interruption skills, such as Power Drain, can work out great.
- Arcane Echo to copy Sandstorm.
- Weapon of Warding and Protective Was Kaolai.
- Convert Hexes or Remove Hex.
- Draw Conditions.
- Splinter Weapon and Ancestor's Rage.
- Enfeebling Blood, Weaken Armor and/or Mark of Pain.