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== Attributes and Skills ==
 
== Attributes and Skills ==
 
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[build prof=eleme/any firema=12+1+1 energy=12+1][Savannah Heat][Searing Heat][teinais Heat][glyph of Lesser Energy][liquid Flame][flame Djinns Haste][fire Attunement][resurrection Signet][/build]
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[build prof=eleme/any firema=12+1+1 energy=12+1][Savannah Heat][Searing Heat][teinai's Heat][glyph of Lesser Energy][liquid Flame][flame Djinn's Haste][fire Attunement][resurrection Signet][/build]
 
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Revision as of 04:09, 12 July 2007

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

This build is designed for massive AoE damage through the use of the Elementalist Fire Magic skills. The extremely high DPS is devastating over a short period of time to clumped targets.

Attributes and Skills

<pvxbig> [build prof=eleme/any firema=12+1+1 energy=12+1][Savannah Heat][Searing Heat][teinai's Heat][glyph of Lesser Energy][liquid Flame][flame Djinn's Haste][fire Attunement][resurrection Signet][/build] </pvxbig>

Equipment

  • Any max AL armor with the appropriate rune setup can be used.
  • Survivor Insignias should be used.
  • Standard weapon sets.

Usage

Counters

  • Targets fleeing the AoE before the bulk of the damage can be dealt.
  • Standard caster counters like Dazed, Interrupts, Diversion.

Variants

  • The most common skill choice for organized groups would be to use Wards, which require dropping attributes into Earth Magic.
  • Fireball can replace Liquid Flame.
  • Gale is commonly used for groups without snares.
  • Take Arcane Echo if more than one copy of Savannah Heat is required.
  • Hex Breaker is commonly used to counter hexes.
  • For condition removal, consider equipping Mending Touch.
  • For PvE, Deep Freeze is useful.